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Make Prebuilds

Make Prebuilds #150

Workflow file for this run

# Release procedure:
# 1. On the master branch, update the changelog and stage it in git.
# 2. Run `yarn version --[major|minor|patch]`. (This tags the commit.)
# 3. Push both the commit and tags to GitHub (`git push --tags Automattic` and
# `git push Automattic HEAD:master`, where "Automattic" is the remote name
# for git@github.com:Automattic/node-canvas.git).
# 4. Create a draft release manually using the GitHub UI for the new tag.
# 5. Switch to the prebuilds branch.
# 6. Set the `jobs.*.strategy.matrix.node` arrays to the set of Node.js versions
# to build for.
# 7. Set the `jobs.*.strategy.matrix.canvas_tag` arrays to the set of Canvas
# tags to build. (Usually this is a single tag, but can be an array when a
# new version of Node.js is released and older versions of Canvas need to be
# built.)
# 8. Commit this file and push.
# 9. In the Actions tab, navigate to the "Make Prebuilds" workflow and click
# "Run workflow". Select the `prebuilds` branch so that that branch's
# prebuild.yaml file is used.
# 10.Once the builds succeed, promote the draft release to a full release and
# run npm publish.
# Note that the files in the prebuild/ directory will be used from the commit
# that was used to trigger the prebuild workflow. They will not be from the
# commit/tag that you are building. Because of differences in the provided
# versions of git, this is achieved in a different way on Linux than on Mac and
# Win.
#
# Pay particular attention to changes to binding.gyp on master. That file is not
# used! The ones in prebuild/**/ are.
# Tip: If uploads are inexplicably failing, open the release in GitHub, click
# "edit" and delete any assets that are in purgatory (have a /!\ next to them).
name: Make Prebuilds
on: workflow_dispatch
# UPLOAD_TO can be specified to upload the release assets under a different tag
# name (e.g. for testing). If omitted, the assets are published under the same
# release tag as the canvas version being built.
# env:
# UPLOAD_TO: "v0.0.1"
# If/when node-canvas moves to Node.js 10+, the latest node-gyp can be used.
# Node 19 requires a recent node-gyp, but Node <10 requires 6.1. Manually set
# this file depending on what you're building!!
jobs:
#Linux:
