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[Game UI] Implement command block UI #62

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zardoy opened this issue Feb 15, 2024 · 0 comments
Open
4 tasks

[Game UI] Implement command block UI #62

zardoy opened this issue Feb 15, 2024 · 0 comments
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@zardoy
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zardoy commented Feb 15, 2024

Like this one:
image

All the same buttons.

  • toggle last output functionality

  • block state buttons (impulse etc) change command block type only after done, and use column direction on mobile on small screen width

  • display other loaded command blocks in chunks block entities via a dedicated button in the UI (possible on the top left corner of the screen). The list should have the following format: X: 0, Y: 0, Z: 0 (0, 0, 0) "/say test" X/O the list item row should take only one line. (0, 0, 0) - relative position from the current command block position. X/O - X if has previous output and O if not

  • But with the ability to turn command input into textarea like this (lets just use simple textarea to wrap all the text without limitation and display button on the left or right to go back into normal input mode):
    image

After Done, the provider should use bot.setCommandBlock API. Api for opening / getting data is not specified yet.

@zardoy zardoy added the 20 label Feb 15, 2024
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