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The WeVoteCordova app for iOS and Android

Apache Cordova allows one to take their pre-existing JavaScript WebApp, bundle it with some additional Cordova JavaScript and native code, and build an app for iOS or Android that can be released as an app in the App Store or Play Store. Cordova works perfectly well with React apps.

For a very simple app, you literally just drop it into Cordova and go, for more complex apps (like ours) there are some changes to be made. See Cordova JavaScript Differences.

We use a very thin Apache Cordova wrapper to encapsulate the We Vote React WebApp. The WeVoteCordova side is so thin, that all it contains is Apache Cordova, some Cordova optional libraries, some Documentation, and the iOS and Android config (and possibly a small amount of native code). All the WebApp's JavaScript and React code, and the libraries that they rely on, remains within the WeVote WebApp, which is wrapped with Cordova for iOS and Android.

This Cordova App has two build targets, iOS and Android, and they each wrap an identical bundle.js that is compiled by the We Vote WebApp project.

You need a Mac to develop for iOS

That's Apple's decision, not ours. So the iOS portions of these instructions assume you have a Mac, so if you use Linux or Windows, you will only be able to develop for Android -- we currently don't have install instructions specifically for Linux or Windows, but we hope that the Android install for Mac will be very similar to what you need.

You need to have the code for the We Vote WebApp setup on your machine

This section refers to the WebApp, not to WeVoteCordova. These are prerequisite instructions for the WebApp.

To build the bundle.js and associated files in the WebApp that are needed for Cordova, delete the WebApp/build directory, and execute the following one command:

npm run buildCordova

If you haven't done this yet, don't waste your time, go set up the WebApp with current code, and get it to start up at least once, then build it for Cordova with buildCordova and then return here when you are done.

If you can't find a file called WebApp/build/bundle.js on your machine, don't proceed until you can find it.

Directories

As Cordova evolves these instructions have had to change fairly often, so these instructions use the actual directories on one specific computer. You will have to change all file paths in these instructions to match the paths in your setup.

These are the example paths to the WebApp and to the WeVoteCordova, and to the WeVoteCordovaSaveoff (which we will use briefly to merge Cordova supplied code, with our Code from GIT).

    /Users/stevepodell/WebstormProjects/WebApp
    /Users/stevepodell/WebstormProjects/WeVoteCordova
    /Users/stevepodell/WebstormProjects/WeVoteCordovaSaveoff

Install our Code and the Cordova Libraries

  1. Change to your base "MyProjects" directory which on the example computer is at /Users/stevepodell/WebstormProject

    cd  /Users/stevepodell/WebstormProjects
    
  2. Remove any earlier attempts at installation

    rm -rf WeVoteCordova
    rm -rf WeVoteCordovaSaveoff
    
  3. Clone the WeVoteCordova code

    git clone https://github.com/wevote/WeVoteCordova.git
    
  4. Rename the directory you just created which contains the latest WeVoteCordova software

    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WebstormProjects % mv WeVoteCordova WeVoteCordovaSaveoff
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WebstormProjects %
    
  5. Install the Apache Cordova software. This is the Cordova command line interface (CLI) that is installed globally on your PC or Mac.

    First do an uninstall, since any earlier install of the Cordova CLI prior to Version 9, will no longer work. If you have never installed cordova, the uninstall will not do anything (and that is not a problem!).

    sudo npm uninstall -g cordova
    sudo npm install -g cordova
    

    On the example machine that looks like...

    stevepodell@Steves-MacBook-Pro WeVoteCordova % sudo npm install -g cordova
    Password:
    npm WARN deprecated request@2.88.2: request has been deprecated, see https://github.com/request/request/issues/3142
    /usr/local/bin/cordova -> /usr/local/lib/node_modules/cordova/bin/cordova
    + cordova@10.0.0
    added 432 packages from 355 contributors in 14.165s
    
    stevepodell@Steves-MacBook-Pro WeVoteCordova %
    

    Most version warnings that installing Cordova might have generated, are unlikely to make any difference.

