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Fix bug: loadObj('objs/obj.obj') will crash in Res.ts to parse mesh #372

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@Macking Macking commented Feb 5, 2024

Fix load Obj model failure issue, wrong iteration in geometrys
When write sample to load Obj file in public objs\obj.obj
let model = await Engine3D.res.loadObj('objs/obj.obj') as Object3D;
It will crash in Res.ts on function parser_mesh().
In this function it will iterate all geometrys, but generate sub geometries in a wrong layer.

lslzl3000 and others added 6 commits August 15, 2023 15:58
## [0.6.8](Orillusion/orillusion@v0.6.7...v0.6.8) (2023-08-10)

### Bug Fixes

* **entity:** change number children([Orillusion#279](Orillusion#279)) ([f066490](Orillusion@f066490))
* **material:** fix uniformNode not update ([Orillusion#268](Orillusion#268)) ([23db052](Orillusion@23db052))
* **hoverContoller:** opt maxDistance ([8cd1498](Orillusion@8cd1498))
* **UniformNode:** Fix error of Uniform data(number) ([Orillusion#276](Orillusion#276)) ([09266a6](Orillusion@09266a6))


### Features

* **godRay:** Add feature of GodRay post. ([Orillusion#277](Orillusion#277)) ([1aa2a85](Orillusion@1aa2a85))
* **octree:** Use octree to Filter the scene tree ([Orillusion#275](Orillusion#275)) ([f30a2ae](Orillusion@f30a2ae))
# [0.7.0](Orillusion/orillusion@v0.6.9...v0.7.0) (2023-11-01)


### Bug Fixes

* Character loss during text layout. ([Orillusion#317](Orillusion#317)) ([8ad7169](Orillusion@8ad7169))
* fix gltf sample ([Orillusion#321](Orillusion#321)) ([4ca35b5](Orillusion@4ca35b5))
* **particle:** add get baseMap ([e59bd9f](Orillusion@e59bd9f))


### Features

* add graphic bath mesh ([Orillusion#319](Orillusion#319)) ([7df4f95](Orillusion@7df4f95))
* **audio:** move audio to @orillusion/media-extension ([166d286](Orillusion@166d286))
## [0.7.1](Orillusion/orillusion@v0.7.0...v0.7.1) (2023-11-14)


### Bug Fixes

* Auto sort transparent renderers. ([Orillusion#318](Orillusion#318)) ([5becdc4](Orillusion@5becdc4))
* fix: load gltf sample
* fix: fix grass sample
* fix: fix media-extention material
* fix: fix post sample resize bug
* fix: fix csm shadow
* fix: Cancel automatic resizing of rendertexture in GI
* fix: Wrong offset for bloom
* fix: reduce texture sample times
* fix: texture Count Exceeded the maximum limit of 7

### Features
* **engine:** enable gpu attachments texture auto resize
* **graphic:** add new graphic samples
* **sample:** update physics car sample ([Orillusion#327](Orillusion#327)) ([e09b243](Orillusion@e09b243))
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