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Puppeteer API

Table of Contents

class: Puppeteer

Launch or connect to a chrome instance

puppeteer.connect(...)

This method attaches Puppeteer to an existing Chromium instance.

Parameters:

  • browserWSEndpoint: a browser websocket endpoint to connect to.
  • browserURL: a browser url to connect to, in format http://${host}:${port}. Use interchangeably with browserWSEndpoint to let Puppeteer fetch it from metadata endpoint.
  • ignoreHTTPSErrors: Whether to ignore HTTPS errors during navigation. Defaults to false.
  • defaultViewport: Sets a consistent viewport for each page. Defaults to an 1280x1024 viewport. null disables the default viewport.
  • slowMo: Slows down Puppeteer operations by the specified amount of milliseconds. Useful so that you can see what is going on.
puppeteer.connect({String? browserWsEndpoint, String? browserUrl, DeviceViewport? defaultViewport = LaunchOptions.viewportNotSpecified, bool? ignoreHttpsErrors, Duration? slowMo, List<Plugin>? plugins}) → Future<Browser> 

puppeteer.launch(...)

This method starts a Chrome instance and connects to the DevTools endpoint.

If [executablePath] is not provided and no environment variable PUPPETEER_EXECUTABLE_PATH is present, it will download the Chromium binaries in a local folder (.local-chromium by default).

main() async {
  var browser = await puppeteer.launch();
  await browser.close();
}

Parameters:

  • ignoreHttpsErrors: Whether to ignore HTTPS errors during navigation. Defaults to false.
  • headless: Whether to run browser in headless mode. Defaults to true unless the devtools option is true.
  • executablePath: Path to a Chromium or Chrome executable to run instead of the bundled Chromium. . BEWARE: Puppeteer is only guaranteed to work with the bundled Chromium, use at your own risk.
  • slowMo Slows down Puppeteer operations by the specified duration. Useful so that you can see what is going on.
  • defaultViewport: Sets a consistent viewport for each page. Defaults to an 1280x1024 viewport. null disables the default viewport.
  • args Additional arguments to pass to the browser instance. The list of Chromium flags can be found here.
  • environment Specify environment variables that will be visible to the browser. Defaults to Platform.environment.
  • devtools Whether to auto-open a DevTools panel for each tab. If this option is true, the headless option will be set false.
  • ignoreDefaultArgs <[boolean]|[List]<[string]>> If true, then do not use [puppeteer.defaultArgs()]. If a list is given, then filter out the given default arguments. Dangerous option; use with care. Defaults to false.
  • userDataDir <[string]> Path to a User Data Directory.
  • timeout Maximum time to wait for the browser instance to start. Defaults to 30 seconds.
  • waitForInitialPage: Whether to wait for the initial page to be ready. Useful when a user explicitly disables that (e.g. --no-startup-window for Chrome).
puppeteer.launch({String? executablePath, bool? headless, bool? devTools, String? userDataDir, bool? noSandboxFlag, DeviceViewport? defaultViewport = LaunchOptions.viewportNotSpecified, bool? ignoreHttpsErrors, Duration? slowMo, List<String>? args, dynamic ignoreDefaultArgs, Map<String, String>? environment, List<Plugin>? plugins, Duration? timeout, bool? waitForInitialPage}) → Future<Browser> 

class: Browser

A Browser is created when Puppeteer connects to a Chromium instance, either through puppeteer.launch or puppeteer.connect.

An example of using a Browser to create a Page:

void main() async {
  var browser = await puppeteer.launch();
  var page = await browser.newPage();
  await page.goto('https://example.com');
  await browser.close();
}

browser.browserContexts

Returns a list of all open browser contexts. In a newly created browser, this will return a single instance of BrowserContext.

browser.browserContexts → List<BrowserContext>

browser.close()

Closes Chromium and all of its pages (if any were opened). The Browser object itself is considered to be disposed and cannot be used anymore.

browser.close() → Future<void> 

browser.createIncognitoBrowserContext()

Creates a new incognito browser context. This won't share cookies/cache with other browser contexts.

void main() async {
  var browser = await puppeteer.launch();
  // Create a new incognito browser context.
  var context = await browser.createIncognitoBrowserContext();
  // Create a new page in a pristine context.
  var page = await context.newPage();
  // Do stuff
  await page.goto('https://example.com');
  await browser.close();
}
browser.createIncognitoBrowserContext() → Future<BrowserContext> 

browser.defaultBrowserContext

Returns the default browser context. The default browser context can not be closed.

browser.defaultBrowserContext → BrowserContext

browser.newPage()

Future which resolves to a new Page object. The Page is created in a default browser context.

browser.newPage() → Future<Page> 

browser.onTargetChanged

Emitted when the url of a target changes.

NOTE This includes target changes in incognito browser contexts.

browser.onTargetChanged → Stream<Target>

browser.onTargetCreated

Emitted when a target is created, for example when a new page is opened by window.open or [Browser.newPage].

NOTE This includes target creations in incognito browser contexts.

browser.onTargetCreated → Stream<Target>

browser.onTargetDestroyed

Emitted when a target is destroyed, for example when a page is closed.

NOTE This includes target destructions in incognito browser contexts.

browser.onTargetDestroyed → Stream<Target>

browser.pages

Future which resolves to a list of all open pages. Non visible pages, such as "background_page", will not be listed here. You can find them using [Target.page].

A list of all pages inside the Browser. In case of multiple browser contexts, the method will return an array with all the pages in all browser contexts.

browser.pages → Future<List<Page>>

browser.target

A target associated with the browser.

browser.target → Target

browser.targets

A list of all active targets inside the Browser. In case of multiple browser contexts, the method will return an array with all the targets in all browser contexts.

browser.targets → List<Target>

browser.userAgent

Future which resolves to the browser's original user agent.

NOTE Pages can override browser user agent with [Page.setUserAgent]

browser.userAgent → Future<String>

browser.version

For headless Chrome, this is similar to HeadlessChrome/61.0.3153.0. For non-headless, this is similar to Chrome/61.0.3153.0.

browser.version → Future<String>

browser.waitForTarget(...)

This searches for a target in all browser contexts.

An example of finding a target for a page opened via window.open:

var newWindowTarget =
    browser.waitForTarget((target) => target.url == 'https://example.com/');
await page.evaluate("() => window.open('https://example.com/')");
await newWindowTarget;
browser.waitForTarget(bool Function(Target) predicate, {Duration? timeout}) → Future<Target> 

class: BrowserContext

BrowserContexts provide a way to operate multiple independent browser sessions. When a browser is launched, it has a single BrowserContext used by default. The method [Browser.newPage] creates a page in the default browser context.

If a page opens another page, e.g. with a window.open call, the popup will belong to the parent page's browser context.

Puppeteer allows creation of "incognito" browser contexts with [Browser.createIncognitoBrowserContext] method. "Incognito" browser contexts don't write any browsing data to disk.

browserContext.browser

The browser this browser context belongs to.

browserContext.browser → Browser

browserContext.clearPermissionOverrides()

Clears all permission overrides for the browser context.

var context = browser.defaultBrowserContext;
await context.overridePermissions(
    'https://example.com', [PermissionType.clipboardReadWrite]);
// do stuff ..
await context.clearPermissionOverrides();
browserContext.clearPermissionOverrides() → Future<void> 

browserContext.close()

Closes the browser context. All the targets that belong to the browser context will be closed.

OTE only incognito browser contexts can be closed.

browserContext.close() → Future<void> 

browserContext.isIncognito

Returns whether BrowserContext is incognito. The default browser context is the only non-incognito browser context.

browserContext.isIncognito → bool

browserContext.newPage()

Creates a new page in the browser context.

browserContext.newPage() → Future<Page> 

browserContext.onTargetChanged

Emitted when the url of a target inside the browser context changes.

browserContext.onTargetChanged → Stream<Target>

browserContext.onTargetCreated

Emitted when a new target is created inside the browser context, for example when a new page is opened by window.open or browserContext.newPage.

browserContext.onTargetCreated → Stream<Target>

browserContext.onTargetDestroyed

Emitted when a target inside the browser context is destroyed, for example when a page is closed.

browserContext.onTargetDestroyed → Stream<Target>

browserContext.overridePermissions(...)

origin The origin to grant permissions to, e.g. "https://example.com". permissions <Array> An array of permissions to grant. All permissions that are not listed here will be automatically denied.

var context = browser.defaultBrowserContext;
await context.overridePermissions(
    'https://html5demos.com', [PermissionType.geolocation]);
browserContext.overridePermissions(String origin, List<PermissionType> permissions) → Future<void> 

browserContext.pages

An array of all pages inside the browser context.

browserContext.pages → Future<List<Page>>

browserContext.targets

An array of all active targets inside the browser context.

browserContext.targets → List<Target>

browserContext.waitForTarget(...)

This searches for a target in this specific browser context.

browserContext.waitForTarget(bool Function(Target) predicate, {Duration? timeout}) → Future<Target> 

class: Page

Page provides methods to interact with a single tab or extension background page in Chromium. One Browser instance might have multiple Page instances.

This example creates a page, navigates it to a URL, and then saves a screenshot:

 import 'dart:io';
 import 'package:puppeteer/puppeteer.dart';

void main() async {
  var browser = await puppeteer.launch();
  var page = await browser.newPage();
  await page.goto('https://example.com');
  await File('screenshot.png').writeAsBytes(await page.screenshot());
  await browser.close();
}

The Page class emits various events which can be handled using any of Dart' native Stream methods, such as listen, first, map, where...

page.onLoad.listen((_) => print('Page loaded!'));

To unsubscribe from events use the [StreamSubscription.cancel] method:

void logRequest(Request interceptedRequest) {
  print('A request was made: ${interceptedRequest.url}');
}

var subscription = page.onRequest.listen(logRequest);
await subscription.cancel();

page.$(String selector)

The method runs document.querySelector within the page. If no element matches the selector, it throws an exception. If you know that no element may match use $OrNull(selector) which will return null if no element matches the selector.

Shortcut for [Page.mainFrame.$(selector)].

A [selector] to query page for

page.$(String selector) → Future<ElementHandle> 

page.$$(String selector)

The method runs document.querySelectorAll within the page. If no elements match the selector, the return value resolves to [].

Shortcut for [Page.mainFrame.$$(selector)].

page.$$(String selector) → Future<List<ElementHandle>> 

page.$$eval(...)

This method runs Array.from(document.querySelectorAll(selector)) within the page and passes it as the first argument to pageFunction.

If pageFunction returns a [Promise], then page.$$eval would wait for the promise to resolve and return its value.

Examples:

var divsCounts = await page.$$eval('div', 'divs => divs.length');

Parameters: A [selector] to query page for [pageFunction] Function to be evaluated in browser context [args] Arguments to pass to pageFunction Returns a [Future] which resolves to the return value of pageFunction

page.$$eval(String selector, @Language('js') String pageFunction, {List<dynamic>? args}) → Future<T?> 

page.$OrNull(String selector)

The method runs document.querySelector within the page. If no element matches the selector, the return value resolves to null.

Shortcut for [Page.mainFrame.$(selector)].

A [selector] to query page for

page.$OrNull(String selector) → Future<ElementHandle?> 

page.$eval(...)

This method runs document.querySelector within the page and passes it as the first argument to pageFunction. If there's no element matching selector, the method throws an error.

If pageFunction returns a [Promise], then page.$eval would wait for the promise to resolve and return its value.

Examples:

var searchValue =
    await page.$eval('#search', 'function (el) { return el.value; }');
var preloadHref = await page.$eval(
    'link[rel=preload]', 'function (el) { return el.href; }');
var html = await page.$eval(
    '.main-container', 'function (e) { return e.outerHTML; }');

Shortcut for [Page.mainFrame.$eval(selector, pageFunction)].

page.$eval(String selector, @Language('js') String pageFunction, {List<dynamic>? args}) → Future<T?> 

page.$x(String expression)

The method evaluates the XPath expression.

Shortcut for [Page.mainFrame.$x(expression)]

Parameters: [expression]: Expression to evaluate

page.$x(String expression) → Future<List<ElementHandle>> 

page.addScriptTag(...)

Adds a <script> tag into the page with the desired url or content.

Shortcut for [Page.mainFrame.addScriptTag].

Parameters: [url]: URL of a script to be added. [file]: JavaScript file to be injected into frame [content]: Raw JavaScript content to be injected into frame. [type]: Script type. Use 'module' in order to load a Javascript ES6 module. See script for more details.

Returns a [Future] which resolves to the added tag when the script's onload fires or when the script content was injected into frame.

page.addScriptTag({String? url, File? file, String? content, String? type}) → Future<ElementHandle> 

page.addStyleTag(...)

