Skip to content
View AKGWSB's full-sized avatar
💭
^ ^__
💭
^ ^__
  • ShenZhen University, Computer Science
Block or Report

Block or report AKGWSB

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
AKGWSB/README.md

Info

Overview

AKGWSB's github stats

Projects

PRTGI

Precomputed Radiance Transfer Global Illuminating (PRTGI) with spherical harmonic (SH) probe volume, using Unity URP, learn more...

image-20230102223336251

Atmosphere Scattering

Real Time Atmosphere Scattering Rendering in Unity URP, with single and multi scattering, same as UE4 method, learn more...

image-20230102223705854

ToyRenderPipeline

ToyRenderPipeline is a custom render pipeline, implement with Unity SRP (Scriptable Render Pipeline), including modern rendering features such as Deferred Pipeline, PBR, IBL, Cascaded Shadow, Cluster Based Lighting, learn more...

image-20220206114014025

EzRT

Easy Ray Tracing (EzRT) is a lite code, progressive ray tracing renderer implement with OpenGL and C++, learn more...

HMS

Hello Minecraft Shaders (HMS) is a simple tutorial about how to programming shaders for Minecraft, based on Optifine mod environment, learn more...

Articles

Some blogs ...

Unity Graphics

高质量泛光(bloom)从理论到实战

image-20230102224141936

Unity SRP 实战(五)基于 GPU 的剔除

Unity SRP 实战(四)Cluster Based Lighting

Technical Artist (TA)

浅谈《原神》中的图形渲染技术

Ray Tracing

光线追踪渲染实战(五):低差异序列与重要性采样,加速收敛!

光线追踪渲染实战:蒙特卡洛路径追踪及其c++实现

OpenGL

光线追踪渲染实战(三):OpenGL 光线追踪,用 GPU 加速计算!

体积云渲染实战:ray marching,体积云与体积云光照

OpenGL学习(十一):延迟渲染管线

Music Recommendation

Fall in the Dark, Yana

one, two, three time to fall in the dark~

そのまえにもう一度でいい この身体抱きしみてよ ~

だけどね素直に言えない ~

やっぱりアナタが誰よりも好きだなんてゼッタイ···

About name

AKG representing Akagi Senpai in Azur Lane, while WSB is for ███

[image link]

Pinned

  1. EzRT EzRT Public

    Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL

    C++ 224 28

  2. ToyRenderPipeline ToyRenderPipeline Public

    Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)

    C# 178 34

  3. CasualPRT CasualPRT Public

    Precomputed Radiance Transfer Global Illumination in Unity URP

    C# 139 20

  4. RealTimeAtmosphere RealTimeAtmosphere Public

    real-time atmosphere rendering in Unity URP

    C# 70 6

  5. CasualBloom CasualBloom Public

    Bloom Effect in Unity Build-in pipeline

    ShaderLab 36 9

  6. Hello-Minecraft-Shaders Hello-Minecraft-Shaders Public

    shaders tutorial for Minecraft, including Volume Cloud, Screen Space Reflection, Bloom

    GLSL 78 6