Skip to content

GameDevHQ/DungeonProwler

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

62 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Dungeon prowler

Roguelike game with procedural content generation, which is based on ideas and concepts from "Procedural Content Generation for C++ Game Development" by Dale Green.

Requirements

  • C++14
  • SFML 2.4.1
  • CMake 3.7.1

Features

  • Giving objects random sprites
  • Spawning enemies and items at a random location
  • Spawning a range of game items (and dropping them from enemies)
  • Choosing a player class, its characteristics and sprites
  • Generating random traits for a player
  • Altering existing sound effects
  • Generating game behavior (AI)
  • Generating a dungeon (mazes and rooms)

Screenshots

Thanks

  • Eric Skiff for awesome music tracks [by CC Attribution License]
  • Freesound for the following sounds (located in resources/ambient folder):
    • "owl.wav" by AndrewJonesFoto [by CC Attribution License]
    • "Water Drip Loop [mono]" by D W [by CC Attribution License]
    • "Ambience, Night Wildlife, A.wav" by InspectorJ [by CC Attribution License]

About

Roguelike game with procedural content generation

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published