My from-scratch implementation of a Roguelike game that will be an homage to IMoria
Requires SDL2, SDL2_image, OpenGL
To compile it, run "make"
To run it, run "jmoria"
Keyboard commands recognized:
- Ctrl-C - Exit
- Arrow keys (or numberpad) - movement
- o - open a door
- c - close a door
- T - tunnel through rubble
- < - go up a staircase
- > - go down a staircase
- i - show character inventory (removed this in favor of just having it onscreen all the time)
- w - wield an item
- t - remove (take off) a piece of equipment
- d - drop
- . - rest one turn
- R - rest until at full health, or until disturbed
- q - quaff a potion
- n - set character name
Monster definitions are in Resources/Monsters.txt Item definitions are in Resources/Items.txt
Graphics tileset is Resources/Courier.png