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Releases: Ijee/Amazeing

v1.1.0

31 May 12:20
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1.1.0 (2024-05-31)

Features

  • simulation: algorithm checkbox options now work properly with consistent styling (49db944)
  • add a way to get the goal location for path finding algorithms (f719095)
  • add breakpointService (bc34e73)
  • add contains function to priority queue class (6d4dcc2)
  • algorithm: add first pledge algorithm version (977f713)
  • algorithm: add first tremaux algorithm version (bf187a1)
  • simulationi: add first wall-follower algorithm version (1860a7f)
  • add first working a-star algorithm version (9a23e71)
  • algorithm: add first working best-first-search version (a978a61)
  • algorithm: add first working dead-end-filling algorithm version (3fe54de)
  • algorithm: add first working depth-first-search version (459d562)
  • algorithm: add first working dijkstra algorithm version (1bd60cc)
  • algorithm: add first working maze-routing algorithm version (0689a11)
  • algorithm: add first working version of the breadth-first-search (590e2c6)
  • simulation: add font-size clamping for better visibility with larger grid weights/text (0b9652b)
  • add hashset iterator (c6dc290)
  • pathfinding: add heuristic functions and a way to calculate the distance (9644796)
  • add main menu animation for touch users (973560d)
  • add update() function to PriorityQueue class (60350fc)
  • simulation: allow custom text on nodes for additional information (4f5a0b6)
  • change default pathfinding algorithm to a-star (d4fd09f)
  • algorithm: change how heuristics are being used (ea48060)
  • change website background (3bd03ce)
  • simulation: disable heuristic options during algorithm run (7c945f9)
  • simulation: disable pathfinding heuristic settings when using a maze solving algorithm (0dd1987)
  • include url for the export share functionality (e175527)
  • algorithm: remove trace, recursive pathfinding algorithms from app (4b6d469)
  • show version number based on commit tag for builds (86ea4b4)
  • algorithm: simplify setInitialData() calls from simulation service (16ed1d1)
  • use breakpointService throughout all components (5e57b47)

Bug Fixes

  • algorithm: add missing import / export functionality for maze-routing, pledge and tremaux (bd4d0dd)
  • add outline to dark mode algo-buttons for consistency (86de17b)
  • simulation: added padding at the correct place (da8e2de)
  • simulation: adding weights is now also a gridSavePoint (51b864a)
  • adjust app paddings (35efcc4)
  • modal: adjusted legend modal style to look like the others (be83d9e)
  • adjustment for 1024px width layout shifting (d44f9ca)
  • simulation: algorithm button sizes now more consistent on smaller screens (50a4363)
  • aligned paddings for ui panels to make it more consistent (578b41d)
  • binary tree algorithm options didn't match (7f61985)
  • buttons not taking up full width on mobile (7142e26)
  • change changelog link in settings dropdown (2ad63f8)
  • simulation: change grid appeareance (9f20d8f)
  • changed inconsistencies between export and import modal (836616f)
  • algorithm: dead-end-filling import / export and some fixes (1a05f8a)
  • simulation: don't show learn more button on touch devices for better visual clarity (89e4128)
  • simulation: don't show stats on mobile screens for visual clarity (4e70722)
  • simulation: fix setting start/goal (80a462b)
  • simulation: fix stat reset (0cc84a4)
  • simulation: history adjustments (06c5cb3)
  • simulation: history case algorithm completion (c4817e6)
  • algorithm: make algorithm node color meaning more consistent throughout all of them (1a786de)
  • make algorithm settings panel more readable on tablets and mobile (f3afbad)
  • make export only available if textarea is not empty (4db9a38)
  • simulation: make grid control buttons less pronounced (ce91ef2)
  • make import only available if textarea is not empty (e23d70c)
  • make mobile view for the stats section less obnoxious (38b14e1)
  • simulation: make node weight text more readable on small screens (5feceb2)
  • modal: make warning modal readable on mobile (171f62a)
  • simulation: more consistent button sizes on smaller screen sizes (fcecc0e)
  • more dark mode fixes due to bulma css 1.0 (39cfc23)
  • simulation: node weights should at least be 1 (6d8e4b8)
  • algorithm: prims goal location handling (3fa073d)
  • simulation: remove algo button box-shadow (cc7dada)
  • simulation: reset statrecords as well when clicking on reset (c0ae673)
  • **...
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v1.0.0