Adds a <link rel="stylesheet"> tag into the page with the desired url or a <style type="text/css"> tag with the content.

Shortcut for [Page.mainFrame.addStyleTag].

Parameters: [url]: URL of the <link> tag. [file]: CSS file to be injected into frame. [content]: Raw CSS content to be injected into frame.

Returns a [Future] which resolves to the added tag when the stylesheet's onload fires or when the CSS content was injected into frame.

page.addStyleTag({String? url, File? file, String? content}) → Future<ElementHandle> 

page.authenticate({String? username, String? password})

Provide credentials for HTTP authentication.

To disable authentication, pass null.

page.authenticate({String? username, String? password}) → Future<void> 

page.bringToFront()

Brings page to front (activates tab).

page.bringToFront() → Future<void> 

page.browser

Get the browser the page belongs to.

page.browser → Browser

page.browserContext

Get the browser context that the page belongs to.

page.browserContext → BrowserContext

page.click(...)

This method fetches an element with selector, scrolls it into view if needed, and then uses [Page.mouse] to click in the center of the element. If there's no element matching selector, the method throws an error.

Bear in mind that if click() triggers a navigation event and there's a separate page.waitForNavigation() promise to be resolved, you may end up with a race condition that yields unexpected results. The correct pattern for click and wait for navigation is the following:

var responseFuture = page.waitForNavigation();
await page.click('a');
var response = await responseFuture;

Or simpler, if you don't need the [Response]

await Future.wait([
  page.waitForNavigation(),
  page.click('a'),
]);

Shortcut for [Page.mainFrame.click]

Parameters: [selector]: A [selector] to search for element to click. If there are multiple elements satisfying the selector, the first will be clicked.

[button]: <"left"|"right"|"middle"> Defaults to left

[clickCount]: defaults to 1

[delay]: Time to wait between mousedown and mouseup. Default to zero.

page.click(String selector, {Duration? delay, MouseButton? button, int? clickCount}) → Future<void> 

page.clickAndWaitForNavigation(...)

Convenience function to wait for navigation to complete after clicking on an element.

See this issue for more context: puppeteer/puppeteer#1421

Note: Be wary of ajax powered pages where the navigation event is not triggered.

await page.clickAndWaitForNavigation('input#submitData');

as opposed to:

await Future.wait([
  page.waitForNavigation(),
  page.click('input#submitData'),
]);
page.clickAndWaitForNavigation(String selector, {Duration? timeout, Until? wait}) → Future<Response?> 

page.close({bool? runBeforeUnload})

By default, [Page.close] does not run beforeunload handlers.

NOTE if runBeforeUnload is passed as true, a beforeunload dialog might be summoned and should be handled manually via page's 'dialog' event.

Parameters: [runBeforeUnload]: Whether to run the before unload

page.close({bool? runBeforeUnload}) → Future<void> 

page.content

Gets the full HTML contents of the page, including the doctype.

page.content → Future<String?>

page.cookies({List<String>? urls})

If no URLs are specified, this method returns cookies for the current page URL. If URLs are specified, only cookies for those URLs are returned.

page.cookies({List<String>? urls}) → Future<List<Cookie>> 

page.defaultNavigationTimeout

Maximum navigation time in milliseconds This setting will change the default maximum navigation time for the following methods and related shortcuts:

  • [Page.goBack]
  • [Page.goForward]
  • [Page.goto]
  • [Page.reload]
  • [Page.setContent]
  • [Page.waitForNavigation]

NOTE [page.defaultNavigationTimeout] takes priority over [page.defaultTimeout]

page.defaultNavigationTimeout → Duration?

page.defaultTimeout

Maximum time in milliseconds

This setting will change the default maximum time for the following methods and related shortcuts:

  • [Page.goBack]
  • [Page.goForward]
  • [Page.goto]
  • [Page.reload]
  • [Page.setContent]
  • [Page.waitForFunction]
  • [Page.waitForNavigation]
  • [Page.waitForRequest]
  • [Page.waitForResponse]
  • [Page.waitForSelector]
  • [Page.waitForXPath]

NOTE [page.defaultNavigationTimeout] takes priority over [page.defaultTimeout]

page.defaultTimeout → Duration?

page.emulate(Device device)

Emulates given device metrics and user agent. This method is a shortcut for calling two methods:

  • [Page.setUserAgent]
  • [Page.setViewport]

To aid emulation, puppeteer provides a list of device descriptors which can be obtained via the [puppeteer.devices].

page.emulate will resize the page. A lot of websites don't expect phones to change size, so you should emulate before navigating to the page.

var iPhone = puppeteer.devices.iPhone6;

var browser = await puppeteer.launch();
var page = await browser.newPage();
await page.emulate(iPhone);
await page.goto('https://example.com');
// other actions...
await browser.close();

List of all available devices is available in the source code: devices.dart.

page.emulate(Device device) → Future<void> 

page.emulateMediaFeatures(List<MediaFeature>? features)

Given an array of media feature objects, emulates CSS media features on the page.

page.emulateMediaFeatures(List<MediaFeature>? features) → Future<void> 

page.emulateMediaType(MediaType? mediaType)

Changes the CSS media type of the page. The only allowed values are 'screen', 'print' and null. Passing null disables media emulation.

expect(await page.evaluate("() => matchMedia('screen').matches"), isTrue);
expect(await page.evaluate("() => matchMedia('print').matches"), isFalse);

await page.emulateMediaType(MediaType.print);
expect(await page.evaluate("() => matchMedia('screen').matches"), isFalse);
expect(await page.evaluate("() => matchMedia('print').matches"), isTrue);

await page.emulateMediaType(null);
expect(await page.evaluate("() => matchMedia('screen').matches"), isTrue);
expect(await page.evaluate("() => matchMedia('print').matches"), isFalse);
page.emulateMediaType(MediaType? mediaType) → Future<void> 

page.evaluate(...)

If the function passed to the [Page.evaluate] returns a [Promise], then [Page.evaluate] would wait for the promise to resolve and return its value.

If the function passed to the [page.evaluate] returns a non-[Serializable] value, then page.evaluate resolves to null. DevTools Protocol also supports transferring some additional values that are not serializable by JSON: -0, NaN, Infinity, -Infinity, and bigint literals.

Passing arguments to pageFunction:

var result = await page.evaluate<int>('''x => {
          return Promise.resolve(8 * x);
        }''', args: [7]);
print(result); // prints "56"

An expression can also be passed in instead of a function:

print(await page.evaluate('1 + 2')); // prints "3"
var x = 10;
print(await page.evaluate('1 + $x')); // prints "11"

[ElementHandle] instances can be passed as arguments to the [Page.evaluate]:

var bodyHandle = await page.$('body');
var html = await page.evaluate('body => body.innerHTML', args: [bodyHandle]);
await bodyHandle.dispose();
print(html);

Shortcut for [Page.mainFrame.evaluate].

Parameters:

  • [pageFunction] Function to be evaluated in the page context
  • [args] Arguments to pass to pageFunction
  • Returns: Future which resolves to the return value of pageFunction
page.evaluate(@Language('js') String pageFunction, {List<dynamic>? args}) → Future<T> 

page.evaluateHandle(...)

The only difference between [Page.evaluate] and [Page.evaluateHandle] is that [Page.evaluateHandle] returns in-page object (JSHandle).

If the function passed to the [Page.evaluateHandle] returns a [Promise], then [Page.evaluateHandle] would wait for the promise to resolve and return its value.

A JavaScript expression can also be passed in instead of a function:

// Get an handle for the 'document'
var aHandle = await page.evaluateHandle('document');

[JSHandle] instances can be passed as arguments to the [Page.evaluateHandle]:

var aHandle = await page.evaluateHandle('() => document.body');
var resultHandle =
    await page.evaluateHandle('body => body.innerHTML', args: [aHandle]);
print(await resultHandle.jsonValue);
await resultHandle.dispose();

Shortcut for [Page.mainFrame.executionContext.evaluateHandle].

Parameters:

  • [pageFunction] Function to be evaluated in the page context
  • [args] Arguments to pass to [pageFunction]

returns: Future which resolves to the return value of pageFunction as in-page object (JSHandle)

page.evaluateHandle(@Language('js') String pageFunction, {List<dynamic>? args}) → Future<T> 

page.evaluateOnNewDocument(...)

Adds a function which would be invoked in one of the following scenarios:

  • whenever the page is navigated
  • whenever the child frame is attached or navigated. In this case, the function is invoked in the context of the newly attached frame

The function is invoked after the document was created but before any of its scripts were run. This is useful to amend the JavaScript environment, e.g. to seed Math.random.

An example of overriding the navigator.languages property before the page loads:

// preload.js

// overwrite the `languages` property to use a custom getter
Object.defineProperty(navigator, "languages", {
  get: function() {
    return ["en-US", "en", "bn"];
  }
});
var preloadFile = File('test/assets/preload.js').readAsStringSync();
await page.evaluateOnNewDocument(preloadFile);

Parameters:

  • [pageFunction] Function to be evaluated in browser context
  • [args] Arguments to pass to [pageFunction]
page.evaluateOnNewDocument(String pageFunction, {List<dynamic>? args}) → Future<void> 

page.exposeFunction(String name, Function callbackFunction)

The method adds a function called name on the page's window object. When called, the function executes puppeteerFunction in Dart and returns a [Promise] which resolves to the return value of puppeteerFunction.

If the puppeteerFunction returns a [Future], it will be awaited.

NOTE Functions installed via page.exposeFunction survive navigations.

An example of adding an md5 function into the page:

import 'dart:convert';
import 'package:puppeteer/puppeteer.dart';
import 'package:crypto/crypto.dart' as crypto;

void main() async {
  var browser = await puppeteer.launch();
  var page = await browser.newPage();
  page.onConsole.listen((msg) => print(msg.text));
  await page.exposeFunction('md5',
      (String text) => crypto.md5.convert(utf8.encode(text)).toString());
  await page.evaluate(r'''async () => {
            // use window.md5 to compute hashes
            const myString = 'PUPPETEER';
            const myHash = await window.md5(myString);
            console.log(`md5 of ${myString} is ${myHash}`);
          }''');
  await browser.close();
}

An example of adding a window.readfile function into the page:

import 'dart:io';
import 'package:puppeteer/puppeteer.dart';

void main() async {
  var browser = await puppeteer.launch();
  var page = await browser.newPage();
  page.onConsole.listen((msg) => print(msg.text));
  await page.exposeFunction('readfile', (String path) async {
    return File(path).readAsString();
  });
  await page.evaluate('''async () => {
            // use window.readfile to read contents of a file
            const content = await window.readfile('test/assets/simple.json');
            console.log(content);
          }''');
  await browser.close();
}

Parameters:

  • [name]: Name of the function on the window object
page.exposeFunction(String name, Function callbackFunction) → Future<void> 

page.focus(String selector)

This method fetches an element with selector and focuses it. If there's no element matching selector, the method throws an error.

Shortcut for [page.mainFrame.focus].

Parameters:

  • A [selector] of an element to focus. If there are multiple elements satisfying the selector, the first will be focused.
  • Promise which resolves when the element matching selector is successfully focused. The promise will be rejected if there is no element matching selector.
page.focus(String selector) → Future<void> 

page.frames

An array of all frames attached to the page.

page.frames → List<Frame>

page.goBack({Duration? timeout, Until? wait})

Navigate to the previous page in history.

Parameters:

  • [timeout] Maximum navigation time in milliseconds, defaults to 30 seconds, pass [Duration.zero] to disable timeout. The default value can be changed by using the [Page.defaultNavigationTimeout] or [Page.defaultTimeout] properties.
  • [wait] When to consider navigation succeeded, defaults to [Until.load]. Given an array of event strings, navigation is considered to be successful after all events have been fired. Events can be either:
    • [Until.load] - consider navigation to be finished when the load event is fired.
    • [Until.domContentLoaded] - consider navigation to be finished when the DOMContentLoaded event is fired.
    • [Until.networkIdle] - consider navigation to be finished when there are no more than 0 network connections for at least 500 ms.
    • [Until.networkAlmostIdle] - consider navigation to be finished when there are no more than 2 network connections for at least 500 ms.

Returns: [Future] which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect. If can not go back, resolves to null.

page.goBack({Duration? timeout, Until? wait}) → Future<Response?> 

page.goForward({Duration? timeout, Until? wait})

Navigate to the next page in history.