# strategy:
# fail-fast: false
# matrix:
# node: [8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19]
# canvas_tag: ["v2.11.1"] # e.g. "v2.6.1"
# name: ${{ matrix.canvas_tag }}, Node.js ${{ matrix.node }}, Linux
# runs-on: ubuntu-latest
# container:
# image: ${{ matrix.node < 18 && 'chearon/canvas-prebuilt:9' || 'zbbjornson/canvas-prebuilt:10' }}
# env:
# CANVAS_VERSION_TO_BUILD: ${{ matrix.canvas_tag }}
# steps:
# - uses: actions/checkout@v2
# with:
# ref: ${{ matrix.canvas_tag }}
# # Use the files in the prebuild/ directory from the commit that was used
# # to trigger the prebuild workflow. The version of git that's installed on
# # this Linux here doesn't support the method used on Mac and Win, so we
# # checkout the prebuild branch and copy the files from the prebuild/
# # directory in the Build step.
# - uses: actions/checkout@v2
# with:
# ref: ${{ env.GITHUB_SHA }}
# path: prebuild-branch
# - uses: actions/setup-node@v1
# with:
# node-version: ${{ matrix.node }}
# - name: Build
# run: |
# set -ex
# mkdir -p prebuild
# cp -rfv ./prebuild-branch/prebuild/* ./prebuild/
# npm install -g node-gyp@6
# npm install --ignore-scripts
# . prebuild/Linux/preinstall.sh
# cp prebuild/Linux/binding.gyp binding.gyp
# node-gyp rebuild -j 2
# . prebuild/Linux/bundle.sh
# - name: Test binary
# continue-on-error: true
# run: |
# set -ex
# cd /root/harfbuzz-* && make uninstall
# cd /root/cairo-* && make uninstall
# cd /root/pango-* && cd _build && ninja uninstall
# cd /root/libpng-* && make uninstall
# cd /root/libjpeg-* && cd b && make uninstall
# cd /root/giflib-* && make uninstall
# cd $GITHUB_WORKSPACE
# ls build/Release
# ldd build/Release/canvas.node
# npx mocha test/*.test.js
# - name: Make bundle
# id: make_bundle
# run: . prebuild/tarball.sh
# - name: Upload
# uses: actions/github-script@v2
# with:
# script: |
# const fs = require("fs");
# const assetName = "${{ steps.make_bundle.outputs.asset_name }}";
# const tagName = process.env.UPLOAD_TO || process.env.CANVAS_VERSION_TO_BUILD;
# const [owner, repo] = process.env.GITHUB_REPOSITORY.split("/");
# const releases = await github.repos.listReleases({owner, repo});
# const release = releases.data.find(r => r.tag_name === tagName);
# if (!release)
# throw new Error(`Tag ${tagName} not found. Did you make the GitHub release?`);
# const oldAsset = release.assets.find(a => a.name === assetName);
# if (oldAsset)
# await github.repos.deleteReleaseAsset({owner, repo, asset_id: oldAsset.id});
# // (This is equivalent to actions/upload-release-asset. We're
# // already in a script, so might as well do it here.)
# const r = await github.repos.uploadReleaseAsset({
# url: release.upload_url,
# headers: {
# "content-type": "application/x-gzip",
# "content-length": `${fs.statSync(assetName).size}`
# },
# name: assetName,
# data: fs.readFileSync(assetName)
# });
#macOS:
