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2D polygonal curve velocity-dependent circle smoothing

Simple example:

from obj_mov import Track, PolyCurvePoint, Point2, LineSegment, ArcSegment
points = []
points.append(PolyCurvePoint(Point2(1.0, 1.0), 0.2))
points.append(PolyCurvePoint(Point2(5.0, 1.0), 4.0))
points.append(PolyCurvePoint(Point2(10.0, 1.0), 1.0))
points.append(PolyCurvePoint(Point2(12.0, 9.0), 2.0))
points.append(PolyCurvePoint(Point2(1.0, 5.0), 3.0))
points.append(PolyCurvePoint(Point2(2.0, 15.0), 0.0))
points.append(PolyCurvePoint(Point2(8.0, 15.0), 0.0))

# Data preparation
if len(points) > 0:
    points[0].velocity = abs(points[0].velocity)
    points[-1].velocity = abs(points[-1].velocity)
    for i in range(1, len(points) - 1):
        if points[i].velocity == 0.0:
            points[i].velocity = 1.0
        else:
            points[i].velocity = abs(points[i].velocity)

track = Track(points)

example.py(PyQt5 required) result:

alt text

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2D polygonal curve velocity-dependent circle smoothing

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