-
Notifications
You must be signed in to change notification settings - Fork 1
/
globalsettings.cpp
169 lines (139 loc) · 5.78 KB
/
globalsettings.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
/**
* Atlas - Volumetric terrain editor
* Copyright (C) 2012-2015 Ondřej Záruba
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "globalsettings.h"
GlobalSettings::GlobalSettings()
{
self_ptr=this;
#ifdef OS_ANDROID
m_renderBackend=OPENGLES20;//HACK
m_assetsPath="assets:/assets/assets.aas";
#else
m_renderBackend=OPENGL30;
#endif
}
void GlobalSettings::load()
{
m_recentProjects = settings.value("recentProjects").toStringList();
if(settings.contains("assetsPath")) m_assetsPath = settings.value("assetsPath").toUrl();
if(settings.contains("renderBackend")) m_renderBackend = (RenderBackend)settings.value("renderBackend").toInt();
m_language = (Language) settings.value("language").toInt();
m_theme = (Theme) settings.value("theme").toInt();
settings.beginGroup("peripherals");
if(settings.contains("keyForward")) ControlSettings::key_forward=settings.value("keyForward").toInt();
if(settings.contains("keyBackward")) ControlSettings::key_backward=settings.value("keyBackward").toInt();
if(settings.contains("keyRight")) ControlSettings::key_right=settings.value("keyRight").toInt();
if(settings.contains("keyLeft")) ControlSettings::key_left=settings.value("keyLeft").toInt();
if(settings.contains("keyUp")) ControlSettings::key_up=settings.value("keyUp").toInt();
if(settings.contains("keyDown")) ControlSettings::key_down=settings.value("keyDown").toInt();
if(settings.contains("keyJump")) ControlSettings::key_jump=settings.value("keyJump").toInt();
if(settings.contains("mouseFreq")) ControlSettings::mouse_freq=settings.value("mouseFreq").toInt();
if(settings.contains("mouseInverse")) ControlSettings::mouse_inverse=settings.value("mouseInverse").toBool();
if(settings.contains("mouseSensitivity")) ControlSettings::mouse_sensitivity=settings.value("mouseSensitivity").toFloat();
if(settings.contains("gamepadSwap")) ControlSettings::gamepad_swap=settings.value("gamepadSwap").toBool();
if(settings.contains("gamepadSensitivity")) ControlSettings::gamepad_sensitivity=settings.value("gamepadSensitivity").toFloat();
if(settings.contains("gamepadSize")) ControlSettings::gamepad_size=settings.value("gamepadSize").toFloat();
settings.endGroup();
}
void GlobalSettings::save()
{
settings.setValue("recentProjects",m_recentProjects);
settings.setValue("assetsPath",m_assetsPath);
settings.setValue("renderBackend",m_renderBackend);
settings.setValue("language",m_language);
settings.setValue("theme", m_theme);
settings.beginGroup("peripherals");
settings.setValue("keyForward", ControlSettings::key_forward);
settings.setValue("keyBackward", ControlSettings::key_backward);
settings.setValue("keyRight", ControlSettings::key_right);
settings.setValue("keyLeft", ControlSettings::key_left);
settings.setValue("keyUp", ControlSettings::key_up);
settings.setValue("keyDown", ControlSettings::key_down);
settings.setValue("keyJump", ControlSettings::key_jump);
settings.setValue("mouseFreq", ControlSettings::mouse_freq);
settings.setValue("mouseInverse", ControlSettings::mouse_inverse);
settings.setValue("mouseSensitivity", ControlSettings::mouse_sensitivity);
settings.setValue("gamepadSwap", ControlSettings::gamepad_swap);
settings.setValue("gamepadSensitivity", ControlSettings::gamepad_sensitivity);
settings.setValue("gamepadSize", ControlSettings::gamepad_size);
settings.endGroup();
settings.sync();
}
GlobalSettings *GlobalSettings::instance()
{
return self_ptr;
}
void GlobalSettings::setupDefault()
{
settings.setValue("recentProjects",m_recentProjects);
settings.setValue("assetsPath",m_assetsPath);
settings.setValue("renderBackend",m_renderBackend);
settings.setValue("language",m_language);
settings.setValue("theme", m_theme);
settings.sync();
}
GlobalSettings * GlobalSettings::self_ptr=NULL;
//properties
const QStringList &GlobalSettings::recentProjects() const
{
return m_recentProjects;
}
const QUrl &GlobalSettings::assetsPath() const
{
return m_assetsPath;
}
GlobalSettings::RenderBackend GlobalSettings::renderBackend() const
{
return m_renderBackend;
}
GlobalSettings::Language GlobalSettings::language() const
{
return m_language;
}
GlobalSettings::Theme GlobalSettings::theme() const
{
return m_theme;
}
void GlobalSettings::setRecentProjects(const QStringList &arg)
{
if (m_recentProjects != arg) {
m_recentProjects = arg;
}
}
void GlobalSettings::setAssetsPath(const QUrl &arg)
{
if (m_assetsPath != arg) {
m_assetsPath = arg;
}
}
void GlobalSettings::setRenderBackend(RenderBackend arg)
{
if (m_renderBackend == arg)
return;
m_renderBackend = arg;
}
void GlobalSettings::setLanguage(Language arg)
{
if (m_language == arg)
return;
m_language = arg;
}
void GlobalSettings::setTheme(Theme arg)
{
if (m_theme == arg)
return;
m_theme = arg;
}