    Do not proceed until you are at Cordova V9, or higher.

    stevepodell@Steves-MBP-M1-Dec2021 WeVoteCordova % cordova -v
    12.0.0 (cordova-lib@12.0.1)
    stevepodell@Steves-MBP-M1-Dec2021 WeVoteCordova %
    
  6. Use cordova create to install a new "empty" instance of the WeVoteCordova (with some minimal scaffolding that our copyFromSaveoff script will remove in an upcoming step)

    This will create a "Hello World" Cordova app, named WeVoteCordova.

    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WebstormProjects % cordova create  WeVoteCordova us.wevote.wevotecordova WeVoteCordova
    Creating a new cordova project.
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WebstormProjects %
    
  7. cd the WeVoteCordovaSaveoff directory and run npm install

    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WebstormProjects % cd WeVoteCordovaSaveoff
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordovaSaveff % npm install
    npm WARN us.wevote.wevotecordova@1.0.1 No repository field.
    
    added 84 packages from 65 contributors and audited 84 packages in 2.749s
    
    2 packages are looking for funding
      run `npm fund` for details
    
    found 0 vulnerabilities
    
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordovaSaveoff %
    

    Note August 2023: cordova-plugin-screen-orientation needs a temporary patch from cordova-plugin-screen-orientation which is built into the package.json, but should be evaluated and removed as sooon as there is a released fix that supports this plugin on iOS 16.4 and newer.

  8. Run the copyFromSaveoff script to copy all the source controlled files from WeVoteCordovaSaveoff to WeVoteCordova

    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordovaSaveoff % node copyFromSaveoff
    __dirname /Users/stevepodell/WebstormProjects/WeVoteCordovaSaveoff
    Removed scaffolding directory:  WeVoteCordova/www
    ../WeVoteCordova/www Directory created successfully
    ./.gitignore copied successfully
    ./.npmignore copied successfully
    ./copyFromSaveoff.js copied successfully
    ./buildSymLinks.js copied successfully
    package-lock.json copied successfully
    ./www/index.html copied successfully
    ./config.xml copied successfully
    README.md copied successfully
    ./package.json copied successfully
    Copied the /res dir from ../WeVoteCordovaSaveoff
    Copied the /docs dir from ../WeVoteCordovaSaveoff
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordovaSaveoff %
    
  9. cd to the WeVoteCordova directory and run npm install

    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordovaSaveoff % cd ../WeVoteCordova
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordova % npm install
    npm WARN us.wevote.wevotecordova@1.0.1 No repository field.
    
    added 9 packages from 3 contributors and audited 87 packages in 0.868s
    
    2 packages are looking for funding
      run `npm fund` for details
    
    found 0 vulnerabilities
    
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordova %
    

    At this point we are done with the WeVoteCordovaSaveoff directory, you can delete it whenever you choose to.

  10. Add the Cordova iOS and Android platforms directories Note: November 18, 2021: Don't use latest for android for now, so we use version 9 instead of version 10 Note: August 2023, need to use ios6.3 or higher to have the app be inspectable with Safari

    cordova platform add ios@6.3 android
    

    Which runs in the terminal like this...

    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordova % cordova platforms add ios android
    Using cordova-fetch for cordova-ios@^5.0.0
    Adding ios project...
    Creating Cordova project for the iOS platform:
            Path: platforms/ios
            Package: org.wevote.cordova
            Name: We Vote
    iOS project created with cordova-ios@6.1.1
    Installing "cordova-plugin-app-version" for ios
    Installing "cordova-plugin-customurlscheme" for ios
    Installing "cordova-plugin-device" for ios
    Installing "cordova-plugin-dialogs" for ios
    Installing "cordova-plugin-facebook4" for ios
    Running command: pod install --verbose
    
    ...
    
