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Support for additional gamepad buttons and axis (bevyengine#5853)
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# Objective

Extend the scope of Gamepad to accommodate devices that have more inputs than a typical controller.

## Solution

Add additional enum variants to both _GamepadButtonType_ and _GamepadAxisType_ that supports up to 255 more non-standard buttons/axis respectively. 

## Personal motivation

I have been writing an alternative to the GILRS crate, and with this simple change to the source code, It will be a trivial thing to direct new devices through the bevy systems, even when they do not always behave exactly like your typical controller.
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fishykins authored and ItsDoot committed Feb 1, 2023
1 parent acff1a0 commit 5f35dea
Showing 1 changed file with 6 additions and 0 deletions.
6 changes: 6 additions & 0 deletions crates/bevy_input/src/gamepad.rs
Expand Up @@ -276,6 +276,9 @@ pub enum GamepadButtonType {
DPadLeft,
/// The right button of the D-Pad.
DPadRight,

/// Miscellaneous buttons, considered non-standard (i.e. Extra buttons on a flight stick that do not have a gamepad equivalent).
Other(u8),
}

/// A button of a [`Gamepad`].
Expand Down Expand Up @@ -341,6 +344,9 @@ pub enum GamepadAxisType {
RightStickY,
/// The value of the right `Z` button.
RightZ,

/// Non-standard support for other axis types (i.e. HOTAS sliders, potentiometers, etc).
Other(u8),
}

/// An axis of a [`Gamepad`].
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