- Create two closed platforms connected by a small corridor from attached Blender project tiles.zip;
- Scenery direction light and shadows should be baked, dynamic lights (if any) should be additive;
- Create an AI from Blender project zombie_ai.zip:
- Patrols continuously using at least three predefined patrol points;
- While moving uses walk animation;
- When reaches a patrol point stops moving, plays idle animation for 5 seconds and then continues moving to the next patrol point;
- Movement is done by code - animation is just an effect;
- Change project quality settings optimised for mobile platforms.
- No thirdparty solutions;
Archived unity project