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Swarm-Mode

Corruption Cards

Common Ridden

  • Acid Commons: A Mutation has turned the infected blood into acid, they leave behind pools of caustic acid on death
  • Fire Commons: Keep your distance or burn alive from these burning infected.
  • Exploding Commons: These infected have developed an unstable cyst in their skull cavity. Head trauma will cause them to explode violently.
  • Clown Show: Clown infected will alert other commons.
  • Crowd Control: SWAT armor was meant to protect against bullets. These Ridden are going to be harder to take down.
  • Mud Crawlers: Mudmen will obscure the survivors vision when hit.
  • CEDA Operatives: CEDA infected have more health. Aim for the head.
  • Construction Site: Construction commons have more health. Aim for the head.
  • Jimmy Gibbs and Cousins: Jimmy Gibbs has significantly more health, and will attract other common infected.
  • Fallen Cleaners: Fallen cleaners have significantly more health, and have a chance to drop an item.
  • Shambling Commons: This is what remains of the living. Aim for the head to put them down quickly.
  • Running Commons: This is what remains of the living. Aim for the head to put them down quickly.
  • Blitzing Commons: This is what remains of the living. Aim for the head to put them down quickly.

Special Ridden

  • Tallboys: These towering mutations can surge into powerful slam attacks. Aim for the head or use fire to take them out.
  • Crushers: Getting crushed is the worst way to die. Attack the Crusher to free your teammates.
  • Bruisers: Bruisers can take a lot of punishment. Keep moving and don't let them get close.
  • Hockers: Melee teammates to free them from Hocker pins.
  • Stinger: Stingers spit toxic projectiles from long distances or high vantage points.
  • Stalkers: A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates.
  • Retches: Acidic vomit leaves dangerous bile pools.
  • Exploders: Stay away from these two-legged death bombs!
  • Reeker: Reeker guts can call the horde if they explode on you.
  • Tattlers: The mindless babbling of Snitches can be heard constantly here. Work together to avoid notice.
  • Breaker: Breakers will call the Swarm which will surround the area and damage survivors. Also able to launch himself towards survivors.
  • Ogre: Ogres will throw rocks at the survivors. Also has a lot of health.

Hordes

  • Hunted: There are rampaging hordes in this area. It's only a matter of time before they find us. (Horde Spawns every 3 minutes)
  • Onslaught: The horde is right on our heels, move fast or be overrun.
  • Tallboy Hordes: Huge hordes of Tallboys will attack on a timer.
  • Crusher Hordes: Huge hordes of Crushers will attack on a timer.
  • Bruiser Hordes: Huge hordes of Bruisers will attack on a timer.
  • Hocker Hordes: Huge hordes of Hockers will attack on a timer.
  • Stinger Hordes: Huge hordes of Stingers will attack on a timer.
  • Stalker Hordes: Huge hordes of Stalkers will attack on a timer.
  • Exploder Hordes: Huge hordes of Exploders will attack on a timer.
  • Retch Hordes: Huge hordes of Retches will attack on a timer.
  • Reeker Hordes: Huge hordes of Reekers will attack on a timer.

Hazards

  • The Birds: Large flocks of crows have gathered in this area to feast on the dead. Startling them could call the horde down on you.
  • The Lockdown: Entering a High Security Area. Many of the Alarmed doors are still intact. Proceed with Caution.
  • Slumber Party: The area is infested with Sleepers, stay together and keep your eyes open.
  • The Dark: The Power is out. Stay quiet and you may make it through.
  • The Fog: An Unnatural fog has settled on this area.
  • Biohazard: Your health slowly rots away, but kills grant a small reprieve.
  • Frigid Outskirts: A winter storm is passing through. High power winds will slow you down.
  • Swarm Stream: Infected have a random chance to spawn with a bright light that blinds the survivors.

Player

  • Empty Pockets: All offensive accessories have been looted in the area.
  • Survival of the Fittest: All healing accessories have been looted in the area.
  • Do or Die: Respawns are disabled. Make your life count.
  • Ammo Shortage: Reserve ammo is reduced.
  • Fatigue: All actions by the survivors are slower.

Objectives

  • Speed Run: Reach the saferoom in the time limit to earn an extra player card.
  • No One Left Behind: Reach the saferoom with all survivors alive to earn an extra player card.
  • Gnome Alone: Find the lost Gnome and bring them to the saferoom to earn an extra player card.

