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Requirements:

  1. Create two closed platforms connected by a small corridor from attached Blender project tiles.zip;
  2. Scenery direction light and shadows should be baked, dynamic lights (if any) should be additive;
  3. Create an AI from Blender project zombie_ai.zip:
    1. Patrols continuously using at least three predefined patrol points;
    2. While moving uses walk animation;
    3. When reaches a patrol point stops moving, plays idle animation for 5 seconds and then continues moving to the next patrol point;
    4. Movement is done by code - animation is just an effect;
  4. Change project quality settings optimised for mobile platforms.
  5. No thirdparty solutions;

Deliverable:

Archived unity project

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