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UE4_Minimap

Welcome to the UE4_Minimap wiki!

This is a sample project showing the MiniMap Widget for Unreal Engine 4. The widget uses only Textures and no SceneCapture2D, it's build completely in Blueprint.

Currently, the widget futures:

  • Map based on textures (Material).
  • Dynamically adding POIs (Point of Interest) and removing them when out of range.
  • Tracking POIs as they move.
  • Zooming in and out.

Features to come:

  • Different markers per tag, so that different POIs can be shown with different colors or signs.
  • Translate point on map to world location.
  • Full size map.
  • Pointer that points into direction of POIs which are outside of Minimap scope.
  • Tutorial on how to use the widget.

Let me know if you would like to see more features.

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Minimap in Unreal Engine 4 based on images and textures instead of SceneCapture2D

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