    Installing "cordova-plugin-inappbrowser" for ios
    Installing "cordova-plugin-keyboard" for ios
    Installing "cordova-plugin-safariviewcontroller" for ios
    Installing "cordova-plugin-screensize" for ios
    Installing "cordova-plugin-sign-in-with-apple" for ios
    Installing "cordova-plugin-splashscreen" for ios
    Installing "cordova-plugin-statusbar" for ios
    Installing "cordova-plugin-taptic-engine" for ios
    Installing "cordova-plugin-whitelist" for ios
    Installing "cordova-plugin-x-socialsharing" for ios
    Plugin dependency "es6-promise-plugin@4.2.2" already fetched, using that version.
    Installing "es6-promise-plugin" for ios
    Installing "cordova-support-android-plugin" for ios
    Installing "cordova-support-google-services" for ios
    Installing "cordova.plugins.diagnostic" for ios
    Dependent plugin "es6-promise-plugin" already installed on ios.
    Using cordova-fetch for cordova-android
    Adding android project...
    Creating Cordova project for the Android platform:
            Path: platforms/android
            Package: org.wevote.cordova
            Name: We_Vote
            Activity: MainActivity
            Android target: android-29
    Subproject Path: CordovaLib
    Subproject Path: app
    Android project created with cordova-android@9.0.0
    Installing "cordova-plugin-app-version" for android
    Installing "cordova-plugin-customurlscheme" for android
    Installing "cordova-plugin-device" for android
    Installing "cordova-plugin-dialogs" for android
    Installing "cordova-plugin-facebook4" for android
    Subproject Path: CordovaLib
    Subproject Path: app
    Installing "cordova-plugin-firebase-analytics" for android
    Plugin dependency "cordova-support-android-plugin@1.0.2" already fetched, using that version.
    Installing "cordova-support-android-plugin" for android
    Plugin dependency "cordova-support-google-services@1.4.1" already fetched, using that version.
    Installing "cordova-support-google-services" for android
    Plugin doesn't support this project's cordova-android version. cordova-android: 9.0.0, failed version requirement: <9.0.0
    Skipping 'cordova-support-google-services' for android
    Subproject Path: CordovaLib
    Subproject Path: app
    Installing "cordova-plugin-firebase-messaging" for android
    Plugin dependency "cordova-plugin-firebase-analytics@4.4.1" already fetched, using that version.
    Dependent plugin "cordova-plugin-firebase-analytics" already installed on android.
    Plugin dependency "cordova-support-android-plugin@1.0.2" already fetched, using that version.
    Dependent plugin "cordova-support-android-plugin" already installed on android.
    Plugin dependency "cordova-support-google-services@1.4.1" already fetched, using that version.
    Installing "cordova-support-google-services" for android
    Plugin doesn't support this project's cordova-android version. cordova-android: 9.0.0, failed version requirement: <9.0.0
    Skipping 'cordova-support-google-services' for android
    Subproject Path: CordovaLib
    Subproject Path: app
    Installing "cordova-plugin-inappbrowser" for android
    Installing "cordova-plugin-keyboard" for android
    Installing "cordova-plugin-safariviewcontroller" for android
    Subproject Path: CordovaLib
    Subproject Path: app
    Installing "cordova-plugin-screensize" for android
    Installing "cordova-plugin-sign-in-with-apple" for android
    Installing "cordova-plugin-splashscreen" for android
    Installing "cordova-plugin-statusbar" for android
    Installing "cordova-plugin-taptic-engine" for android
    Installing "cordova-plugin-whitelist" for android
    Installing "cordova-plugin-x-socialsharing" for android
    Plugin dependency "es6-promise-plugin@4.2.2" already fetched, using that version.
    Installing "es6-promise-plugin" for android
    Subproject Path: CordovaLib
    Subproject Path: app
    Dependent plugin "cordova-support-android-plugin" already installed on android.
    Installing "cordova-support-google-services" for android
    Plugin doesn't support this project's cordova-android version. cordova-android: 9.0.0, failed version requirement: <9.0.0
    Skipping 'cordova-support-google-services' for android
    Installing "cordova.plugins.diagnostic" for android
    Subproject Path: CordovaLib
    Subproject Path: app
    
    Dependent plugin "es6-promise-plugin" already installed on android.
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordova % 
    
  11. ONLY IF the platform install fails with a pod (CocoaPods) error:

    Try:

    brew update
    brew upgrade
    pod repo update
    
  12. ONLY IF the platform install fails on Apple M1 processor (or later) with a "Failed to install 'cordova-plugin-fbsdk':" error

