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Go and C++ experimentation with GRPC and Protocol Buffers

This project uses version 3 protocol buffers under GRPC to effect all communication between two servers and one client. The three pieces make a mock stock market display using a couple of hours of ticker data from one day in 2013.

mock stock market display

The screen above is split with tmux. The bottom pane shows the first server. It takes a single source of data in high quantity, i.e. a trade per millisecond, and offers it up to any number of clients as a GRPC stream. Because the stream is heavy, it's called "firehose." In the protocol file below, see the RPC service method ConnectFirehose.

syntax = "proto3";

package marketfeed;

message Trade {
  string ticker = 1;
  int64 timestamp = 2;
  double price = 3;
  int64 transaction = 4;
  double open = 5;
  sint32 direction = 6; // -1, 0, 1
}

message VoidMessage {}

message FilterRequest {
  int64 delay = 1;
  repeated string tickers = 2;
}


service TickerSource {
  rpc ConnectFirehose (VoidMessage) returns (stream Trade){}
  
}

service ApplicationTickerSource {
  rpc FilteredStream (FilterRequest) returns (stream Trade){}
}

While the firehose supports multiple clients, only one really connects. The middle piece is a GO program that reads the firehose via GRPC stream in a GO routine, updating a map of ticker information. It also is a server for clients that want throttled and coalesced trades, filtered by only those tickers given in request. That service is also via GRPC streams. That service is shown above as ApplicationTickerSource.

Finally, a sample application requests a slowly updating and filtered stream from the GO process via GRPC. In this case, it's a C++ application using ncurses.

Learned

  1. In C++, compile the generated .cc files and throw them away; just keep headers.
  2. To terminate a long incoming stream from a client, use TryCancel().
  3. Even if an RPC service takes something simple like a number, or even nothing at all, you need a proto message for it. Notice that ConnectFirehose requires an empty VoidMessage.
  4. The generated GO code is more lucid than the C++.
  5. For emacs, (add-to-list 'auto-mode-alist '("\\.proto" . c-mode)). Of course, one shouldn't edit proto files that often.
  6. There would be utility in modifying the language-specific plugins in the proto compiler to generate skeleton client and server implementations.

Still Baffled

  1. Should I be using version 2 or 3? I chose 3.
  2. The GO implementation of GRPC seems to be disconnected from the other supported languages and the generate code indicates that it's using Version 2 protocol buffers, even with 3 specified. It works nonetheless.