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LuaJIT-Async

This is currently a work-in-progress.

lj-async is a library for creating LuaJIT callbacks capable of being called asynchronously. It does this by creating the callback in a different Lua state.

Callback Usage

The core component of lj-async is the callback class, exposed as lj-async.callback. It handles all the work of creating a Lua state for the callback and setting things up.

To use it, first require it by doing local CallbackFactory = require "lj-async.callback". This will return a type factory function, which will create ctypes from your function pointer types.

To create a callback ctype, call the function with the string ctype: local MyCallback_t = CallbackFactory("void(*)(int)"). Note: You MUST pass a string here; ctypes cannot be transferred between states.

Now that you've created the ctype, you can now create a callback.

local MyCallback = MyCallback_t(function(n) print(n) end)
local MyCallback_funcptr = MyCallback:funcptr() -- Get the actual callback
MyCallback_funcptr(123) -- Prints 123
MyCallback:free() -- Destroy the callback and the Lua state.

The passed function must be compatible with string.dump (ie. it can't have upvalues). Thus, this will not work:

local ffi = require "ffi"

...

local MyCallback = MyCallback_t(function(userdata)
	userdata = ffi.cast("int[1]", userdata) -- BAD! ffi is an upvalue and not preserved by string.dump!
	...
end)

You will have to re-require needed libraries in the function.

local ffi = require "ffi"

...

local MyCallback = MyCallback_t(function(userdata)
	local ffi = require "ffi" -- Import FFI in the new state
	userdata = ffi.cast("int[1]", userdata) -- This will now work
	...
end)

Some other notes:

  • You can pass in LuaJIT source/bytecode instead of a function. If you will be creating many callbacks from the same function, you can use string.dump on the function and pass the results to the callback constructor.
  • The callback object must be kept alive as long as the callback may be called.

Threads

lj-async also provides threads, built on top of the callback objects. The module is lj-async.thread.

The API is:

  • Thread.new(func, ud) or Thread(func, ud): Creates and starts a new thread. func is an async-callback compatible function or source/bytecode that takes a userdata pointer and returns 0. ud is the userdata to pass to the function.
  • thread:join([timeout]): Joins with a thread. timeout is the time, in seconds, to block. 0 means don't block, while nil means block forever. Returns true if the thread terminated, or false if the timeout was exceeded.
  • thread:destroy(): Destroys the thread and callback. Don't call this until after you join!

Synchronization

Not yet implemented.

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Half-implemented abandoned library for asynchronous processing in LuaJIT

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