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Ohmnivore/RubberDucky
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# TODO * Render to/from textures * Dittering/color palette * Pixel art upscaling # Edge detection * Stencil + scale -> done * Stencil + wireframe -> done * Stencil + geometry shader + wireframe + short/long edges * dFdx and dFdy * Post-process edge detection (normal + diffuse maps)
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🐥 An OpenGL rendering engine for rapid prototyping of graphics experiments
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