# strategy:
# fail-fast: false
# matrix:
# node: [13, 14, 15, 16, 17, 18, 19]
# canvas_tag: ["v2.11.1"] # e.g. "v2.6.1"
# name: ${{ matrix.canvas_tag}}, Node.js ${{ matrix.node }}, macOS
# runs-on: macos-latest
# env:
# CANVAS_VERSION_TO_BUILD: ${{ matrix.canvas_tag }}
# steps:
# - uses: actions/checkout@v2
# with:
# ref: ${{ matrix.canvas_tag }}
# # Fetch all commits/all branches so we can checkout the prebuild
# # branch's files
# fetch-depth: 0
# - uses: actions/setup-node@v1
# with:
# node-version: ${{ matrix.node }}
# - name: Build
# run: |
# set -Eeuxo pipefail
# git checkout ${{ matrix.canvas_tag }}
# git checkout $GITHUB_SHA -- prebuild/
# npm install -g node-gyp
# npm install --ignore-scripts
# . prebuild/macOS/preinstall.sh
# cp prebuild/macOS/binding.gyp binding.gyp
# node-gyp rebuild -j 2
# . prebuild/macOS/bundle.sh
# - name: Test binary
# run: |
# brew uninstall --force --ignore-dependencies cairo pango librsvg giflib harfbuzz
# npm test
# - name: Make bundle
# id: make_bundle
# run: . prebuild/tarball.sh
# - name: Upload
# uses: actions/github-script@v2
# with:
# script: |
# const fs = require("fs");
# const assetName = "${{ steps.make_bundle.outputs.asset_name }}";
# const tagName = process.env.UPLOAD_TO || process.env.CANVAS_VERSION_TO_BUILD;
# const [owner, repo] = process.env.GITHUB_REPOSITORY.split("/");
# const releases = await github.repos.listReleases({owner, repo});
# const release = releases.data.find(r => r.tag_name === tagName);
# if (!release)
# throw new Error(`Tag ${tagName} not found. Did you make the GitHub release?`);
# const oldAsset = release.assets.find(a => a.name === assetName);
# if (oldAsset)
# await github.repos.deleteReleaseAsset({owner, repo, asset_id: oldAsset.id});
# // (This is equivalent to actions/upload-release-asset. We're
# // already in a script, so might as well do it here.)
# const r = await github.repos.uploadReleaseAsset({
# url: release.upload_url,
# headers: {
# "content-type": "application/x-gzip",
# "content-length": `${fs.statSync(assetName).size}`
# },
# name: assetName,
# data: fs.readFileSync(assetName)
# });
Win:
strategy:
fail-fast: false
matrix:
node: [12]
canvas_tag: ["v2.11.1"] # e.g. "v2.6.1"
name: ${{ matrix.canvas_tag}}, Node.js ${{ matrix.node }}, Windows
runs-on: windows-2019
env:
CANVAS_VERSION_TO_BUILD: ${{ matrix.canvas_tag }}
steps:
# GitHub runners now have msys2 installed, but msys is not on the path and
# is apparently slow to start.
# https://github.com/msys2/setup-msys2#setup-msys2
# https://github.com/actions/virtual-environments/pull/632
- uses: msys2/setup-msys2@v2
with:
update: true
path-type: inherit
- uses: actions/setup-node@v1
with:
node-version: ${{ matrix.node }}
- uses: actions/checkout@v2
with:
ref: ${{ matrix.canvas_tag }}
# Fetch all commits/all branches so we can checkout the prebuild
# branch's files
fetch-depth: 0
- name: Preinstall
run: |
git checkout ${{ matrix.canvas_tag }}
git checkout $env:GITHUB_SHA -- prebuild/
npm install -g node-gyp
npm install --ignore-scripts
msys2 -c ". prebuild/Windows/preinstall.sh"
msys2 -c "cp prebuild/Windows/binding.gyp binding.gyp"
- name: Build
run: |
npm install --build-from-source
- name: Install Depends
run: |
Invoke-WebRequest "http://www.dependencywalker.com/depends22_x64.zip" -OutFile depends22_x64.zip
7z e depends22_x64.zip
- name: Bundle pt 2
shell: msys2 {0}
run: |
./depends.exe -c -oc depends.csv build\\Release\\canvas.node || true
[ -f depends.csv ] || { echo "error invoking depends.exe"; exit 1; }
copies=$(comm -12 \
<(cat depends.csv | cut -d ',' -f2 | sed 's/"//g' | tr '[:upper:]' '[:lower:]' | sort) \
<(find /mingw64/bin -name '*.dll' -printf "%f\n" | tr '[:upper:]' '[:lower:]' | sort) \
)
for dll in $copies; do
cp /mingw64/bin/$dll build/Release
done;
- name: Test binary
# By not running in msys2, this doesn't have access to the msys2 libs
run: npm test
- name: Make asset
id: make_bundle
# I can't figure out why this isn't an env var already. It shows up with `env`.
run: msys2 -c "UPLOAD_TO=${{ env.UPLOAD_TO }} CANVAS_VERSION_TO_BUILD=${{ env.CANVAS_VERSION_TO_BUILD}} . prebuild/tarball.sh"
- name: Upload
uses: actions/github-script@v2
with:
script: |
const fs = require("fs");
const assetName = "${{ steps.make_bundle.outputs.asset_name }}";
const tagName = process.env.UPLOAD_TO || process.env.CANVAS_VERSION_TO_BUILD;
const [owner, repo] = process.env.GITHUB_REPOSITORY.split("/");
const releases = await github.repos.listReleases({owner, repo});
const release = releases.data.find(r => r.tag_name === tagName);
if (!release)
throw new Error(`Tag ${tagName} not found. Did you make the GitHub release?`);
const oldAsset = release.assets.find(a => a.name === assetName);
if (oldAsset)
await github.repos.deleteReleaseAsset({owner, repo, asset_id: oldAsset.id});
// (This is equivalent to actions/upload-release-asset. We're
// already in a script, so might as well do it here.)
const r = await github.repos.uploadReleaseAsset({
url: release.upload_url,
headers: {
"content-type": "application/x-gzip",
"content-length": `${fs.statSync(assetName).size}`
},
name: assetName,
data: fs.readFileSync(assetName)
});