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Timer doesn't work well when the battle start is delayed #200

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varkor opened this issue Oct 1, 2015 · 0 comments
Open

Timer doesn't work well when the battle start is delayed #200

varkor opened this issue Oct 1, 2015 · 0 comments

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@varkor
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varkor commented Oct 1, 2015

If a battle begins on the server, but takes a while to start on the client (for example if a textbox message must be accepted first), the battle will start the timer when the battle starts, rather than when it receives the message, meaning the player will think they have more time than they really do.

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