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Antelcat.AutoGen

🇨🇳 中文

Auto generate anything you may want

unless we can't

Supported

Antelcat.AutoGen.ComponentModel :

  • [AutoStringTo(string, Accessibility)] :

    Auto generate string To extension

    only on assembly and static partial class

    AutoStringTo

  • Mapping :

    • [AutoMap(Accessibility)] :

      Auto generate mappings between types

      Only on partial method

      AutoMapTo

      You can use to generate shallow copy

    • [MapBetween(fromProperty, toProperty)] :

      Specify property mapping between types

      • By : Method being called when mapping this property
    • [MapIgnore] :

      To be ignored when generate mapping code

    • [MapInclude(property)] :

      Explicit include properties when [MapIgnore]

    • [MapExclude(string)] :

      To be excluded when mapping

    • [MapConstructor(params string[])] :

      Specified property to be added in constructor, will auto detect if null

  • [AutoFilePath]:

    Auto generate FilePath which is ref readonly struct

    void Fun([CallerFilePath] string path = "")
    {
        var directory       = (FilePath)path << 1;
        var full            = directory / "Antelcat.AutoGen.Sample" / "Example.cs";
        var changeExtension = full - 2 + ".g.cs";
    }
  • [AutoDeconstructIndexable]:

    Auto generate Deconstruct method for IList<> and custom types

    [assembly: AutoDeconstructIndexable(16/*default size is 16*/, typeof(Foo))]
    
    int[] list = [1,2,3];
    var (a, b, c) = list;
    
    class Foo{
        public object this[int index] => index;
    }
    
    var (a, b, c, d) = new Foo();
  • [AutoExtendFor]:

    Auto generate this extensions for static method in static class

    class StaticClass
    {
        public static void Fun(int i) => Console.WriteLine(i);
    }
    
    [AutoExtendFor(typeof(StaticClass))]
    static partial class Extension;
    
    /// <generated>
    static partial class Extension
    {
        public static void Fun(this int i) => StaticClass.Fun(i); // call original method
    }
  • [AutoKeyAccessor]:

    Auto generate object this[string key] accessor

    [AutoKeyAccessor]
    class Foo
    {
        public bool Property { get; set; }
    }
    
    /// <generated>
    partial class Foo
    {
        public object? this[string key]
        {
            get
            {
                switch (key)
                {
                    case nameof(this.Property): return this.Property;
                }
                return null;
            };
            set
            {
                switch (key)
                {
                    case nameof(this.Property): this.Property = (bool)value; break;
                }
            };
        }
    }
  • [AutoUnmamagedArray]

    Auto generate user defined length of array items, usually for Marshal

    [AutoUnmamagedArray(nameof(T), 4)]
    struct CharArray<T> where T : unmanaged{}
    
    /// <generated>
    struct CharArray<T> where T : unmanaged
    {
        public T item0;
        public T item1; 
        public T item2;
        public T item3;
    
        public IEnumerable<T> Enumerate(){
            yield return item0;
            yield return item1; 
            yield return item2;
            yield return item3;
        }
    }