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Compute Shader #7533
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Compute Shader #7533
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… and matrix transpose
MonoGame 3.8 Release
Update master
Fix Missing Android Package
…ines for EffectProcessor.
…arameter updating when uniform buffers are not available.
…orm buffer objects.
I finally updated the compute fork to the new MonoGame version (3.8.1). A few more changes:
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Does this support Windows, Linux, Mac and Android + IOS? |
read up in the thread |
i not saw IOS, so does it not? |
There's this link from my first post: NuGet Packages, Platform Support and Build Requirements |
@damian-666 I don't really want to do that. Once I start taking peoples money, I'll feel obligated to deliver something in return. While I have no plans to stop supporting the compute fork, it's just a spare time project for me, not business. |
I published new MGCB Nugets. This fixes an issue where content wasn't built, when building from within the MGCB editor. |
Solved some merge conflicts and updated to new MG version with .NET 8 support. New NuGet version is 3.8.3. |
…y also for geometry shaders
…r also in release builds
This PR adds compute shader support for DirectX and OpenGL.
It's based on #7352 which already adds tessellation and geometry shaders.
The following use cases are covered (with sample projects):
Compute Shader Guide for MonoGame
NuGet Packages, Platform Support and Build Requirements
Shader Migration Guide for OpenGL.
Shader Model Support for OpenGL.