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Hello, I'm trying a way to handle complex logic in time sequence
An example shows that the player enters the aiming mode after holding down the right mouse button for one second.
use 'yield return true;' to transition to another state and false to restart transition.
However, it not a coroutine in unity thus 'yield return new WaitForSeconds()' may not work.
This requires manual implementation of the method in the coroutine. XD
(I didn't find a method like OnExit in Transition to stop coroutine properly or ignored by me)