Parameters:

  • [timeout] Maximum navigation time in milliseconds, defaults to 30 seconds, pass [Duration.zero] to disable timeout. The default value can be changed by using the [Page.defaultNavigationTimeout] or [Page.defaultTimeout] properties.
  • [wait] When to consider navigation succeeded, defaults to [Until.load]. Given an array of event strings, navigation is considered to be successful after all events have been fired. Events can be either:
    • [Until.load] - consider navigation to be finished when the load event is fired.
    • [Until.domContentLoaded] - consider navigation to be finished when the DOMContentLoaded event is fired.
    • [Until.networkIdle] - consider navigation to be finished when there are no more than 0 network connections for at least 500 ms.
    • [Until.networkAlmostIdle] - consider navigation to be finished when there are no more than 2 network connections for at least 500 ms.

Returns: [Future] which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect. If can not go back, resolves to null.

page.goForward({Duration? timeout, Until? wait}) → Future<Response?> 

page.goto(...)

The [Page.goto] will throw an error if:

  • there's an SSL error (e.g. in case of self-signed certificates).
  • target URL is invalid.
  • the timeout is exceeded during navigation.
  • the main resource failed to load.

page.goto will not throw an error when any valid HTTP status code is returned by the remote server, including 404 "Not Found" and 500 "Internal Server Error". The status code for such responses can be retrieved by calling [response.status].

NOTE page.goto either throws an error or returns a main resource response. The only exceptions are navigation to about:blank or navigation to the same URL with a different hash, which would succeed and return null.

NOTE Headless mode doesn't support navigation to a PDF document. See the upstream issue.

Shortcut for [Page.mainFrame.goto]

Parameters:

  • [url]: URL to navigate page to. The url should include scheme, e.g. https://.
  • [timeout] Maximum navigation time in milliseconds, defaults to 30 seconds, pass [Duration.zero] to disable timeout. The default value can be changed by using the [Page.defaultNavigationTimeout] or [Page.defaultTimeout] properties.
  • [wait] When to consider navigation succeeded, defaults to [Until.load]. Given an array of event strings, navigation is considered to be successful after all events have been fired. Events can be either:
    • [Until.load] - consider navigation to be finished when the load event is fired.
    • [Until.domContentLoaded] - consider navigation to be finished when the DOMContentLoaded event is fired.
    • [Until.networkIdle] - consider navigation to be finished when there are no more than 0 network connections for at least 500 ms.
    • [Until.networkAlmostIdle] - consider navigation to be finished when there are no more than 2 network connections for at least 500 ms.
  • [referrer] Referer header value. If provided it will take preference over the referer header value set by [Page.setExtraHTTPHeaders].

Returns: [Future] which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect.

page.goto(String url, {String? referrer, Duration? timeout, Until? wait}) → Future<Response> 

page.hover(String selector)

This method fetches an element with [selector], scrolls it into view if needed, and then uses [Page.mouse] to hover over the center of the element. If there's no element matching [selector], the method throws an error.

Shortcut for [Page.mainFrame.hover].

Parameters: A [selector] to search for element to hover. If there are multiple elements satisfying the selector, the first will be hovered.

Returns: [Future] which resolves when the element matching [selector] is successfully hovered. Future gets rejected if there's no element matching [selector].

page.hover(String selector) → Future<void> 

page.isClosed

Indicates that the page has been closed.

page.isClosed → bool

page.mainFrame

The page's main frame.

Page is guaranteed to have a main frame which persists during navigations.

page.mainFrame → Frame

page.metrics()

Returns an object containing metrics of the page.

  • Timestamp The timestamp when the metrics sample was taken.
  • Documents Number of documents in the page.
  • Frames Number of frames in the page.
  • JSEventListeners Number of events in the page.
  • Nodes Number of DOM nodes in the page.
  • LayoutCount Total number of full or partial page layout.
  • RecalcStyleCount Total number of page style recalculations.
  • LayoutDuration Combined durations of all page layouts.
  • RecalcStyleDuration Combined duration of all page style recalculations.
  • ScriptDuration Combined duration of JavaScript execution.
  • TaskDuration Combined duration of all tasks performed by the browser.
  • JSHeapUsedSize Used JavaScript heap size.
  • JSHeapTotalSize Total JavaScript heap size.

NOTE All timestamps are in monotonic time: monotonically increasing time in seconds since an arbitrary point in the past.

page.metrics() → Future<Metrics> 

page.onClose

Complete when the page closes.

page.onClose → Future<void>

page.onConsole

Emitted when JavaScript within the page calls one of console API methods, e.g. console.log or console.dir. Also emitted if the page throws an error or a warning.

The arguments passed into console.log appear as arguments on the event handler.

An example of handling console event:

page.onConsole.listen((msg) {
  for (var i = 0; i < msg.args.length; ++i) {
    print('$i: ${msg.args[i]}');
  }
});
await page.evaluate("() => console.log('hello', 5, {foo: 'bar'})");
page.onConsole → Stream<ConsoleMessage>

page.onDialog

Emitted when a JavaScript dialog appears, such as alert, prompt, confirm or beforeunload. Puppeteer can respond to the dialog via [Dialog.accept] or [Dialog.dismiss] methods.

page.onDialog → Stream<Dialog>

page.onDomContentLoaded

Emitted when the JavaScript DOMContentLoaded event is dispatched.

page.onDomContentLoaded → Stream<MonotonicTime>

page.onError

Emitted when an uncaught exception happens within the page.

page.onError → Stream<ClientError>

page.onFrameAttached

Emitted when a frame is attached.

page.onFrameAttached → Stream<Frame>

page.onFrameDetached

Emitted when a frame is detached.

page.onFrameDetached → Stream<Frame>

page.onFrameNavigated

Emitted when a frame is navigated to a new url.

page.onFrameNavigated → Stream<Frame>

page.onLoad

Emitted when the JavaScript load event is dispatched.

page.onLoad → Stream<MonotonicTime>

page.onMetrics

Emitted when the JavaScript code makes a call to console.timeStamp. For the list of metrics see page.metrics.

Result:

  • title The title passed to console.timeStamp.
  • metrics Object containing the metrics.
page.onMetrics → Stream<MetricsEvent>

page.onPageCrashed

Emitted when the page crashes.

page.onPageCrashed → Stream<void>

page.onPopup

Emitted when the page opens a new tab or window.

var popupFuture = page.onPopup.first;
await page.click('a[target=_blank]');
var popup = await popupFuture;
var popupFuture = page.onPopup.first;
await page.evaluate("() => window.open('https://example.com')");
var popup = await popupFuture;
page.onPopup → Stream<Page>

page.onRequest

Emitted when a page issues a request. In order to intercept and mutate requests, see [Page.setRequestInterception].

page.onRequest → Stream<Request>

page.onRequestFailed

Emitted when a request fails, for example by timing out.

page.onRequestFailed → Stream<Request>

page.onRequestFinished

Emitted when a request finishes successfully.

page.onRequestFinished → Stream<Request>

page.onResponse

Emitted when a [response] is received.

page.onResponse → Stream<Response>

page.pdf(...)

Generates a pdf of the page with print css media. To generate a pdf with screen media, call [Page.emulateMedia('screen')] before calling page.pdf():

NOTE Generating a pdf is currently only supported in Chrome headless. NOTE By default, page.pdf() generates a pdf with modified colors for printing. Use the -webkit-print-color-adjust property to force rendering of exact colors.

// Generates a PDF with 'screen' media type.
await page.emulateMediaType(MediaType.screen);
await page.pdf(output: File('page.pdf').openWrite());

Parameters:

  • [scale]: Scale of the webpage rendering. Defaults to 1. Scale amount must be between 0.1 and 2.
  • [displayHeaderFooter]: Display header and footer. Defaults to false.
  • [headerTemplate]: HTML template for the print header. Should be valid HTML markup with following classes used to inject printing values into them:
    • date formatted print date
    • title document title
    • url document location
    • pageNumber current page number
    • totalPages total pages in the document
  • [footerTemplate]: HTML template for the print footer. Should use the same format as the [headerTemplate].
  • [printBackground]: Print background graphics. Defaults to false.
  • [landscape]: Paper orientation. Defaults to false.
  • [pageRanges]: Paper ranges to print, e.g., '1-5, 8, 11-13'. Defaults to the empty string, which means print all pages.
  • [format]: Paper format. Defaults to [PageFormat.letter] (8.5 inches x 11 inches).
  • [margins]: Paper margins, defaults to none.
  • [preferCssPageSize]: Give any CSS @page size declared in the page priority over what is declared in [format]. Defaults to false, which will scale the content to fit the paper size.
  • [output] an IOSink where to write the PDF bytes. This parameter is optional, if it is not provided, the bytes are returned as an in-memory list of bytes from the function.

If [output] parameter is null, this returns a [Future] which resolves with PDF bytes. If [output] is not null, the method return null and the PDF bytes are written in the [output] sink.

NOTE headerTemplate and footerTemplate markup have the following limitations:

  1. Script tags inside templates are not evaluated.
  2. Page styles are not visible inside templates.
page.pdf({PaperFormat? format, num? scale, bool? displayHeaderFooter, String? headerTemplate, String? footerTemplate, bool? printBackground, bool? landscape, String? pageRanges, bool? preferCssPageSize, PdfMargins? margins, IOSink? output}) → Future<Uint8List?> 

page.queryObjects(JsHandle prototypeHandle)

The method iterates the JavaScript heap and finds all the objects with the given prototype.

// Create a Map object
await page.evaluate('() => window.map = new Map()');
// Get a handle to the Map object prototype
var mapPrototype = await page.evaluateHandle('() => Map.prototype');
// Query all map instances into an array
var mapInstances = await page.queryObjects(mapPrototype);
// Count amount of map objects in heap
var count = await page.evaluate('maps => maps.length', args: [mapInstances]);
await mapInstances.dispose();
await mapPrototype.dispose();

Shortcut for [Page.mainFrame.executionContext.queryObjects].

Parameters: [prototypeHandle]: A handle to the object prototype.

Returns a [Future] which completes to a handle to an array of objects with this prototype.

page.queryObjects(JsHandle prototypeHandle) → Future<JsHandle> 

page.reload({Duration? timeout, Until? wait})

Parameters:

  • [timeout] Maximum navigation time in milliseconds, defaults to 30 seconds, pass [Duration.zero] to disable timeout. The default value can be changed by using the [Page.defaultNavigationTimeout] or [Page.defaultTimeout] properties.
  • [wait] When to consider navigation succeeded, defaults to [Until.load]. Given an array of event strings, navigation is considered to be successful after all events have been fired. Events can be either:
    • [Until.load] - consider navigation to be finished when the load event is fired.
    • [Until.domContentLoaded] - consider navigation to be finished when the DOMContentLoaded event is fired.
    • [Until.networkIdle] - consider navigation to be finished when there are no more than 0 network connections for at least 500 ms.
    • [Until.networkAlmostIdle] - consider navigation to be finished when there are no more than 2 network connections for at least 500 ms.
  • [referrer] Referer header value. If provided it will take preference over the referer header value set by [Page.setExtraHTTPHeaders].

Returns: [Future] which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect.

page.reload({Duration? timeout, Until? wait}) → Future<Response> 

page.screenshot(...)

Parameters:

  • [format]: Specify screenshot type, can be either ScreenshotFormat.jpeg or ScreenshotFormat.png. Defaults to 'png'.
  • [quality]: The quality of the image, between 0-100. Not applicable to png images.
  • [fullPage]: When true, takes a screenshot of the full scrollable page. Defaults to false.
  • [clip]: a [Rectangle] which specifies clipping region of the page.
  • [omitBackground]: Hides default white background and allows capturing screenshots with transparency. Defaults to false.
  • [captureBeyondViewport]: Capture the screenshot beyond the viewport. When false, cuts the screenshot by the viewport size. Defaults to true.
  • [fromSurface]: Captures screenshot from the surface rather than the view. When false, works only in headful mode and ignores page viewport (but not browser window's bounds). Defaults to true.

Returns: [Future] which resolves to a list of bytes with captured screenshot.

NOTE Screenshots take at least 1/6 second on OS X. See https://crbug.com/741689 for discussion.

page.screenshot({ScreenshotFormat? format, bool? fullPage, Rectangle? clip, int? quality, bool? omitBackground, bool? captureBeyondViewport, bool? fromSurface}) → Future<Uint8List> 

page.screenshotBase64(...)

Parameters:

  • [format]: Specify screenshot type, can be either ScreenshotFormat.jpeg or ScreenshotFormat.png. Defaults to 'png'.
  • [quality]: The quality of the image, between 0-100. Not applicable to png images.
  • [fullPage]: When true, takes a screenshot of the full scrollable page. Defaults to false.
  • [clip]: a [Rectangle] which specifies clipping region of the page.
  • [omitBackground]: Hides default white background and allows capturing screenshots with transparency. Defaults to false.
  • [captureBeyondViewport]: Capture the screenshot beyond the viewport. When false, cuts the screenshot by the viewport size. Defaults to true.
  • [fromSurface]: Captures screenshot from the surface rather than the view. When false, works only in headful mode and ignores page viewport (but not browser window's bounds). Defaults to true.

