I'm a Unity Developer and a Graphics Programmer (DX12, C++).
I currently work on Toon RP: a Unity Scriptable Render Pipeline (SRP) designed around stylized graphics.
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Report abuse🌔 Toon shader for Unity's Universal Render Pipeline.
A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
A collection of URP shaders and render features.