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TypedTree-Generator-Unity

Unity package tool for generating treescheme files for use in the TypedTree-editor

Description

To avoid having to handwrite treescheme files you can generate them based on the c# class structure of your tree (for example a behaviour tree structure).

The scheme files produced can be used to edit tree's in a visual way using the website.

Installation

  1. Add a reference to this repository to your package dependencies (Packages/manifest.json)

    "dependencies": {
        "com.typedtree.generator": "https://github.com/BastianBlokland/typedtree-generator-unity.git#v1.2.1",
        ...
    }
    
  2. Add the NuGet dependency to your project.

    If your project uses a NuGet package manager you can simply add a dependency to TypedTree.Generator.Core.

    If you are not using a NuGet package manager you can simply copy the dll's from the .lib directory to your project.

Usage

  1. Create a Generator scriptable-object. (Right mouse the project window -> Create/TypedTree/Generator)
  2. In the Root Alias Type field of the generator configure what type (interface, class, or struct) to use as the base of your tree.
  3. In the Field Source field of the generator configure where the generator should look for fields on nodes.
  4. In the Output Path field of the generator configure where to output the scheme json. (Relative to the Assets directory)

Example

An example of how to integrate this package with unity project can be found in the .example directory.

Help

More information about the generator library: typedtree-generator-dotnet

More information about the editor: typedtree-editor