Returns: [Future] which resolves to the captured screenshot encoded in base64.

NOTE Screenshots take at least 1/6 second on OS X. See https://crbug.com/741689 for discussion.

page.screenshotBase64({ScreenshotFormat? format, bool? fullPage, Rectangle? clip, int? quality, bool? omitBackground, bool? captureBeyondViewport, bool? fromSurface}) → Future<String> 

page.select(String selector, List<String> values)

Triggers a change and input event once all the provided options have been selected. If there's no <select> element matching selector, the method throws an error.

await page.select('select#colors', ['blue']); // single selection
await page
    .select('select#colors', ['red', 'green', 'blue']); // multiple selections

Shortcut for [Page.mainFrame.select]

Parameters:

  • [selector]: A [selector] to query page for
  • [values]: Values of options to select. If the <select> has the multiple attribute, all values are considered, otherwise only the first one is taken into account.

Returns an array of option values that have been successfully selected.

page.select(String selector, List<String> values) → Future<List<String>> 

page.setBypassCSP(bool enabled)

Toggles bypassing page's Content-Security-Policy.

NOTE CSP bypassing happens at the moment of CSP initialization rather then evaluation. Usually this means that page.setBypassCSP should be called before navigating to the domain.

page.setBypassCSP(bool enabled) → Future<void> 

page.setCacheEnabled(bool enabled)

Toggles ignoring cache for each request based on the enabled state. By default, caching is enabled.

page.setCacheEnabled(bool enabled) → Future<void> 

page.setContent(...)

Parameters:

  • [html]: HTML markup to assign to the page.
  • [timeout]: Maximum time in milliseconds for resources to load, defaults to 30 seconds, pass 0 to disable timeout. The default value can be changed by using the [page.defaultNavigationTimeout] or [page.defaultTimeout].
  • [wait] When to consider navigation succeeded, defaults to [Until.load]. Given an array of event strings, navigation is considered to be successful after all events have been fired. Events can be either:
    • [Until.load] - consider navigation to be finished when the load event is fired.
    • [Until.domContentLoaded] - consider navigation to be finished when the DOMContentLoaded event is fired.
    • [Until.networkIdle] - consider navigation to be finished when there are no more than 0 network connections for at least 500 ms.
    • [Until.networkAlmostIdle] - consider navigation to be finished when there are no more than 2 network connections for at least 500 ms.
page.setContent(String html, {Duration? timeout, Until? wait}) → Future<void> 

page.setDragInterception(bool enabled)

@param enabled - Whether to enable drag interception.

@remarks Activating drag interception enables the {@link Input.drag}, methods This provides the capability to capture drag events emitted on the page, which can then be used to simulate drag-and-drop.

page.setDragInterception(bool enabled) → Future<void> 

page.setExtraHTTPHeaders(Map<String, String> headers)

The extra HTTP headers will be sent with every request the page initiates.

NOTE page.setExtraHTTPHeaders does not guarantee the order of headers in the outgoing requests.

page.setExtraHTTPHeaders(Map<String, String> headers) → Future<void> 

page.setGeolocation(...)

Sets the page's geolocation.

await page.setGeolocation(latitude: 59.95, longitude: 30.31667);

NOTE Consider using [BrowserContext.overridePermissions] to grant permissions for the page to read its geolocation.

page.setGeolocation({required num latitude, required num longitude, num? accuracy}) → Future<void> 

page.setJavaScriptEnabled(bool enabled)

Whether or not to enable JavaScript on the page.

NOTE changing this value won't affect scripts that have already been run. It will take full effect on the next [navigation].

page.setJavaScriptEnabled(bool enabled) → Future<void> 

page.setOfflineMode(bool enabled)

When true, enables offline mode for the page.

page.setOfflineMode(bool enabled) → Future<void> 

page.setRequestInterception(bool value)

Whether to enable request interception.

Activating request interception enables request.abort, request.continue and request.respond methods. This provides the capability to modify network requests that are made by a page.

Once request interception is enabled, every request will stall unless it's continued, responded or aborted. An example of a naïve request interceptor that aborts all image requests:

var browser = await puppeteer.launch();
var page = await browser.newPage();
await page.setRequestInterception(true);
page.onRequest.listen((interceptedRequest) {
  if (interceptedRequest.url.endsWith('.png') ||
      interceptedRequest.url.endsWith('.jpg')) {
    interceptedRequest.abort();
  } else {
    interceptedRequest.continueRequest();
  }
});
await page.goto('https://example.com');
await browser.close();

NOTE Enabling request interception disables page caching.

page.setRequestInterception(bool value) → Future<void> 

page.setUserAgent(String userAgent)

Specific user agent to use in this page

page.setUserAgent(String userAgent) → Future<void> 

page.setViewport(DeviceViewport viewport)

NOTE in certain cases, setting viewport will reload the page in order to set the isMobile or hasTouch properties.

In the case of multiple pages in a single browser, each page can have its own viewport size.

page.setViewport(DeviceViewport viewport) → Future<void> 

page.tap(String selector)

This method fetches an element with selector, scrolls it into view if needed, and then uses [page.touchscreen] to tap in the center of the element. If there's no element matching selector, the method throws an error.

Shortcut for [page.mainFrame.tap].

Parameters: A [selector] to search for element to tap. If there are multiple elements satisfying the selector, the first will be tapped.

page.tap(String selector) → Future<void> 

page.target

A target this page was created from.

page.target → Target

page.title

The page's title.

Shortcut for [Page.mainFrame.title].

page.title → Future<String?>

page.type(...)

Sends a keydown, keypress/input, and keyup event for each character in the text.

To press a special key, like Control or ArrowDown, use [keyboard.press].

// Types instantly
await page.type('#mytextarea', 'Hello');

// Types slower, like a user
await page.type('#mytextarea', 'World', delay: Duration(milliseconds: 100));

Shortcut for [page.mainFrame.type].

page.type(String selector, String text, {Duration? delay}) → Future<void> 

page.url

This is a shortcut for [page.mainFrame.url]

page.url → String?

page.waitForFileChooser({Duration? timeout})

NOTE In non-headless Chromium, this method results in the native file picker dialog not showing up for the user.

This method is typically coupled with an action that triggers file choosing. The following example clicks a button that issues a file chooser, and then responds with /tmp/myfile.pdf as if a user has selected this file.

var futureFileChooser = page.waitForFileChooser();
// some button that triggers file selection
await page.click('#upload-file-button');
var fileChooser = await futureFileChooser;

await fileChooser.accept([File('myfile.pdf')]);

NOTE This must be called before the file chooser is launched. It will not return a currently active file chooser.

Parameters:

  • timeout Maximum wait time in milliseconds, defaults to 30 seconds, pass 0 to disable the timeout. The default value can be changed by using the [page.defaultTimeout] property.
  • returns: [Future] A promise that resolves after a page requests a file picker.
page.waitForFileChooser({Duration? timeout}) → Future<FileChooser> 

page.waitForFunction(...)

Parameters:

  • [pageFunction]: Function to be evaluated in browser context
  • [polling]: An interval at which the pageFunction is executed, defaults to everyFrame.
    • [Polling.everyFrame]: to constantly execute pageFunction in requestAnimationFrame callback. This is the tightest polling mode which is suitable to observe styling changes.
    • [Polling.mutation]: to execute pageFunction on every DOM mutation.
    • [Polling.interval]: An interval at which the function would be executed
  • [args]: Arguments to pass to pageFunction

Returns a [Future] which resolves when the pageFunction returns a truthy value. It resolves to a JSHandle of the truthy value.

The waitForFunction can be used to observe viewport size change:

import 'package:puppeteer/puppeteer.dart';

void main() async {
  var browser = await puppeteer.launch();
  var page = await browser.newPage();
  var watchDog = page.waitForFunction('window.innerWidth < 100');
  await page.setViewport(DeviceViewport(width: 50, height: 50));
  await watchDog;
  await browser.close();
}

To pass arguments from node.js to the predicate of page.waitForFunction function:

var selector = '.foo';
await page.waitForFunction('selector => !!document.querySelector(selector)',
    args: [selector]);

Shortcut for page.mainFrame().waitForFunction(pageFunction[, options[, ...args]]).

page.waitForFunction(@Language('js') String pageFunction, {List<dynamic>? args, Duration? timeout, Polling? polling}) → Future<JsHandle> 

page.waitForNavigation({Duration? timeout, Until? wait})

This resolves when the page navigates to a new URL or reloads. It is useful for when you run code which will indirectly cause the page to navigate. Consider this example:

await Future.wait([
  // The future completes after navigation has finished
  page.waitForNavigation(),
  // Clicking the link will indirectly cause a navigation
  page.click('a.my-link'),
]);

NOTE Usage of the History API to change the URL is considered a navigation.

Shortcut for [page.mainFrame.waitForNavigation].

Parameters:

  • [timeout] Maximum navigation time in milliseconds, defaults to 30 seconds, pass [Duration.zero] to disable timeout. The default value can be changed by using the [Page.defaultNavigationTimeout] or [Page.defaultTimeout] properties.
  • [wait] When to consider navigation succeeded, defaults to [Until.load]. Given an array of event strings, navigation is considered to be successful after all events have been fired. Events can be either:
    • [Until.load] - consider navigation to be finished when the load event is fired.
    • [Until.domContentLoaded] - consider navigation to be finished when the DOMContentLoaded event is fired.
    • [Until.networkIdle] - consider navigation to be finished when there are no more than 0 network connections for at least 500 ms.
    • [Until.networkAlmostIdle] - consider navigation to be finished when there are no more than 2 network connections for at least 500 ms.

Returns: [Future] which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect. In case of navigation to a different anchor or navigation due to History API usage, the navigation will resolve with null.

page.waitForNavigation({Duration? timeout, Until? wait}) → Future<Response> 

page.waitForRequest(String url, {Duration? timeout})

Example:

var firstRequest = page.waitForRequest('https://example.com');

// You can achieve the same effect (and more powerful) with the `onRequest`
// stream.
var finalRequest = page.onRequest
    .where((request) =>
        request.url.startsWith('https://example.com') &&
        request.method == 'GET')
    .first
    .timeout(Duration(seconds: 30));

await page.goto('https://example.com');
await Future.wait([firstRequest, finalRequest]);
page.waitForRequest(String url, {Duration? timeout}) → Future<Request> 

page.waitForSelector(...)

Wait for the selector to appear in page. If at the moment of calling the method the selector already exists, the method will return immediately. If the selector doesn't appear after the timeout of waiting, the function will throw.

This method works across navigations:

import 'package:puppeteer/puppeteer.dart';

void main() async {
  var browser = await puppeteer.launch();
  var page = await browser.newPage();
  var watchImg = page.waitForSelector('img');
  await page.goto('https://example.com');
  var image = await watchImg;
  print(await image!.propertyValue('src'));
  await browser.close();
}

Shortcut for [page.mainFrame.waitForSelector].

Parameters:

  • A [selector] of an element to wait for
  • [visible]: wait for element to be present in DOM and to be visible, i.e. to not have display: none or visibility: hidden CSS properties. Defaults to false.
  • [hidden]: wait for element to not be found in the DOM or to be hidden, i.e. have display: none or visibility: hidden CSS properties. Defaults to false.
  • [timeout]: maximum time to wait for. Pass [Duration.zero] to disable timeout. The default value can be changed by using the [page.defaultTimeout] property.

Returns a [Future] which resolves when element specified by selector string is added to DOM. Resolves to null if waiting for hidden: true and selector is not found in DOM.

page.waitForSelector(String selector, {bool? visible, bool? hidden, Duration? timeout}) → Future<ElementHandle?> 

page.waitForXPath(...)

Wait for the xpath to appear in page. If at the moment of calling the method the xpath already exists, the method will return immediately. If the xpath doesn't appear after the timeout of waiting, the function will throw.

This method works across navigations:

import 'package:puppeteer/puppeteer.dart';

void main() async {
  var browser = await puppeteer.launch();
  var page = await browser.newPage();
  var watchImg = page.waitForXPath('//img');
  await page.goto('https://example.com');
  var image = await watchImg;
  print(await image!.propertyValue('src'));
  await browser.close();
}

Shortcut for [page.mainFrame.waitForXPath].

