Releases: Orillusion/orillusion
Releases · Orillusion/orillusion
v0.7.2
0.7.2 (2024-01-26)
Bug Fixes
- duplicated class name (#341) (fe73994)
- Fix the error caused by removing the Sky Box. (#344) (b02c85a)
- Fix turning shadows on and off for Materials and MeshRenderers (#343) (6858cc0)
- gltfParser: Fixed some model indices parsing errors (#354) (9714d6e)
- media-extention: fix get/set baseColor (c6c5526)
- physics: fix new build with Ammo (bba64a1)
- Shadow of double side materials. (#337) (e4004e7)
- shadow: copy texture to texture error (#339) (6fea86a)
- SkeletonAnimation: skeleton animation parser (#353) (10ee99e)
Features
- compute: Add custom compute shader samples (#336) (c4a7db1)
- Renderer of Shape3D (#360) (9f856bb), closes #304 #318
- sample: add draw mesh line sample (#331) (b7bf873)
- sample: add moveble light sample (#355) (b7f186b)
- sample: GUI text barrage (#333) (ea2ed66)
- shader: add ComputeShader auto binding (#359) (b0319d9)
- shader: add logarithmic depth (#346) (24afa9d)
- update @orillusion/ammo (a926196)
Performance Improvements
v0.7.1
0.7.1 (2023-11-14)
Bug Fixes
- Auto sort transparent renderers. (#318) (5becdc4)
- fix: load gltf sample
- fix: fix grass sample
- fix: fix media-extention material
- fix: fix post sample resize bug
- fix: fix csm shadow
- fix: Cancel automatic resizing of rendertexture in GI
- fix: Wrong offset for bloom
- fix: reduce texture sample times
- fix: texture Count Exceeded the maximum limit of 7
Features
v0.7.0
v0.6.9
0.6.9 (2023-09-06)
Bug Fixes
- webgpu: fix latest WGSL error
- canvas: fix external canvas style (#284) (bb89a68), closes #283
- fix renderer (#281) (1f66ee8)
- GUI: UITransform will be updated correctly (#288) (7a30945)
- Octree: Improve Octree's sample (#289) (1321153)
- component: fix component life cycle (b273ab4)
- particle: fix particle material depth bug (f3f1b20)
- WorldPanel: fix worldPanel depth compareFun (592b643)
- bloom: fix bloom uniform data offset (39819ee)
- gtao: Reduce threshold of dot gtao. (494b827)
Features
- wasm: update matrix by WASM (#292) (2c8e8ab)
- csm: add feature of Cascaded Shadow Map (#286) (d798bd2)
- material: use new material framework (5111699)
- pipelinePool: add pipeline shader share (c88b687)
- add log z depth (520b2bb)
- add transform depth order (bf40831)
- fadeout csm shadow far away (bf30fe7)
BREAKING CHANGES
- material:
MaterialBase
has beed renamed toMaterial
, also need to implementget/set
forbaseMap
for custom materials - shadow: drop
shadowBias
,shadowNear
,shadowFar
options in shadow settings, values will be calculated automatically - Bloom: add new
exposure
option in Bloom settings
v0.6.8
v0.6.7
0.6.7 (2023-07-28)
Bug Fixes
- engine: Fixed a series of errors (#255) (1b30982) (#264) (6ae06db) (#258) (e5153df)
- light: fix light enable (#266) (50429ea)
- AtmosphericScattering: fix sky Rendering error on Mac (#254) (5b57016)
Features
- build: add non-minified dist version (acb1c7c)
- samples: new graphic/grass/terrain/drawcall/physics samples (#265) (6e51c74) (#258) (e5153df)
- globalFog: add feature of height fog (#250) (e9e2f83)
- grass: add grass system (#258) (e5153df)
- material: add LambertMaterial (#258) (e5153df)
- collider: support MeshCollider (#264) (6ae06db)
Performance Improvements
v0.6.6
0.6.6 (2023-06-28)
Bug Fixes
- collider: Fix error of component deconstruction (#236) (7b6d356)
- loader: fix unnecessary copy #233 (#235) (7ad1581)
- material: Complete data for cloned shaders (#226) (fb7aa97)
- Matrix4: Fix matrix calculation error of lookAt (#231) (a1617f6)
- OrbitController: limit zoom speed (13608a8)
- skyLight: change all AtmosphericComponent of samples (#239) (2050e54)
Features
- geometry: Add extrude geometry feature (#225) (1cb5d50)
- GUI: New feature of scissor the GUI content. (#219) (722abe1)
- RelativeSky: Relative sky to sunlight (#237) (3664c8b)
Performance Improvements
v0.6.5
v0.6.4
v0.6.3
0.6.3 (2023-05-30)
Bug Fixes
- android: reslove webgpu errors (#170) (a867ea7)
- blend: fix blend mode (#181) (e65cbb9) (#178) (62ba7ce)
- canvas: refine context3d init process (#163) (8d7cde8)
- ComponentCollect: break component dependency for engine3D (#161) (5c69be1)
- destory: fix object destory (#164) (071ac16)
- sky: fix LDR skybox texture color (#171) (9a89d2b)
- sky: fix AtmosphericSky color (#179) (eb6ef48)
- light: fix shader light position (#175) (b2ba00f)
- PropertyAnimation: space conversion (#162) (4dd34a3)
- renderOpt: fix poor performance in handling shadow (#143) (93d8a1c)
- sample: fix propertyAnimation. (#173) (c35e838)
- sample: update shadowRameRate (#132) (30e92d6)
- shadow: fix shadow cullmode (#147) (2083b40)