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Educational exercise from Wild Code School about the Observer pattern in Java and event listeners.

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Quest "Design Pattern 02: Observer"

Educational exercice from Wild Code School

This quest teaches how to use the observer design pattern, especially event listeners.

A Bank class and a Transactions class are given. The objective is to use an event listener to apply a €100 withdrawing on a bank account where there are €1000.

The operation result is displayed to check if everything worked.

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Educational exercise from Wild Code School about the Observer pattern in Java and event listeners.

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