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CHANGELOG-old.md

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Don't read much into the release dates. Changes are pushed live as often as possible, regardless of whether I make an official release with a new version number or not.

5.1.0 (2019-11-21)

Gameplay and UI

Technical details

5.0.0 (2019-05-25)

Gameplay and UI

Technical details

  • Refactored everything to support building Basketball GM and Football GM while sharing as much code as possible

4.1.0 (2018-10-07)

Gameplay and UI

Technical details

  • Finally switched from AppCache to a service worker for offline support
  • Upgraded from Bootstrap 3 to Bootstrap 4, and make a lot better use of Sass

4.0.0 (2018-03-07)

Gameplay and UI

  • Massive performance improvement, like an order of magnitude (see technical details for more)
  • Table filtering, like "show only players with >1 block per game and >1 steal per game"
  • AI teams trade with each other
  • New Options screen
  • Sometimes young players (particularly from certain countries) will fake their ages
  • The draft lottery is viewable live
  • A lot more advanced stats, viewable from Team Stats, Player Stats, and Player pages

Technical details

  • Game separated into UI and worker threads
  • Cache layer on top of IndexedDB so that hitting the database is only required for viewing historical data

3.6.0 (2017-01-30)

Gameplay and UI

  • Default teams now have logos
  • International players from 85 countries, and better names for American players
  • Conferences and divisions are now customizable, although only through league files

Techincal details

  • Incorporated Babel into build pipeline, most notably enabling async/await
  • UI ported from Knockout to React

3.5.0 (2016-05-27)

Gameplay and UI

  • Export Stats feature (player average stats or individual game stats)
  • More detailed info display: four factors in box scores, transaction log in player pages, etc.
  • Statistical Feats feature
  • Auto play multiple seasons
  • Screenshots
  • Multi Team Mode
  • Players can die
  • +/- and blocks against are recorded
  • New historical screens: Transactions, Awards Records, and Team Records
  • Streamlined contract negotiations
  • Serious injuries can result in decreased athleticism ratings
  • A bunch of options in God Mode, like changing the salary cap, disabling injuries, etc.

Techincal details

  • Wrapped all IndexedDB calls in a Promises-based abstraction layer
  • Phase changes (e.g. regular season to playoffs) happen in a single transaction and are cancellable, so inconsistend DB states should be harder to reach
  • Switched from RequireJS to Browserify
  • Normalized teams object store into teams, teamSeasons, and teamStats object stores, leading to performance improvements in leagues with many season

3.4.0 (2014-12-05)

Gameplay and UI

  • "God Mode" including Create A Player, Edit Player, and Force Trade
  • New trade AI, fixing a ton of loopholes
  • Achievements
  • Upcoming Free Agents page
  • Export of entire league data
  • Easy import of custom draft classes
  • Whole league export
  • More realistic player development algorithm

Technical details

  • Separated playerStats object store from players object store for performance

3.3.0 (2014-01-21)

Gameplay and UI

  • AppCache used to allow offline play
  • Fantasy Draft feature
  • Extended free agency phase
  • Live play-by-play game simulation
  • Removed roster size limit restriction on trades
  • Centralized notification system and event log
  • Smarter in-game coach: substitutions are based on performance, not just ratings
  • GM firings happen after the playoffs, not before the regular season
  • Finals MVP award
  • Season totals, per 36 minutes stats, and career stats are viewable from the main player stats page
  • Option to delete old game data to improve performance
  • Future draft classes are visible up to 3 years in the future
  • New default team regions and names
  • Watch List where selected players can be tracked

Technical details

  • Refactored core.trade API

3.2.0 (2013-10-05)

Gameplay and UI

  • New mobile-friendly design
  • Trading Block feature
  • "What would make this deal work?" button can add assets from either team
  • Removed the ability to "buy out" players to get rid of bad contracts
  • AI teams will not trade away more than two draft picks in a single trade
  • Fewer high-rated big men are generated
  • Support for customized team names
  • Support for player images in custom rosters
  • After being fired, you can get hired by another team
  • Quarter-by-quarter scoring in box scores

Technical details

  • Upgraded to Bootstrap 3
  • Added ability to alert users to new features without relying on an IndexedDB upgrade

3.1.1 (2013-07-26)

Technical details

  • Just a bunch of minor bug fixes

3.1.0 (2013-07-17)

Gameplay and UI

  • Player contract demands are based on ratings and stats, not just ratings
  • Future draft picks can be traded
  • "What would make you agree to this deal?" button to get counter-offers in trade negotiations
  • GMs of other teams pursue different strategies depending on if they are contending or rebuilding

Technical details

  • Internet Explorer 10 works much more smoothly now, although it's still not very well tested

3.0.0 (2013-06-23)

Gameplay and UI

  • Can export rosters from a league
  • Ability to use a custom roster file rather than randomly-generated players in a new league
  • Hall of Fame

3.0.0-beta.3 (2013-05-20)

Gameplay and UI

  • Draft lottery, based on NBA rules
  • Made it harder to fleece the AI in trades
  • Faster UI, particularly in the game log
  • Team history viewable for any team, including a table of all players who played for that team
  • Playing time can be controlled from the roster page

Technical details

  • Refactored views from a single giant file into multiple more managable files in the views folder
  • Moved templates from Handlebars.js to Knockout
  • Smarter realtime UI updates, so that database reads and DOM updates occur less frequently

3.0.0-beta.2 (2013-03-23)

Gameplay and UI

  • Injuries
  • Home court advantage in game simulation
  • More refined financial data, such as different classes of revenue and expenses
  • Team finances view, which includes a lot of information that was not previously accessible
  • "Hype" for a team governs things like attendance and revenue
  • Different population sizes for different regions, which influences revenue and thus game difficulty
  • Awards and salaries from previous seasons displayed in player view
  • Many small bug fixes and UI improvements
  • More sane and less adversarial contract negotiations, with more direct feedback about what the player is thinking
  • Settings to control various budget items, such as ticket price, scouting budget, etc.
  • "Fuzz" in displayed player ratings: the more spent on scouting, the more accurate the displayed ratings
  • More historical information in player view: previous contracts and awards won
  • Annual interactions with the owner: if you do poorly, you might get fired
  • Free agents refuse to sign with your team if they don't like you

Technical details

  • Support for minification and compiling of templates/CSS/JavaScript, all easily controllable from the Makefile
  • More unit tests (although many more are still needed)
  • Moved all JavaScript out of templates

3.0.0-beta (2013-03-02)

  • First release in a very long time, so basically everything changed