Parameters:

  • A [xpath] of an element to wait for
  • [visible]: wait for element to be present in DOM and to be visible, i.e. to not have display: none or visibility: hidden CSS properties. Defaults to false.
  • [hidden]: wait for element to not be found in the DOM or to be hidden, i.e. have display: none or visibility: hidden CSS properties. Defaults to false.
  • [timeout]: maximum time to wait for. Pass [Duration.zero] to disable timeout. The default value can be changed by using the [page.defaultTimeout] property.

Returns a [Future] which resolves when element specified by xpath string is added to DOM. Resolves to null if waiting for hidden: true and selector is not found in DOM.

page.waitForXPath(String xpath, {bool? visible, bool? hidden, Duration? timeout}) → Future<ElementHandle?> 

page.workers

This method returns all of the dedicated WebWorkers associated with the page.

NOTE This does not contain ServiceWorkers

page.workers → List<Worker>

class: Worker

The Worker class represents a WebWorker. The events workercreated and workerdestroyed are emitted on the page object to signal the worker lifecycle.

page.onWorkerCreated
    .listen((worker) => print('Worker created: ${worker.url}'));
page.onWorkerDestroyed
    .listen((worker) => print('Worker destroyed: ${worker.url}'));
print('Current workers:');
for (var worker in page.workers) {
  print('  ${worker.url}');
}

worker.evaluate(...)

If the function passed to the [Frame.evaluate] returns a [Promise], then [Frame.evaluate] would wait for the promise to resolve and return its value.

If the function passed to the [Frame.evaluate] returns a non-[Serializable] value, then Frame.evaluate resolves to null. DevTools Protocol also supports transferring some additional values that are not serializable by JSON: -0, NaN, Infinity, -Infinity, and bigint literals.

Shortcut for [(await worker.executionContext).evaluate].

Parameters:

  • [pageFunction] Function to be evaluated in the page context
  • [args] Arguments to pass to pageFunction
  • Returns: Future which resolves to the return value of pageFunction
worker.evaluate(@Language('js') String pageFunction, {List<dynamic>? args}) → Future<T?> 

worker.evaluateHandle(...)

The only difference between [Worker.evaluate] and [Worker.evaluateHandle] is that [Worker.evaluateHandle] returns in-page object (JSHandle).

If the function passed to the [Worker.evaluateHandle] returns a [Promise], then [Worker.evaluateHandle] would wait for the promise to resolve and return its value.

Shortcut for [(await worker.executionContext).evaluateHandle].

Parameters:

  • [pageFunction] Function to be evaluated in the page context
  • [args] Arguments to pass to [pageFunction]

returns: Future which resolves to the return value of pageFunction as in-page object (JSHandle)

worker.evaluateHandle(@Language('js') String pageFunction, {List<dynamic>? args}) → Future<T> 

class: Accessibility

The Accessibility class provides methods for inspecting Chromium's accessibility tree. The accessibility tree is used by assistive technology such as screen readers or switches.

Accessibility is a very platform-specific thing. On different platforms, there are different screen readers that might have wildly different output.

Blink - Chrome's rendering engine - has a concept of "accessibility tree", which is then translated into different platform-specific APIs. Accessibility namespace gives users access to the Blink Accessibility Tree.

Most of the accessibility tree gets filtered out when converting from Blink AX Tree to Platform-specific AX-Tree or by assistive technologies themselves. By default, Puppeteer tries to approximate this filtering, exposing only the "interesting" nodes of the tree.

accessibility.snapshot(...)

Captures the current state of the accessibility tree. The returned object represents the root accessible node of the page.

NOTE The Chromium accessibility tree contains nodes that go unused on most platforms and by most screen readers. Puppeteer will discard them as well for an easier to process tree, unless interestingOnly is set to false.

An example of dumping the entire accessibility tree:

var snapshot = await page.accessibility.snapshot();
print(snapshot);

An example of logging the focused node's name:

AXNode? findFocusedNode(AXNode node) {
  if (node.focused) return node;
  for (var child in node.children) {
    var foundNode = findFocusedNode(child);
    return foundNode;
  }
  return null;
}

var snapshot = await page.accessibility.snapshot();
var node = findFocusedNode(snapshot);
print(node?.name);

Parameters:

  • interestingOnly Prune uninteresting nodes from the tree. Defaults to true.
  • root The root DOM element for the snapshot. Defaults to the whole page.
accessibility.snapshot({bool? interestingOnly, ElementHandle? root}) → Future<AXNode> 

class: Keyboard

Keyboard provides an api for managing a virtual keyboard. The high level api is [Keyboard.type], which takes raw characters and generates proper keydown, keypress/input, and keyup events on your page.

For finer control, you can use [Keyboard.down], [keyboard.up], and [keyboard.sendCharacter] to manually fire events as if they were generated from a real keyboard.

An example of holding down Shift in order to select and delete some text:

await page.keyboard.type('Hello World!');
await page.keyboard.press(Key.arrowLeft);
await page.keyboard.down(Key.shift);
for (var i = 0; i < ' World'.length; i++) {
  await page.keyboard.press(Key.arrowLeft);
}
await page.keyboard.up(Key.shift);
await page.keyboard.press(Key.backspace);
// Result text will end up saying 'Hello!'

An example of pressing A

await page.keyboard.down(Key.shift);
await page.keyboard.press(Key.keyA, text: 'A');
await page.keyboard.up(Key.shift);

NOTE On MacOS, keyboard shortcuts like ⌘ A -> Select All do not work. See #1313

keyboard.down(...)

Dispatches a keydown event.

If key is a modifier key, Shift, Meta, Control, or Alt, subsequent key presses will be sent with that modifier active. To release the modifier key, use [keyboard.up].

After the key is pressed once, subsequent calls to [keyboard.down] will have repeat set to true. To release the key, use [keyboard.up].

NOTE Modifier keys DO influence keyboard.down. Holding down Shift will type the text in upper case.

Parameters: [text]: If specified, generates an input event with this text.

keyboard.down(Key key, {String? text, bool? sendNativeCode}) → Future<void> 

keyboard.press(...)

Shortcut for [Keyboard.down] and [Keyboard.up].

NOTE Modifier keys DO effect keyboard.press. Holding down Shift will type the text in upper case.

[text]: If specified, generates an input event with this text. [delay]: Time to wait between keydown and keyup. Defaults to 0.

keyboard.press(Key key, {Duration? delay, String? text}) → Future<void> 

keyboard.sendCharacter(String text)

Dispatches a keypress and input event. This does not send a keydown or keyup event.

NOTE Modifier keys DO NOT effect keyboard.sendCharacter. Holding down Shift will not type the text in upper case.

await page.keyboard.sendCharacter('嗨');
keyboard.sendCharacter(String text) → Future<void> 

keyboard.type(String text, {Duration? delay})

Sends a keydown, keypress/input, and keyup event for each character in the text.

[text]: A text to type into a focused element. [delay]: Time to wait between key presses. Defaults to 0.

// Types instantly
await page.keyboard.type('Hello');

// Types slower, like a user
await page.keyboard.type('World', delay: Duration(milliseconds: 10));
keyboard.type(String text, {Duration? delay}) → Future<void> 

keyboard.up(Key key)

Dispatches a keyup event.

keyboard.up(Key key) → Future<void> 

class: Mouse

The Mouse class operates in main-frame CSS pixels relative to the top-left corner of the viewport.

Every page object has its own Mouse, accessible with [page.mouse].

// Using ‘page.mouse’ to trace a 100x100 square.
await page.mouse.move(Point(0, 0));
await page.mouse.down();
await page.mouse.move(Point(0, 100));
await page.mouse.move(Point(100, 100));
await page.mouse.move(Point(100, 0));
await page.mouse.move(Point(0, 0));
await page.mouse.up();

mouse.click(...)

Shortcut for [mouse.move], [mouse.down] and [mouse.up].

[delay]: Time to wait between mousedown and mouseup. Defaults to 0.

mouse.click(Point position, {Duration? delay, MouseButton? button, int? clickCount}) → Future<void> 

mouse.down({MouseButton? button, int? clickCount})

Dispatches a mousedown event.

mouse.down({MouseButton? button, int? clickCount}) → Future<void> 

mouse.drag(Point start, Point target)

Dispatches a drag event. @param start - starting point for drag @param target - point to drag to


```dart
mouse.drag(Point start, Point target) → Future<DragData> 

mouse.dragAndDrop(...)

Performs a drag, dragenter, dragover, and drop in sequence. @param target - point to drag from @param target - point to drop on @param options - An object of options. Accepts delay which, if specified, is the time to wait between dragover and drop in milliseconds. Defaults to 0.


```dart
mouse.dragAndDrop(Point start, Point target, {Duration? delay}) → Future<void> 

mouse.dragEnter(Point target, DragData data)

Dispatches a dragenter event. @param target - point for emitting dragenter event


```dart
mouse.dragEnter(Point target, DragData data) → Future<void> 

mouse.dragOver(Point target, DragData data)

Dispatches a dragover event. @param target - point for emitting dragover event


```dart
mouse.dragOver(Point target, DragData data) → Future<void> 

mouse.drop(Point target, DragData data)

