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Config

The site is configured using environment variables. Set the following in your .env file, or the actual environment of your server process:

  • WATCH_CHANNEL_ID=XXXX sets the youtube channel to check for livestream status. Copy only the part after /channel/ in the URL (i.e. the UC... part)
  • USE_DUMMY_DATA=true returns fake stream status instead of scraping YT. See getServerSideProps in pages/index.js.
  • PUBLIC_HOST=XXXX sets the external hostname of the site (e.g. "https://imissfauna.com"). This is used to make absolute URLs for the embed. Do not leave a trailing slash.
  • WATCH_TWITTER_ID=XXXX Twitter user ID of an account that will post YouTube links. Not the @ handle, but the unique numeric ID.
  • YOUTUBE_API_KEY=XXXX for refreshing members/premiere info. Can be created for free at https://console.cloud.google.com/apis/api/youtube.googleapis.com/credentials (Google account required)
  • TWITTER_BEARER_TOKEN=XXXX for loading tweets, which we use to discover members/premiere streams. Can be issued from https://developer.twitter.com/ , which is free but requires your account to be approved as a Twitter dev.
  • WATCH_CHANNEL_HANDLE=@xxxx sets the channel link at the bottom of the page. If unset, uses the old /channel/... URL format.

One of the following variable sets are needed to configure the database:

If using SQLite:

  • DATABASE_TYPE=sqlite
  • SQLITE_DB_PATH=./data.db

If using Postgres:

  • DATABASE_TYPE=postgres
  • PGUSER=xxx
  • PGPASSWORD=xxx
  • PGPORT=xxx
  • PGHOST=xxx
  • PGDATABASE=imfdev

(Any PG environment variables supported by libpq can also be set. See https://www.postgresql.org/docs/9.3/libpq-envars.html)

You will probably want a connection pooler like pgbouncer if you're deploying on a serverless platform like vercel.

Initializing the database

Run either init_postgres.sql or init_sqlite3.sql on your database to create the necessary tables.

How to add images

  1. Put a .png or .jpg file in public/imagesets/[name]

How to add languages

  1. Open next.config.js and add your language's locale code to the locales array (e.g. locales: ["en"], -> locales: ["en", "fr"],). Locale codes can be either just the language (en) or include a region (en-US).
  2. Open lang/strings.js and copy/paste the entire English strings block. Replace the locale code in AllStrings["en"] with the code you added in step 1.
  3. Translate all the newly copypasted strings.
  4. Make a pull request.

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