Player Cards

Cleaner Passives

  • Nick: +5% DMG
  • Rochelle: +10% Heal EFF
  • Coach: +10 Max HP
  • Ellis: +5% CRIT Chance
  • Bill: +10% Reload Speed
  • Zoey: +10% Melee DMG
  • Louis: +10% Move Speed
  • Francis: +10% RES

Reflex

  • Glass Cannon: +30% DMG, -20% RES
  • Sharpshooter: +25% DMG past 10m
  • Outlaw: +100% Pistol / Magnum DMG
  • Overconfident: +25% RES at max lives
  • Slugger: +30% Melee Speed
  • Meth Head: +2.5% Move Speed per Mutation kill
  • Optics Enthusiast: Gain laser sights (+60% ACC)
  • Breakout: Hold [SHOVE] to escape grabs, +1 Breakout attempts
  • Adrenaline Rush: Adrenaline on Team incap
  • Helping Hand: +50% Team Revive Speed
  • Combat Medic: +15 HP on all revives, +15% Team Revive Speed
  • Amped Up: Non-event hordes heal +20 Team HP (5s CD)
  • Addict: +50% Temp Heal EFF, perks by Temp HP level
  • Fleet of Foot: +12.5% Move Speed, -10 Max HP
  • Cross Trainers: +7% Move Speed, +5 Max HP
  • Multitool: +50% Team Use Speed, -5% DEF
  • Shredder: +1% DMG per shot fired until reload
  • Screwdriver: +25% Team Use Speed
  • Smelling Salts: +150% Team Revive Speed, Reduces Revive HP

Brawn

  • Boss Killer: +20% DMG vs Bosses
  • Pyromaniac: +150% Fire DMG
  • Bomb Squad: +100% Team Explosive DMG
  • Confident Killer: +2.5% DMG per Mutation death
  • Canned Goods: +30 Max HP
  • Slow and Steady: +50 Max HP, -10% Move Speed
  • Tough Skin: +40% RES vs Commons
  • Scar Tissue: +30% RES, -50% Heal EFF
  • Chemical Barrier: +50% Acid RES
  • Face Your Fears: +2 Temp HP on kill within 2.5m
  • Mean Drunk: +20% Melee DMG, +20 Max HP
  • Brawler: +50 Shove DMG
  • Berserker: +25% Melee DMG, +5% Move Speed
  • Swan Song: +100% CRIT chance while incapped
  • Last Legs: Team can crawl while incapped
  • Buckshot Bruiser: +0.25 Temp HP per Shotgun pellet
  • Lumberjack: +200% Team Chainsaw DMG
  • Well Fed: +10 Team Max HP
  • Overwatch: Kills from 10m heal cleaners within 10m of target

Discipline

  • Strength In Numbers: +2.5% Team DMG per alive Cleaner
  • Fire Proof: +50% Fire RES
  • Brazen: +40% Melee DMG, -25% Reload Speed
  • Marked for Death: +10% Team DMG vs Pinged Mutations
  • Pack Mule: +40% Team Max Ammo
  • Eye of the Swarm: +50% DMG in the Swarm Circle
  • EMT Bag: +50% Heal EFF
  • Antibiotic Ointment: +25% Heal EFF, +15 Temp HP to target
  • Medical Expert: +30% Team Heal EFF, +10% Team Revive Speed
  • Cauterized: +50% Slower Team HP Decay
  • Group Therapy: Team shares 20% of health item uses
  • Inspiring Sacrifice: +25 Team Temp HP after incap
  • Reload Drills: +25% Reload Speed
  • Mag Coupler: +75% Reload Speed, DISABLES:** Shove
  • Arsonist: +0.1 Temp HP per Fire DMG
  • Needs of the Many: +1 Team Life, -10 Max HP
  • Cannoneer: +200% Team Grenade Launcher DMG
  • Down In Front: No FF DMG when crouched
  • Clean Kill: Precision kills give +5% DMG, Resets when DMG taken
  • Experienced EMT: Cleaners you heal gain +25 Max HP
  • Medical Professional: Medkits and Defibs heal +10 HP and 1 Extra Life

Fortune

  • Lucky Shot: +7% Team CRIT Chance (+400% DMG)
  • Selfless: -15 Max HP, +20 Team Max HP
  • Selfish: +40 Max HP, -5 Team Max HP
  • Heightend Senses: Ping Mutations, Hazards and Items in 7.5m
  • Hot Shot: +15% chance of Ammo Upgrade on Mutation death
  • Piñata: +15% chance of item on Mutation death
  • Well Rested: Team fully heals each chapter
  • Gambler: Randomize stats each map!

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