Performs a dragenter, dragover, and drop in sequence. @param target - point to drop on @param data - drag data containing items and operations mask @param options - An object of options. Accepts delay which, if specified, is the time to wait between dragover and drop in milliseconds. Defaults to 0.


```dart
mouse.drop(Point target, DragData data) → Future<void> 

mouse.move(Point position, {int? steps})

Dispatches a mousemove event.

mouse.move(Point position, {int? steps}) → Future<void> 

mouse.up({MouseButton? button, int? clickCount})

Dispatches a mouseup event.

mouse.up({MouseButton? button, int? clickCount}) → Future<void> 

mouse.wheel({num? deltaX, num? deltaY})

Dispatches a mousewheel event. @param options - Optional: MouseWheelOptions.

@example An example of zooming into an element:

await page.goto(
    r'https://mdn.mozillademos.org/en-US/docs/Web/API/Element/wheel_event$samples/Scaling_an_element_via_the_wheel?revision=1587366');
var elem = await page.$('div');
var boundingBox = (await elem.boundingBox)!;
await page.mouse.move(Point(boundingBox.left + boundingBox.width / 2,
    boundingBox.top + boundingBox.height / 2));
await page.mouse.wheel(deltaY: -100);
mouse.wheel({num? deltaX, num? deltaY}) → Future<void> 

class: Touchscreen

[Touchscreen] provides an api for dispatching touch events.

touchscreen.tap(Point position)

Dispatches a touchstart and touchend event.

touchscreen.tap(Point position) → Future<void> 

class: Tracing

You can use [tracing.start] and [tracing.stop] to create a trace file which can be opened in Chrome DevTools or timeline viewer.

await page.tracing.start();
await page.goto('https://www.google.com');
await page.tracing.stop(File('trace.json').openWrite());

tracing.start(...)

Only one trace can be active at a time per browser.

Parameters:

tracing.start({bool? screenshots, List<String>? categories}) → Future<void> 

tracing.stop(StringSink output)

Promise which resolves to buffer with trace data.

tracing.stop(StringSink output) → Future<void> 

class: Dialog

Dialog objects are dispatched by page via the 'onDialog' event.

An example of using Dialog class:

var browser = await puppeteer.launch();
var page = await browser.newPage();
page.onDialog.listen((dialog) async {
  print(dialog.message);
  await dialog.dismiss();
});
await page.evaluate("() => alert('1')");
await browser.close();

dialog.accept({String? promptText})

[promptText]: A text to enter in prompt. Does not cause any effects if the dialog's type is not prompt.

Returns [Future] which resolves when the dialog has been accepted.

dialog.accept({String? promptText}) → Future<void> 

dialog.defaultValue

If dialog is prompt, returns default prompt value. Otherwise, returns empty string.

dialog.defaultValue → String?

dialog.dismiss()

Returns [Future] which resolves when the dialog has been dismissed.

dialog.dismiss() → Future<void> 

dialog.message

A message displayed in the dialog.

dialog.message → String?

dialog.type

Dialog's type, can be one of alert, beforeunload, confirm or prompt.

dialog.type → DialogType

class: ConsoleMessage

[ConsoleMessage] objects are dispatched by page via the [console] event.

class: Frame

At every point of time, page exposes its current frame tree via the [page.mainFrame] and [frame.childFrames] methods.

[Frame] object's lifecycle is controlled by three events, dispatched on the page object:

  • [Page.onFrameAttached] - fired when the frame gets attached to the page. A Frame can be attached to the page only once.
  • [Page.onFrameNavigated] - fired when the frame commits navigation to a different URL.
  • [Page.onFrameDetached] - fired when the frame gets detached from the page. A Frame can be detached from the page only once.

An example of dumping frame tree:

void dumpFrameTree(Frame frame, String indent) {
  print(indent + frame.url);
  for (var child in frame.childFrames) {
    dumpFrameTree(child, indent + '  ');
  }
}

var browser = await puppeteer.launch();
var page = await browser.newPage();
await page.goto('https://example.com');
dumpFrameTree(page.mainFrame, '');
await browser.close();

An example of getting text from an iframe element:

var frame = page.frames.firstWhere((frame) => frame.name == 'myframe');
var text = await frame.$eval('.selector', 'el => el.textContent');
print(text);

frame.$(String selector)

The method queries frame for the selector. If there's no such element within the frame, the method will throw an Exception.

[selector]: A selector to query frame for Returns a Future which resolves to ElementHandle pointing to the frame element.

frame.$(String selector) → Future<ElementHandle> 

frame.$$(String selector)

The method runs document.querySelectorAll within the frame. If no elements match the selector, the return value resolves to [].

Parameters: A [selector] to query frame for

Returns a [Future] which resolves to ElementHandles pointing to the frame elements.

frame.$$(String selector) → Future<List<ElementHandle>> 

frame.$$eval(...)

This method runs Array.from(document.querySelectorAll(selector)) within the frame and passes it as the first argument to pageFunction.

If pageFunction returns a [Promise], then frame.$$eval would wait for the promise to resolve and return its value.

Examples:

var divsCounts = await frame.$$eval('div', 'divs => divs.length');
frame.$$eval(String selector, @Language('js') String pageFunction, {List<dynamic>? args}) → Future<T?> 

frame.$OrNull(String selector)

The method queries frame for the selector. If there's no such element within the frame, the method will resolve to null.

[selector]: A selector to query frame for Returns a Future which resolves to ElementHandle pointing to the frame element.

frame.$OrNull(String selector) → Future<ElementHandle?> 

frame.$eval(...)

This method runs document.querySelector within the frame and passes it as the first argument to pageFunction. If there's no element matching selector, the method throws an error.

If pageFunction returns a Promise, then frame.$eval would wait for the promise to resolve and return its value.

Examples:

var searchValue =
    await frame.$eval('#search', 'function (el) { return el.value; }');
var preloadHref = await frame.$eval(
    'link[rel=preload]', 'function (el) { return el.href; }');
var html = await frame.$eval(
    '.main-container', 'function (e) { return e.outerHTML; }');

[selector]: A selector to query frame for [pageFunction]: Function to be evaluated in browser context [args]: Arguments to pass to pageFunction Returns a Future which resolves to the return value of pageFunction

frame.$eval(String selector, @Language('js') String pageFunction, {List<dynamic>? args}) → Future<T?> 

frame.$x(String expression)

Evaluates the XPath expression.

frame.$x(String expression) → Future<List<ElementHandle>> 

frame.addScriptTag(...)

Adds a <script> tag into the page with the desired url or content.

Parameters:

  • [url]: URL of a script to be added.
  • [file]: JavaScript file to be injected into frame
  • [content]: Raw JavaScript content to be injected into frame.
  • [type]: Script type. Use 'module' in order to load a Javascript ES6 module. See script for more details.

Returns a [Future] which resolves to the added tag when the script's onload fires or when the script content was injected into frame.

frame.addScriptTag({String? url, File? file, String? content, String? type}) → Future<ElementHandle> 

frame.addStyleTag(...)

Adds a <link rel="stylesheet"> tag into the page with the desired url or a <style type="text/css"> tag with the content.

Parameters: [url]: URL of the <link> tag. [file]: CSS file to be injected into frame. [content]: Raw CSS content to be injected into frame.

Returns a [Future] which resolves to the added tag when the stylesheet's onload fires or when the CSS content was injected into frame.

frame.addStyleTag({String? url, File? file, String? content}) → Future<ElementHandle> 

frame.click(...)

This method fetches an element with selector, scrolls it into view if needed, and then uses [Page.mouse] to click in the center of the element. If there's no element matching selector, the method throws an error.

Bear in mind that if click() triggers a navigation event and there's a separate page.waitForNavigation() promise to be resolved, you may end up with a race condition that yields unexpected results. The correct pattern for click and wait for navigation is the following:

var responseFuture = page.waitForNavigation();
await frame.click('a');
var response = await responseFuture;

Parameters:

  • [selector]: A [selector] to search for element to click. If there are multiple elements satisfying the selector, the first will be clicked.
  • [button]: <"left"|"right"|"middle"> Defaults to left
  • [clickCount]: defaults to 1
  • [delay]: Time to wait between mousedown and mouseup. Default to zero.
frame.click(String selector, {Duration? delay, MouseButton? button, int? clickCount}) → Future<void> 

frame.content

Gets the full HTML contents of the frame, including the doctype.

frame.content → Future<String?>

frame.evaluate(...)

If the function passed to the [Frame.evaluate] returns a [Promise], then [Frame.evaluate] would wait for the promise to resolve and return its value.

If the function passed to the [Frame.evaluate] returns a non-[Serializable] value, then Frame.evaluate resolves to null. DevTools Protocol also supports transferring some additional values that are not serializable by JSON: -0, NaN, Infinity, -Infinity, and bigint literals.

Passing arguments to pageFunction:

var result = await frame.evaluate<int>('''x => {
          return Promise.resolve(8 * x);
        }''', args: [7]);
print(result); // prints "56"

An expression can also be passed in instead of a function:

print(await frame.evaluate('1 + 2')); // prints "3"
var x = 10;
print(await frame.evaluate('1 + $x')); // prints "11"

[ElementHandle] instances can be passed as arguments to the [Frame.evaluate]:

var bodyHandle = await frame.$('body');
var html = await frame.evaluate('body => body.innerHTML', args: [bodyHandle]);
await bodyHandle.dispose();
print(html);

Parameters:

  • [pageFunction] Function to be evaluated in the page context
  • [args] Arguments to pass to pageFunction
  • Returns: Future which resolves to the return value of pageFunction
frame.evaluate(@Language('js') String pageFunction, {List<dynamic>? args}) → Future<T> 

frame.evaluateHandle(...)

The only difference between [Frame.evaluate] and [Frame.evaluateHandle] is that [Frame.evaluateHandle] returns in-page object (JSHandle).

If the function passed to the [Frame.evaluateHandle] returns a [Promise], then [Frame.evaluateHandle] would wait for the promise to resolve and return its value.

A JavaScript expression can also be passed in instead of a function:

// Get an handle for the 'document'
var aHandle = await frame.evaluateHandle('document');

[JSHandle] instances can be passed as arguments to the [Frame.evaluateHandle]:

var aHandle = await frame.evaluateHandle('() => document.body');
var resultHandle =
    await frame.evaluateHandle('body => body.innerHTML', args: [aHandle]);
print(await resultHandle.jsonValue);
await resultHandle.dispose();

Parameters:

  • [pageFunction] Function to be evaluated in the page context
  • [args] Arguments to pass to [pageFunction]

returns: Future which resolves to the return value of pageFunction as in-page object (JSHandle)

frame.evaluateHandle(@Language('js') String pageFunction, {List<dynamic>? args}) → Future<T> 

frame.executionContext

Returns promise that resolves to the frame's default execution context.

frame.executionContext → Future<ExecutionContext>

frame.focus(String selector)

This method fetches an element with selector and focuses it. If there's no element matching selector, the method throws an error.

Parameters:

  • A [selector] of an element to focus. If there are multiple elements satisfying the selector, the first will be focused.
  • Promise which resolves when the element matching selector is successfully focused. The promise will be rejected if there is no element matching selector.
frame.focus(String selector) → Future<void> 

frame.goto(...)

The [Frame.goto] will throw an error if:

  • there's an SSL error (e.g. in case of self-signed certificates).
  • target URL is invalid.
  • the timeout is exceeded during navigation.
  • the main resource failed to load.

page.goto will not throw an error when any valid HTTP status code is returned by the remote server, including 404 "Not Found" and 500 "Internal Server Error". The status code for such responses can be retrieved by calling [response.status].

NOTE page.goto either throws an error or returns a main resource response. The only exceptions are navigation to about:blank or navigation to the same URL with a different hash, which would succeed and return null.

NOTE Headless mode doesn't support navigation to a PDF document. See the upstream issue.

Parameters:

  • [url]: URL to navigate page to. The url should include scheme, e.g. https://.
  • [timeout] Maximum navigation time in milliseconds, defaults to 30 seconds, pass [Duration.zero] to disable timeout. The default value can be changed by using the [Page.defaultNavigationTimeout] or [Page.defaultTimeout] properties.
  • [wait] When to consider navigation succeeded, defaults to [Until.load]. Given an array of event strings, navigation is considered to be successful after all events have been fired. Events can be either:
    • [Until.load] - consider navigation to be finished when the load event is fired.
    • [Until.domContentLoaded] - consider navigation to be finished when the DOMContentLoaded event is fired.
    • [Until.networkIdle] - consider navigation to be finished when there are no more than 0 network connections for at least 500 ms.
    • [Until.networkAlmostIdle] - consider navigation to be finished when there are no more than 2 network connections for at least 500 ms.
  • [referrer] Referer header value. If provided it will take preference over the referer header value set by [Page.setExtraHTTPHeaders].

Returns: [Future] which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect.

frame.goto(String url, {String? referrer, Duration? timeout, Until? wait}) → Future<Response> 

frame.hover(String selector)

This method fetches an element with [selector], scrolls it into view if needed, and then uses [Page.mouse] to hover over the center of the element. If there's no element matching [selector], the method throws an error.

Parameters: A [selector] to search for element to hover. If there are multiple elements satisfying the selector, the first will be hovered.

Returns: [Future] which resolves when the element matching [selector] is successfully hovered. Future gets rejected if there's no element matching [selector].

frame.hover(String selector) → Future<void> 

frame.isDetached

Returns true if the frame has been detached, or false otherwise.

frame.isDetached → bool

frame.name

Returns frame's name attribute as specified in the tag.

If the name is empty, returns the id attribute instead.

NOTE This value is calculated once when the frame is created, and will not update if the attribute is changed later.

frame.name → String?

frame.parentFrame

Parent frame, if any. Detached frames and main frames return null.

frame.parentFrame → Frame?

frame.select(String selector, List<String> values)

Triggers a change and input event once all the provided options have been selected. If there's no <select> element matching selector, the method throws an error.

await frame.select('select#colors', ['blue']); // single selection
await frame
    .select('select#colors', ['red', 'green', 'blue']); // multiple selections

Shortcut for [Page.mainFrame.select]

