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Text input handling library for LÖVE.

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InputField

InputField for LÖVE enables simple handling of user text input into your program. The library is a single file with no external dependencies. MIT license.

You can download the latest release or clone the repository.

Features

  • Different field types: Single-line, multi-line (with or without wrapping), password (obscured characters).
  • Text cursor and navigation (by keyboard and mouse).
  • Text selection.
  • Scrolling, both vertical and horizontal.
  • Text alignment.
  • Shortcuts for common operations, like copying selected text or deleting the next word.
  • Undo and redo (history).
  • Helper functions for rendering.

The library does not do any rendering itself, but provides helper functions for rendering text, cursors and selections.

Basic Usage

local InputField = require("InputField")
local field      = InputField("Initial text.")

local fieldX = 80
local fieldY = 50

love.keyboard.setKeyRepeat(true)

function love.keypressed(key, scancode, isRepeat)
	field:keypressed(key, isRepeat)
end
function love.textinput(text)
	field:textinput(text)
end

function love.mousepressed(mx, my, mbutton, pressCount)
	field:mousepressed(mx-fieldX, my-fieldY, mbutton, pressCount)
end
function love.mousemoved(mx, my)
	field:mousemoved(mx-fieldX, my-fieldY)
end
function love.mousereleased(mx, my, mbutton)
	field:mousereleased(mx-fieldX, my-fieldY, mbutton)
end
function love.wheelmoved(dx, dy)
	field:wheelmoved(dx, dy)
end

function love.draw()
	love.graphics.setColor(0, 0, 1)
	for _, x, y, w, h in field:eachSelection() do
		love.graphics.rectangle("fill", fieldX+x, fieldY+y, w, h)
	end

	love.graphics.setColor(1, 1, 1)
	for _, text, x, y in field:eachVisibleLine() do
		love.graphics.print(text, fieldX+x, fieldY+y)
	end

	local x, y, h = field:getCursorLayout()
	love.graphics.rectangle("fill", fieldX+x, fieldY+y, 1, h)
end

See the library file for documentation, or the examples folder for more elaborate example programs.