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OppositeNor/README.md
class OppositeNormal : public DisplayableObject
{
private:
    std::string name;

    std::vector<std::string> skilled_in;
    std::vector<std::string> able_to_work_with;
    std::vector<std::string> interested_in;
    std::vector<std::string> project_worked_with;
    std::vector<std::string> project_worked_on;

    // Being sneaky...
    void DisplayBaseInfo();
public:
    OppositeNormal() : name("OPPOSITE NORMAL")
    {
        skilled_in.push_back("C");
        skilled_in.push_back("C++");
        skilled_in.push_back("C#");
        skilled_in.push_back("Python");
        skilled_in.push_back("Java");
        skilled_in.push_back("Kotlin");
        skilled_in.push_back("Godot Engine");
        skilled_in.push_back("Aseprite");

        able_to_work_with.push_back("OpenGL");
        able_to_work_with.push_back("Unreal Engine");
        able_to_work_with.push_back("Blender");
        able_to_work_with.push_back("Qt");
        able_to_work_with.push_back("Android");

        interested_in.push_back("Vulkan");
        interested_in.push_back("Linux");
        interested_in.push_back("Windows");
        interested_in.push_back("Rust");
        interested_in.push_back("GitHub");

        project_worked_with.push_back("EaseOut");
        project_worked_with.push_back("Does god roll the dice?");
        project_worked_with.push_back("HumanAbove");
        
        project_worked_on.push_back("CosGraphics");
        project_worked_on.push_back("ProjectFG");
    }
    virtual ~OppositeNormal() override {}

    virtual void Display() final override
    {
        DisplayTitle(name);
        DisplayBaseInfo();
        DisplayBlock("Skilled in...", skilled_in);
        DisplayBlock("Able to work with...", able_to_work_with);
        DisplayBlock("Interested in...", interested_in);
        DisplayBlock("Projects I've been working with...", project_worked_with);
        DisplayBlock("Projects I'm working on...", project_worked_on);
    }
}

int main()
{
    OppositeNormal opposite_normal;
    opposite_normal.Display();
    return 0;
}

Undergrad student currently majoring in Computer Science and Mathematics. Interested in computer graphics, computer physics and game development. Likes to study with fundamental technologies with software development.

Skilled in...

CC++ C# Python Java Kotlin Godot Engine Aseprite

Able to work with...

OpenGL Unreal Engine Blender Qt Android

Interested in...

Vulkan Unity Linux Windows Rust GitHub

Projects I've been working with...

Projects I'm working on...

Project FG

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