Parameters:

  • [selector]: A [selector] to query page for
  • [values]: Values of options to select. If the <select> has the multiple attribute, all values are considered, otherwise only the first one is taken into account.

Returns an array of option values that have been successfully selected.

frame.select(String selector, List<String> values) → Future<List<String>> 

frame.setContent(...)

Parameters:

  • [html]: HTML markup to assign to the page.
  • [timeout]: Maximum time in milliseconds for resources to load, defaults to 30 seconds, pass 0 to disable timeout. The default value can be changed by using the [page.defaultNavigationTimeout] or [page.defaultTimeout].
  • [wait] When to consider navigation succeeded, defaults to [Until.load]. Given an array of event strings, navigation is considered to be successful after all events have been fired. Events can be either:
    • [Until.load] - consider navigation to be finished when the load event is fired.
    • [Until.domContentLoaded] - consider navigation to be finished when the DOMContentLoaded event is fired.
    • [Until.networkIdle] - consider navigation to be finished when there are no more than 0 network connections for at least 500 ms.
    • [Until.networkAlmostIdle] - consider navigation to be finished when there are no more than 2 network connections for at least 500 ms.
frame.setContent(String html, {Duration? timeout, Until? wait}) → Future<void> 

frame.tap(String selector)

This method fetches an element with selector, scrolls it into view if needed, and then uses [page.touchscreen] to tap in the center of the element. If there's no element matching selector, the method throws an error.

Parameters: A [selector] to search for element to tap. If there are multiple elements satisfying the selector, the first will be tapped.

frame.tap(String selector) → Future<void> 

frame.title

The page's title.

frame.title → Future<String?>

frame.type(...)

Sends a keydown, keypress/input, and keyup event for each character in the text.

To press a special key, like Control or ArrowDown, use [keyboard.press].

// Types instantly
await frame.type('#mytextarea', 'Hello');

// Types slower, like a user
await frame.type('#mytextarea', 'World', delay: Duration(milliseconds: 100));
frame.type(String selector, String text, {Duration? delay}) → Future<void> 

frame.url

Returns frame's url.

frame.url → String

frame.waitForFunction(...)

Parameters:

  • [pageFunction]: Function to be evaluated in browser context
  • [polling]: An interval at which the pageFunction is executed, defaults to everyFrame.
    • [Polling.everyFrame]: to constantly execute pageFunction in requestAnimationFrame callback. This is the tightest polling mode which is suitable to observe styling changes.
    • [Polling.mutation]: to execute pageFunction on every DOM mutation.
    • [Polling.interval]: An interval at which the function would be executed
  • [args]: Arguments to pass to pageFunction

Returns a [Future] which resolves when the pageFunction returns a truthy value. It resolves to a JSHandle of the truthy value.

The waitForFunction can be used to observe viewport size change:

import 'package:puppeteer/puppeteer.dart';

void main() async {
  var browser = await puppeteer.launch();
  var page = await browser.newPage();
  var watchDog = page.mainFrame.waitForFunction('window.innerWidth < 100');
  await page.setViewport(DeviceViewport(width: 50, height: 50));
  await watchDog;
  await browser.close();
}

To pass arguments from node.js to the predicate of page.waitForFunction function:

var selector = '.foo';
await page.mainFrame.waitForFunction(
    'selector => !!document.querySelector(selector)',
    args: [selector]);
frame.waitForFunction(@Language('js') String pageFunction, {List<dynamic>? args, Duration? timeout, Polling? polling}) → Future<JsHandle> 

frame.waitForSelector(...)

Wait for the selector to appear in page. If at the moment of calling the method the selector already exists, the method will return immediately. If the selector doesn't appear after the timeout of waiting, the function will throw.

This method works across navigations:

import 'package:puppeteer/puppeteer.dart';

void main() async {
  var browser = await puppeteer.launch();
  var page = await browser.newPage();
  var watchImg = page.mainFrame.waitForSelector('img');
  await page.goto('https://example.com');
  var image = await watchImg;
  print(await image!.propertyValue('src'));
  await browser.close();
}

Parameters:

  • A [selector] of an element to wait for
  • [visible]: wait for element to be present in DOM and to be visible, i.e. to not have display: none or visibility: hidden CSS properties. Defaults to false.
  • [hidden]: wait for element to not be found in the DOM or to be hidden, i.e. have display: none or visibility: hidden CSS properties. Defaults to false.
  • [timeout]: maximum time to wait for. Pass [Duration.zero] to disable timeout. The default value can be changed by using the [page.defaultTimeout] property.

Returns a [Future] which resolves when element specified by selector string is added to DOM. Resolves to null if waiting for hidden: true and selector is not found in DOM.

frame.waitForSelector(String selector, {bool? visible, bool? hidden, Duration? timeout}) → Future<ElementHandle?> 

frame.waitForXPath(...)

Wait for the xpath to appear in page. If at the moment of calling the method the xpath already exists, the method will return immediately. If the xpath doesn't appear after the timeout of waiting, the function will throw.

This method works across navigations:

import 'package:puppeteer/puppeteer.dart';

void main() async {
  var browser = await puppeteer.launch();
  var page = await browser.newPage();
  var watchImg = page.mainFrame.waitForXPath('//img');
  await page.goto('https://example.com');
  var image = await watchImg;
  print(await image!.propertyValue('src'));
  await browser.close();
}

Parameters:

  • A [xpath] of an element to wait for
  • [visible]: wait for element to be present in DOM and to be visible, i.e. to not have display: none or visibility: hidden CSS properties. Defaults to false.
  • [hidden]: wait for element to not be found in the DOM or to be hidden, i.e. have display: none or visibility: hidden CSS properties. Defaults to false.
  • [timeout]: maximum time to wait for. Pass [Duration.zero] to disable timeout. The default value can be changed by using the [page.defaultTimeout] property.

Returns a [Future] which resolves when element specified by xpath string is added to DOM. Resolves to null if waiting for hidden: true and selector is not found in DOM.

frame.waitForXPath(String xpath, {bool? visible, bool? hidden, Duration? timeout}) → Future<ElementHandle?> 

class: ExecutionContext

The class represents a context for JavaScript execution. A [Page] might have many execution contexts:

  • each frame has "default" execution context that is always created after frame is attached to DOM. This context is returned by the [frame.executionContext] method.
  • Extensions's content scripts create additional execution contexts.

Besides pages, execution contexts can be found in workers.

executionContext.evaluate(...)

If the function passed to the executionContext.evaluate returns a [Promise], then executionContext.evaluate would wait for the promise to resolve and return its value.

If the function passed to the executionContext.evaluate returns a non-[Serializable] value, then executionContext.evaluate resolves to null. DevTools Protocol also supports transferring some additional values that are not serializable by JSON: -0, NaN, Infinity, -Infinity, and bigint literals.

var executionContext = await page.mainFrame.executionContext;
var result = await executionContext.evaluate('() => Promise.resolve(8 * 7)');
print(result); // prints "56"

An expression can also be passed in instead of a function.

print(await executionContext.evaluate('1 + 2')); // prints "3"

Parameters:

  • pageFunction: Function to be evaluated in executionContext
  • [args]: Arguments to pass to pageFunction

Returns [Future] which resolves to the return value of pageFunction

executionContext.evaluate(@Language('js') String pageFunction, {List<dynamic>? args}) → Future<T> 

executionContext.evaluateHandle(...)

The only difference between executionContext.evaluate and executionContext.evaluateHandle is that executionContext.evaluateHandle returns in-page object (JSHandle).

If the function passed to the executionContext.evaluateHandle returns a [Promise], then executionContext.evaluateHandle would wait for the promise to resolve and return its value.

var context = await page.mainFrame.executionContext;
var aHandle = await context.evaluateHandle('() => Promise.resolve(self)');
print(aHandle); // Handle for the global object.

A string can also be passed in instead of a function.

var aHandle =
    await context.evaluateHandle('1 + 2'); // Handle for the '3' object.

[JSHandle] instances can be passed as arguments to the executionContext.evaluateHandle:

var aHandle = await context.evaluateHandle('() => document.body');
var resultHandle =
    await context.evaluateHandle('body => body.innerHTML', args: [aHandle]);
print(await resultHandle.jsonValue); // prints body's innerHTML
await aHandle.dispose();
await resultHandle.dispose();
executionContext.evaluateHandle(@Language('js') String pageFunction, {List<dynamic>? args}) → Future<T> 

executionContext.frame

Frame associated with this execution context.

NOTE Not every execution context is associated with a frame. For example, workers and extensions have execution contexts that are not associated with frames.

executionContext.frame → Frame?

executionContext.queryObjects(JsHandle prototypeHandle)

The method iterates the JavaScript heap and finds all the objects with the given prototype.

executionContext.queryObjects(JsHandle prototypeHandle) → Future<JsHandle> 

class: JsHandle

JSHandle represents an in-page JavaScript object. JSHandles can be created with the [page.evaluateHandle] method.

var windowHandle = await page.evaluateHandle('() => window');

JSHandle prevents the referenced JavaScript object being garbage collected unless the handle is [disposed]. JSHandles are auto-disposed when their origin frame gets navigated or the parent context gets destroyed.

JSHandle instances can be used as arguments in [page.$eval], [page.evaluate] and [page.evaluateHandle] methods.

jsHandle.asElement

Returns either null or the object handle itself, if the object handle is an instance of [ElementHandle].

jsHandle.asElement → ElementHandle?

jsHandle.dispose()

Stops referencing the element handle.

Returns a Future which completes when the object handle is successfully disposed.

jsHandle.dispose() → Future<void> 

jsHandle.evaluate(...)

This method passes this handle as the first argument to pageFunction.

If pageFunction returns a [Future], then handle.evaluate would wait for the promise to resolve and return its value.

Examples:

var tweetHandle = await page.$('.tweet .retweets');
expect(await tweetHandle.evaluate('node => node.innerText'), '10');

Parameters:

  • pageFunction Function to be evaluated in browser context
  • args Arguments to pass to pageFunction
  • returns: Future which resolves to the return value of pageFunction
jsHandle.evaluate(@Language('js') String pageFunction, {List<dynamic>? args}) → Future<T?> 

jsHandle.evaluateHandle(...)

This method passes this handle as the first argument to pageFunction.

The only difference between jsHandle.evaluate and jsHandle.evaluateHandle is that executionContext.evaluateHandle returns in-page object (JSHandle).

If the function passed to the jsHandle.evaluateHandle returns a [Promise], then jsHandle.evaluateHandle would wait for the future to resolve and return its value.

See [Page.evaluateHandle] for more details.

Parameters:

  • pageFunction: Function to be evaluated
jsHandle.evaluateHandle(@Language('js') String pageFunction, {List<dynamic>? args}) → Future<T> 

jsHandle.executionContext

Returns execution context the handle belongs to.

jsHandle.executionContext → ExecutionContext

jsHandle.jsonValue

Returns a JSON representation of the object. If the object has a toJSON function, it will not be called.

NOTE The method will return an empty JSON object if the referenced object is not stringifiable. It will throw an error if the object has circular references.

jsHandle.jsonValue → Future<dynamic>

jsHandle.properties

The method returns a map with property names as keys and JSHandle instances for the property values.

var handle = await page.evaluateHandle('() => ({window, document})');
var properties = await handle.properties;
var windowHandle = properties['window'];
var documentHandle = properties['document']! as ElementHandle;
await handle.dispose();
jsHandle.properties → Future<Map<String, JsHandle>>

jsHandle.property(String propertyName)

Fetches a single property from the referenced object.

jsHandle.property(String propertyName) → Future<T> 

jsHandle.propertyValue(String propertyName)

Fetches the jsonValue of a single property from the referenced object.

jsHandle.propertyValue(String propertyName) → Future<T> 

class: ElementHandle

ElementHandle represents an in-page DOM element. ElementHandles can be created with the [page.$] method.

import 'package:puppeteer/puppeteer.dart';

void main() async {
  var browser = await puppeteer.launch();

  var page = await browser.newPage();
  await page.goto('https://example.com');
  var hrefElement = await page.$('a');
  await hrefElement.click();

  await browser.close();
}

ElementHandle prevents DOM element from garbage collection unless the handle is [disposed]. ElementHandles are auto-disposed when their origin frame gets navigated.

ElementHandle instances can be used as arguments in [page.$eval] and [page.evaluate] methods.

elementHandle.$(String selector)

The method runs element.querySelector within the page. If no element matches the selector, an exception is thrown.

elementHandle.$(String selector) → Future<ElementHandle> 

elementHandle.$$(String selector)

The method runs element.querySelectorAll within the page. If no elements match the selector, the return value resolves to [].

elementHandle.$$(String selector) → Future<List<ElementHandle>> 

elementHandle.$$eval(...)

This method runs document.querySelectorAll within the element and passes it as the first argument to pageFunction. If there's no element matching selector, the method throws an error.

If pageFunction returns a [Promise], then frame.$$eval would wait for the promise to resolve and return its value.

Examples:

<div class="feed">
  <div class="tweet">Hello!</div>
  <div class="tweet">Hi!</div>
</div>
var feedHandle = await page.$('.feed');
expect(
    await feedHandle.$$eval('.tweet', 'nodes => nodes.map(n => n.innerText)'),
    equals(['Hello!', 'Hi!']));

Parameters:

  • A [selector] to query page for
  • [pageFunction]: Function to be evaluated in browser context
  • [args]: Arguments to pass to pageFunction

Returns: [Future] which resolves to the return value of pageFunction

elementHandle.$$eval(String selector, @Language('js') String pageFunction, {List<dynamic>? args}) → Future<T?> 

elementHandle.$eval(...)

This method runs document.querySelector within the element and passes it as the first argument to pageFunction. If there's no element matching selector, the method throws an error.

If pageFunction returns a [Promise], then frame.$eval would wait for the promise to resolve and return its value.

Examples:

var tweetHandle = await page.$('.tweet');
expect(await tweetHandle.$eval('.like', 'node => node.innerText'), '100');
expect(await tweetHandle.$eval('.retweets', 'node => node.innerText'), '10');

