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Add "end of main pass post processing" render graph node (bevyengine#…
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…6468)

# Objective

Bevy UI (and third party plugins) currently have no good way to position themselves after all post processing effects. They currently use the tonemapping node, but this is not adequate if there is anything after tonemapping (such as FXAA).

## Solution

Add a logical `END_MAIN_PASS_POST_PROCESSING` RenderGraph node that main pass post processing effects position themselves before, and things like UIs can position themselves after.
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cart authored and ItsDoot committed Feb 1, 2023
1 parent c4bd87c commit 8152d62
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Showing 4 changed files with 40 additions and 6 deletions.
15 changes: 13 additions & 2 deletions crates/bevy_core_pipeline/src/core_2d/mod.rs
Expand Up @@ -10,6 +10,7 @@ pub mod graph {
pub const MAIN_PASS: &str = "main_pass";
pub const TONEMAPPING: &str = "tonemapping";
pub const UPSCALING: &str = "upscaling";
pub const END_MAIN_PASS_POST_PROCESSING: &str = "end_main_pass_post_processing";
}
}

Expand All @@ -21,7 +22,7 @@ use bevy_ecs::prelude::*;
use bevy_render::{
camera::Camera,
extract_component::ExtractComponentPlugin,
render_graph::{RenderGraph, SlotInfo, SlotType},
render_graph::{EmptyNode, RenderGraph, SlotInfo, SlotType},
render_phase::{
batch_phase_system, sort_phase_system, BatchedPhaseItem, CachedRenderPipelinePhaseItem,
DrawFunctionId, DrawFunctions, EntityPhaseItem, PhaseItem, RenderPhase,
Expand Down Expand Up @@ -63,6 +64,7 @@ impl Plugin for Core2dPlugin {
let mut draw_2d_graph = RenderGraph::default();
draw_2d_graph.add_node(graph::node::MAIN_PASS, pass_node_2d);
draw_2d_graph.add_node(graph::node::TONEMAPPING, tonemapping);
draw_2d_graph.add_node(graph::node::END_MAIN_PASS_POST_PROCESSING, EmptyNode);
draw_2d_graph.add_node(graph::node::UPSCALING, upscaling);
let input_node_id = draw_2d_graph.set_input(vec![SlotInfo::new(
graph::input::VIEW_ENTITY,
Expand Down Expand Up @@ -96,7 +98,16 @@ impl Plugin for Core2dPlugin {
.add_node_edge(graph::node::MAIN_PASS, graph::node::TONEMAPPING)
.unwrap();
draw_2d_graph
.add_node_edge(graph::node::TONEMAPPING, graph::node::UPSCALING)
.add_node_edge(
graph::node::TONEMAPPING,
graph::node::END_MAIN_PASS_POST_PROCESSING,
)
.unwrap();
draw_2d_graph
.add_node_edge(
graph::node::END_MAIN_PASS_POST_PROCESSING,
graph::node::UPSCALING,
)
.unwrap();
graph.add_sub_graph(graph::NAME, draw_2d_graph);
}
Expand Down
15 changes: 13 additions & 2 deletions crates/bevy_core_pipeline/src/core_3d/mod.rs
Expand Up @@ -10,6 +10,7 @@ pub mod graph {
pub const MAIN_PASS: &str = "main_pass";
pub const TONEMAPPING: &str = "tonemapping";
pub const UPSCALING: &str = "upscaling";
pub const END_MAIN_PASS_POST_PROCESSING: &str = "end_main_pass_post_processing";
}
}

Expand All @@ -24,7 +25,7 @@ use bevy_render::{
camera::{Camera, ExtractedCamera},
extract_component::ExtractComponentPlugin,
prelude::Msaa,
render_graph::{RenderGraph, SlotInfo, SlotType},
render_graph::{EmptyNode, RenderGraph, SlotInfo, SlotType},
render_phase::{
sort_phase_system, CachedRenderPipelinePhaseItem, DrawFunctionId, DrawFunctions,
EntityPhaseItem, PhaseItem, RenderPhase,
Expand Down Expand Up @@ -73,6 +74,7 @@ impl Plugin for Core3dPlugin {
let mut draw_3d_graph = RenderGraph::default();
draw_3d_graph.add_node(graph::node::MAIN_PASS, pass_node_3d);
draw_3d_graph.add_node(graph::node::TONEMAPPING, tonemapping);
draw_3d_graph.add_node(graph::node::END_MAIN_PASS_POST_PROCESSING, EmptyNode);
draw_3d_graph.add_node(graph::node::UPSCALING, upscaling);
let input_node_id = draw_3d_graph.set_input(vec![SlotInfo::new(
graph::input::VIEW_ENTITY,
Expand Down Expand Up @@ -106,7 +108,16 @@ impl Plugin for Core3dPlugin {
.add_node_edge(graph::node::MAIN_PASS, graph::node::TONEMAPPING)
.unwrap();
draw_3d_graph
.add_node_edge(graph::node::TONEMAPPING, graph::node::UPSCALING)
.add_node_edge(
graph::node::TONEMAPPING,
graph::node::END_MAIN_PASS_POST_PROCESSING,
)
.unwrap();
draw_3d_graph
.add_node_edge(
graph::node::END_MAIN_PASS_POST_PROCESSING,
graph::node::UPSCALING,
)
.unwrap();
graph.add_sub_graph(graph::NAME, draw_3d_graph);
}
Expand Down
12 changes: 12 additions & 0 deletions crates/bevy_core_pipeline/src/fxaa/mod.rs
Expand Up @@ -118,6 +118,12 @@ impl Plugin for FxaaPlugin {
graph
.add_node_edge(core_3d::graph::node::TONEMAPPING, FXAA_NODE_3D)
.unwrap();
graph
.add_node_edge(
FXAA_NODE_3D,
core_3d::graph::node::END_MAIN_PASS_POST_PROCESSING,
)
.unwrap();
}
{
let fxaa_node = FxaaNode::new(&mut render_app.world);
Expand All @@ -138,6 +144,12 @@ impl Plugin for FxaaPlugin {
graph
.add_node_edge(core_2d::graph::node::TONEMAPPING, FXAA_NODE_2D)
.unwrap();
graph
.add_node_edge(
FXAA_NODE_2D,
core_2d::graph::node::END_MAIN_PASS_POST_PROCESSING,
)
.unwrap();
}
}
}
Expand Down
4 changes: 2 additions & 2 deletions crates/bevy_ui/src/render/mod.rs
Expand Up @@ -117,7 +117,7 @@ pub fn build_ui_render(app: &mut App) {
.unwrap();
graph_2d
.add_node_edge(
bevy_core_pipeline::core_2d::graph::node::TONEMAPPING,
bevy_core_pipeline::core_2d::graph::node::END_MAIN_PASS_POST_PROCESSING,
draw_ui_graph::node::UI_PASS,
)
.unwrap();
Expand All @@ -143,7 +143,7 @@ pub fn build_ui_render(app: &mut App) {
.unwrap();
graph_3d
.add_node_edge(
bevy_core_pipeline::core_3d::graph::node::TONEMAPPING,
bevy_core_pipeline::core_3d::graph::node::END_MAIN_PASS_POST_PROCESSING,
draw_ui_graph::node::UI_PASS,
)
.unwrap();
Expand Down

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