11 Apr 17:24
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1.0.0 (2024-04-11)

Features

  • add additional button color transition when changing algorithm mode (7ea117e)
  • add dark mode (6fd379f)
  • add initial pwa functionality (a771eba)
  • add new logo and branding throughout the app (763048a)
  • add new way to work with stats and how they get handled. (c0c2aa4)
  • add share button for pwa / mobile users (08534a5)
  • add support for select algorithm options and it works somehow (561ca6a)
  • add user tour (7798d10)
  • add way to use browser settings for dark mode, reduced motion and use it for the app itself (ef423fe)
  • pwa: added a non-intrusive way to install the app as a pwa (fcf6be7)
  • algorithm: added bare wall-follower version (1500152)
  • added building streak to aldous-broder as a stat (0f99014)
  • algorithm: added the first working version of the wilson algorithm for creating mazes (afed563)
  • allow only specific weights on nodes to be shown (6963c1a)
  • change general font to poppins (a7c3732)
  • change mobile/touch look + attempt at dark mode but blocked due to missing css vars (waiting for bulma) (6b15220)
  • change text selection colour based on algorithm mode (8832397)
  • change title bar colour when switching between algorithm mode (0fee28e)
  • changes to touch layout for simulation page (5d7a7d1)
  • disable play buttons when algorithm is done (cfb0268)
  • enabled a way to disable adding weights based on selected algorithm (aaf50ba)
  • algorithm: first kind of working version hunt and kill (f5836a0)
  • algorithm: first working binary tree version (7fbf28e)
  • algorithm: first working ellers version (fd39bb1)
  • algorithm: first working growing tree implementation (0502a52)
  • algorithm: first working kruskals implementation (cfa63ff)
  • algorithm: first working recursive backtracking version (af07438)
  • algorithm: first working recursive division implementation (f6ab33f)
  • algorithm: first working sidewinder implementation (6b6a387)
  • simulation: make back and forth steps during the simulation process display from the history (a5e6ffa)
  • make it possible to import algorithm sessions that have algorithm options set (f468d88)
  • make maze interface abstract first revision (4b2d357)
  • modals use @defer to load after initial render (dc1d909)
  • preparation for pathfinding algorithms and change in categories (a295cbe)
  • remove stats animation once simulation speed is or above 300 (dbddb97)
  • show package version in the app (e96bbb0)
  • stop algorithm at 10k iterations when clicking complete algorithm (c1c8d19)
  • service: unified maze and algorithm service (43385cf)

Bug Fixes

  • a little bit of everything. seriously. (59ad60d)
  • ability not to show status color on the legend modal - see 'status-none' for statRecords (3fefa03)
  • accept .txt file extension by default (5e47d98)
  • accidental layout changes due to brain fog (9f87b6f)
  • algorithm: actually fixed growing tree algorithm (43bb01d)
  • add angular cache to gitignore (f8e1a92)
  • add angular cache to gitignore (fd4992b)
  • add directive to fix settings dropdown not closing on click outside of it (f13569e)
  • add file type to allow native file export (0456d29)
  • aldous-broder algorithm stat fixes + break condition to stop the algorithm correctly. (fa879c4)
  • allow synthetic default imports to allow npm version to show on the app settings drawer (2511e31)
  • also reset node weights when switching algorithms due to it being potentially disabled (19a2590)
  • another small chunk of layout changes (4db06af)
  • attempt to make the background gradient work on mobile (7088224)
  • background gradient repeating on mobile (95d0a43)
  • algorithm: binary tree works as intended now for real maybe (ac4062f)
  • bottom of the logo is now not cut off on some resolutions (2e07e81)
  • change how fontawesome icons are used to reduce bundle size significantly (32c547e)
  • simulation: change how simulation speed is set to the intended functionality (adb07a0)
  • grid-settings: change learn more button margin to better separate the settings (4aae68e)
  • change return type of getters (9c2d9ce)
  • aldous broder: change stat descriptions to make more sense (20d3288)
  • settings: change when the algorithm mode warning is shown (4240c42)
  • changed fontawesome import for missing icon (0260702)
  • ci: changed playwright tests action + added artifact upload (c0cf0ce)
  • bug: clarified behaviour when switching the algorithMode based on user settings (c4ce876)
  • copy and paste now also using new-ish clipboard api ([6f16a97](6f16a972f13a8e75d20...
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