Parameters:

  • A [selector] to query page for
  • [pageFunction]: Function to be evaluated in browser context
  • [args]: Arguments to pass to pageFunction

Returns [Future] which resolves to the return value of pageFunction.

elementHandle.$eval(String selector, @Language('js') String pageFunction, {List<dynamic>? args}) → Future<T?> 

elementHandle.$x(String expression)

The method evaluates the XPath expression relative to the elementHandle. If there are no such elements, the method will resolve to an empty array.

elementHandle.$x(String expression) → Future<List<ElementHandle>> 

elementHandle.boundingBox

This method returns the bounding box of the element (relative to the main frame), or null if the element is not visible.

elementHandle.boundingBox → Future<Rectangle?>

elementHandle.boxModel

This method returns boxes of the element, or null if the element is not visible. Boxes are represented as an array of points; Box points are sorted clock-wise.

elementHandle.boxModel → Future<BoxModel?>

elementHandle.click(...)

This method scrolls element into view if needed, and then uses [page.mouse] to click in the center of the element. If the element is detached from DOM, the method throws an error.

Parameters:

  • [button]: Defaults to [MouseButton.left]
  • [clickCount]: Defaults to 1
  • [delay]: Time to wait between mousedown and mouseup. Defaults to 0.

Returns [Future] which resolves when the element is successfully clicked. [Future] gets rejected if the element is detached from DOM.

elementHandle.click({Duration? delay, MouseButton? button, int? clickCount}) → Future<void> 

elementHandle.contentFrame

Resolves to the content frame for element handles referencing iframe nodes, or null otherwise

elementHandle.contentFrame → Future<Frame?>

elementHandle.drag(Point target)

This method creates and captures a dragevent from the element.

elementHandle.drag(Point target) → Future<DragData> 

elementHandle.dragAndDrop(...)

This method triggers a dragenter, dragover, and drop on the element.

elementHandle.dragAndDrop(ElementHandle target, {Duration? delay}) → Future<void> 

elementHandle.dragEnter(DragData data)

This method creates a dragenter event on the element.

elementHandle.dragEnter(DragData data) → Future<void> 

elementHandle.dragOver(DragData data)

This method creates a dragover event on the element.

elementHandle.dragOver(DragData data) → Future<void> 

elementHandle.drop(DragData data)

This method triggers a drop on the element.

elementHandle.drop(DragData data) → Future<void> 

elementHandle.focus()

Calls focus on the element.

elementHandle.focus() → Future<void> 

elementHandle.isIntersectingViewport

Resolves to true if the element is visible in the current viewport.

elementHandle.isIntersectingViewport → Future<bool?>

elementHandle.press(...)

Focuses the element, and then uses [keyboard.down] and [keyboard.up].

If key is a single character and no modifier keys besides Shift are being held down, a keypress/input event will also be generated. The text option can be specified to force an input event to be generated.

NOTE Modifier keys DO effect elementHandle.press. Holding down Shift will type the text in upper case.

Parameters:

  • [text]: If specified, generates an input event with this text.
  • [delay]: Time to wait between keydown and keyup. Defaults to 0.
elementHandle.press(Key key, {Duration? delay, String? text}) → Future<void> 

elementHandle.screenshot(...)

This method scrolls element into view if needed, and then uses [page.screenshot] to take a screenshot of the element. If the element is detached from DOM, the method throws an error.

See [Page.screenshot] for more info.

elementHandle.screenshot({ScreenshotFormat? format, int? quality, bool? omitBackground}) → Future<List<int>> 

elementHandle.select(List<String> values)

Triggers a change and input event once all the provided options have been selected. If there's no <select> element matching selector, the method throws an error.

await handle.select(['blue']); // single selection
await handle.select(['red', 'green', 'blue']); // multiple selections

Parameters:

  • values: Values of options to select. If the <select> has the multiple attribute, all values are considered, otherwise only the first one is taken into account.

Returns: A list of option values that have been successfully selected.

elementHandle.select(List<String> values) → Future<List<String>> 

elementHandle.tap()

This method scrolls element into view if needed, and then uses [touchscreen.tap] to tap in the center of the element. If the element is detached from DOM, the method throws an error.

elementHandle.tap() → Future<void> 

elementHandle.type(String text, {Duration? delay})

Focuses the element, and then sends a keydown, keypress/input, and keyup event for each character in the text.

To press a special key, like Control or ArrowDown, use [elementHandle.press].

await elementHandle.type('Hello'); // Types instantly

// Types slower, like a user
await elementHandle.type('World', delay: Duration(milliseconds: 100));

///---

An example of typing into a text field and then submitting the form:

var elementHandle = await page.$('input');
await elementHandle.type('some text');
await elementHandle.press(Key.enter);
elementHandle.type(String text, {Duration? delay}) → Future<void> 

elementHandle.uploadFile(List<File> files)

This method expects elementHandle to point to an input element.

Sets the value of the file input these paths.

elementHandle.uploadFile(List<File> files) → Future<void> 

class: Request

Whenever the page sends a request, such as for a network resource, the following events are emitted by puppeteer's page:

  • [onRequest] emitted when the request is issued by the page.
  • [onResponse] emitted when/if the response is received for the request.
  • [onRequestFinished] emitted when the response body is downloaded and the request is complete.

If request fails at some point, then instead of 'onRequestFinished' event (and possibly instead of 'response' event), the [onRequestFailed] event is emitted.

If request gets a 'redirect' response, the request is successfully finished with the 'onRequestFinished' event, and a new request is issued to a redirected url.

request.abort({ErrorReason? error})

Aborts request. To use this, request interception should be enabled with page.setRequestInterception. Exception is immediately thrown if the request interception is not enabled.

Parameters: [error]: Optional error code. Defaults to failed

request.abort({ErrorReason? error}) → Future<void> 

request.continueRequest(...)

Continues request with optional request overrides. To use this, request interception should be enabled with page.setRequestInterception. Exception is immediately thrown if the request interception is not enabled.

await page.setRequestInterception(true);
page.onRequest.listen((request) {
  // Override headers
  var headers = Map<String, String>.from(request.headers)
    ..['foo'] = 'bar'
    ..remove('origin');
  request.continueRequest(headers: headers);
});

Parameters:

  • [url]: If set, the request url will be changed. This is not a redirect. The request will be silently forwarded to the new url. For example, the address bar will show the original url.
  • [method]: If set changes the request method (e.g. GET or POST)
  • [postData]: If set changes the post data of request
  • [headers]: If set changes the request HTTP headers
request.continueRequest({String? url, String? method, String? postData, Map<String, String>? headers}) → Future<void> 

request.failure

The method returns null unless this request was failed, as reported by onRequestFailed event.

Example of logging all failed requests:

page.onRequestFailed.listen((request) {
  print(request.url + ' ' + request.failure!);
});
request.failure → String?

request.frame

A [Frame] that initiated this request, or null if navigating to error pages.

request.frame → Frame?

request.headers

An object with HTTP headers associated with the request. All header names are lower-case.

request.headers → Map<String, String>

request.isNavigationRequest

Whether this request is driving frame's navigation.

request.isNavigationRequest → bool

request.method

Request's method (GET, POST, etc.)

request.method → String

request.postData

Request's post body, if any.

request.postData → String?

request.redirectChain

A redirectChain is a chain of requests initiated to fetch a resource.

  • If there are no redirects and the request was successful, the chain will be empty.
  • If a server responds with at least a single redirect, then the chain will contain all the requests that were redirected.

redirectChain is shared between all the requests of the same chain.

For example, if the website http://example.com has a single redirect to https://example.com, then the chain will contain one request:

var response = await page.goto('http://example.com');
var chain = response.request.redirectChain;
expect(chain, hasLength(1));
expect(chain[0].url, 'http://example.com');

If the website https://example.com has no redirects, then the chain will be empty:

var response = await page.goto('https://example.com');
var chain = response.request.redirectChain;
expect(chain, isEmpty);
request.redirectChain → List<Request>

request.resourceType

Contains the request's resource type as it was perceived by the rendering engine.

request.resourceType → ResourceType?

request.respond(...)

Fulfills request with given response. To use this, request interception should be enabled with page.setRequestInterception. Exception is thrown if request interception is not enabled.

An example of fulfilling all requests with 404 responses:

await page.setRequestInterception(true);
page.onRequest.listen((request) {
  request.respond(status: 404, contentType: 'text/plain', body: 'Not Found!');
});

NOTE Mocking responses for dataURL requests is not supported. Calling request.respond for a dataURL request is a noop.

Parameters:

  • [status]: Response status code, defaults to 200.
  • [headers]: Optional response headers
  • [contentType]: If set, equals to setting Content-Type response header
  • [body]: Optional response body
request.respond({int? status, Map<String, String>? headers, String? contentType, body}) → Future<void> 

request.response

A matching [Response] object, or null if the response has not been received yet.

request.response → Response?

request.url

URL of the request.

request.url → String

class: Response

[Response] class represents responses which are received by page.

response.bytes

Promise which resolves to the bytes with response body.

response.bytes → Future<List<int>>

response.frame

A [Frame] that initiated this response, or null if navigating to error pages.

response.frame → Frame?

response.fromCache

True if the response was served from either the browser's disk cache or memory cache.

response.fromCache → bool

response.fromServiceWorker

True if the response was served by a service worker.

response.fromServiceWorker → bool

response.headers

An object with HTTP headers associated with the response.

response.headers → Map<String, String>

response.json

This method will throw if the response body is not parsable via jsonDecode.

response.json → Future<dynamic>

response.ok

Contains a boolean stating whether the response was successful (status in the range 200-299) or not.

response.ok → bool

response.remoteIPAddress

The IP address of the remote server

response.remoteIPAddress → String?

response.remotePort

The port used to connect to the remote server

response.remotePort → int?

response.request

A matching [Request] object.

response.request → Request

response.securityDetails

Security details if the response was received over the secure connection, or null otherwise.

response.securityDetails → SecurityDetails?

response.status

Contains the status code of the response (e.g., 200 for a success).

response.status → int

response.statusText

Contains the status text of the response (e.g. usually an "OK" for a success).

response.statusText → String

response.text

Promise which resolves to a text representation of response body.

response.text → Future<String>

response.url

Contains the URL of the response.

response.url → String

class: Coverage

Coverage gathers information about parts of JavaScript and CSS that were used by the page.

An example of using JavaScript and CSS coverage to get percentage of initially executed code:

// Enable both JavaScript and CSS coverage
await Future.wait(
    [page.coverage.startJSCoverage(), page.coverage.startCSSCoverage()]);
// Navigate to page
await page.goto('https://example.com');
// Disable both JavaScript and CSS coverage
var jsCoverage = await page.coverage.stopJSCoverage();
var cssCoverage = await page.coverage.stopCSSCoverage();
var totalBytes = 0;
var usedBytes = 0;
var coverage = [...jsCoverage, ...cssCoverage];
for (var entry in coverage) {
  totalBytes += entry.text.length;
  for (var range in entry.ranges) {
    usedBytes += range.end - range.start - 1;
  }
}
print('Bytes used: ${usedBytes / totalBytes * 100}%');

coverage.startCSSCoverage({bool? resetOnNavigation})

Parameters

  • resetOnNavigation: Whether to reset coverage on every navigation. Defaults to true.

Returns: Future that resolves when coverage is started

coverage.startCSSCoverage({bool? resetOnNavigation}) → Future<void> 

coverage.startJSCoverage(...)

Parameters:

  • resetOnNavigation Whether to reset coverage on every navigation. Defaults to true.
  • reportAnonymousScripts: Whether anonymous scripts generated by the page should be reported. Defaults to false.

Returns a Future that resolves when coverage is started

NOTE Anonymous scripts are ones that don't have an associated url. These are scripts that are dynamically created on the page using eval or new Function. If reportAnonymousScripts is set to true, anonymous scripts will have __puppeteer_evaluation_script__ as their URL.

coverage.startJSCoverage({bool? resetOnNavigation, bool? reportAnonymousScripts}) → Future<void> 

coverage.stopCSSCoverage()

Returns a Future that resolves to the array of coverage reports for all stylesheets

coverage.stopCSSCoverage() → Future<List<CoverageEntry>> 

coverage.stopJSCoverage()

Returns a Future that resolves to the array of coverage reports for all scripts

  • url: Script URL
  • text: Script content
  • ranges: Script ranges that were executed. Ranges are sorted and non-overlapping.
    • start: A start offset in text, inclusive
    • end: An end offset in text, exclusive

NOTE JavaScript Coverage doesn't include anonymous scripts by default. However, scripts with sourceURLs are reported.

coverage.stopJSCoverage() → Future<List<CoverageEntry>> 

class: FileChooser

[FileChooser] objects are returned via the ['page.waitForFileChooser'] method.

File choosers let you react to the page requesting for a file.

An example of using [FileChooser]:

var futureFileChooser = page.waitForFileChooser();
// some button that triggers file selection
await page.click('#upload-file-button');
var fileChooser = await futureFileChooser;

await fileChooser.accept([File('myfile.pdf')]);

NOTE In browsers, only one file chooser can be opened at a time. All file choosers must be accepted or canceled. Not doing so will prevent subsequent file choosers from appearing.

fileChooser.accept(List<File> files)

Accept the file chooser request with given files.

fileChooser.accept(List<File> files) → Future<void> 

fileChooser.cancel()

Closes the file chooser without selecting any files.

fileChooser.cancel() → Future<void> 

fileChooser.isMultiple

Whether file chooser allow for multiple file selection.

fileChooser.isMultiple → bool