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Custom bounding, render, and scaling #135

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amosjyng
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@amosjyng amosjyng commented Sep 21, 2023

Hey, thanks for making this great project! I had to customize it slightly for my own use case. Just letting you see what I did in case you're interested in incorporating this upstream.

Changes made:

  • Existing option to use an arbitrary HTMLElement as DragBounds doesn't appear to be documented, so I added that
  • Add function as input type for DragBounds. This is because the variable bound to an HTMLElement will be undefined until the component mounts, and therefore cannot be passed in directly to neodrag at component mount time
  • Allow for custom render function. I have multiple elements that must be moved at the same time, that are already positioned using the left attribute. I'd rather keep the existing CSS instead of moving to transform, and I also need to coordinate changing the positioning for multiple elements simultaneously with no lag
  • Allow for custom inverseScale. I am using the skew transform on my element, which results in an inverseScale of about 0.84. Since I am using a controlled element, I would need to apply the inverse of this scaling when programmatically controlling the element. Instead of doing that, it's simpler for me to just work in regular pixel units and disable the scaling calculations altogether.

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@amosjyng amosjyng changed the title Custom bounding and render Custom bounding, render, and scaling Sep 21, 2023
@PuruVJ
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PuruVJ commented Apr 9, 2024

Hi, thanks for this! And sorry for the delay

Some questions:

  • Why render method? If its for applying any and all changes, transform can do that. Rather than returning values you can directly mutate the node(node.style.left = offsetX), and return null
  • inverseScale can again be implemented within transform

Other than that, does keeping bounds not a function cause errors? Even if its null in the beginning, it can be populated when the bound element is mounted

@amosjyng
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Hey, thanks for responding!

  • Good point, I think you're right. I need to modify more than one node at a time, so applying styles to the dragged node itself is insufficient. But I can do the same thing I'm doing inside of the transform function instead, so long as I avoid returning a string.
  • I don't think inverseScale can be applied within transform because the computation happens before transform is called, and information about the original values is lost.
  • Good point, I'll have to actually try this out with onMount instead, but I think you're right

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