Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This adds the ability for cesium-native asserts to execute in configurations where they are usually turned off.
A good example is with cesium-unreal. Unreal Engine lets their plugins run in Debug or Release, but the engine is built in Release (with NDEBUG present). Assertions get compiled out either way. In this situation, we can use the new
CESIUM_FORCE_ASSERTIONS
define with our debug build, to see debug assertions like we expect. This addresses cesium-unreal #1366.To use, the native app needs to build cesium-native with the
CESIUM_FORCE_ASSERTIONS
preprocessor present. If defining this for a configuration that would normally have assertions anyway, it is ignored.A side benefit is that we can now force assertions in Release builds. This could be useful in some situations, like when trying to diagnose bugs that happen in Release only.