    Running command: pod install --verbose
    Failed to install 'cordova-plugin-fbsdk': Error: pod: Command failed with exit code 1
    at ChildProcess.whenDone (/Users/stevepodell/WebstormProjects/WeVoteCordova/platforms/ios/cordova/node_modules/cordova-common/src/superspawn.js:136:25)
    

    try:

    sudo arch -arm64 gem install ffi
    arch -arm64 pod install 
    
  13. ONLY IF the platform install fails on Apple M1 processor (or later) with a "Specs satisfying the FBSDKCoreKit (= 16.0.1) dependency were found, but they required a higher minimum deployment target." error Manually edit the /Users/stevepodell/WebstormProjects/WeVoteCordova/platforms/ios/Podfile and change the platform :ios, '11.0' line to platform :ios, '12.0' then run

     cd platforms/ios
     arch -arm64 pod install
    

    then

    cd ../..
    cordova platform add android
    
  14. Run a script to set up the symlinks for iOS and Android and make changes to some build files

    In addition to creating the symlinks, this script also makes changes to three Android Gradle (Java/Groovy build scripts) for Firebase Messaging.

    node buildSymLinks /Users/stevepodell/WebstormProjects/WebApp/build
    

    These symlinks allow us to access the compiled WebApp and have all the necessary components available for the Cordova builds that need to include our WebApp software.

    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordova % node buildSymLinks /Users/stevepodell/WebstormProjects/WebApp/build
    __dirname /Users/stevepodell/WebstormProjects/WeVoteCordova
    unlink: android index.html
    unlink: ios index.html
    rmdir: /Users/stevepodell/WebstormProjects/WeVoteCordova/platforms/android/app/src/main/assets/www/img
    rmdir: /Users/stevepodell/WebstormProjects/WeVoteCordova/platforms/ios/www/img
    rmdir: /Users/stevepodell/WebstormProjects/WeVoteCordova/platforms/android/app/src/main/assets/www/css
    rmdir: /Users/stevepodell/WebstormProjects/WeVoteCordova/platforms/ios/www/css
    ln ios bundle.js successful
    ln android css successful
    ln ios css successful
    ln android bundle.js successful
    ln android img successful
    ln ios img successful
    ln ios index.html successful
    ln android index.html successful
    adding::: android.useAndroidX=true ::: to android/gradle.properties
    adding::: android.enableJetifier=true ::: to android/gradle.properties
    adding::: android.enableJetifier=true ::: to android/gradle.properties
    adding::: classpath 'com.google.gms:google-services:4.3.3' ::: to android/build.gradle
    adding::: apply plugin: 'com.google.gms.google-services' ::: to android/app/build.gradle
    adding::: implementation 'com.google.firebase:firebase-analytics:17.5.0' ::: to android/app/build.gradle
    adding::: implementation 'androidx.browser:browser:1.2.0' ::: to android/app/build.gradle
    updateGradleProperties changed settings in ./platforms/android/gradle.properties
    updateProjectBuildGradle added a classpath in ./platforms/android/build.gradle
    updateAppBuildGradle add an implementation in ./platforms/android/app/build.gradle
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordova % 
    

    If you have installation troubles, you can run buildSymLinks as often as you need to, since the script cleans out conflicting links that might already in place, before adding in the new links.

  15. ONLY IF the install fails with a pod (CocoaPods) error:

    Try:

    brew update
    brew upgrade
    pod repo update
    
  16. Check that cordova requirements have been met (No errors means success)

    stevepodell@Steves-MBP-M1-Dec2021 WeVoteCordova % cd www
    stevepodell@Steves-MBP-M1-Dec2021 www % sudo npm install -g ios-deploy
     
    added 1 package, and audited 2 packages in 13s
     
    found 0 vulnerabilities
    stevepodell@Steves-MBP-M1-Dec2021 www % cordova requirements
    
    Requirements check results for android:
    Java JDK: installed 17.0.0
    Android SDK: installed true
    Android target: installed android-Q,android-28,android-27,android-26,android-25,android-24,android-23
    Gradle: installed /usr/local/Cellar/gradle/7.2/bin/gradle
    
    Requirements check results for ios:
    Apple macOS: installed darwin
    Xcode: installed 13.0
    ios-deploy: installed 1.10.0
    CocoaPods: installed 1.11.0
    stevepodell@Steves-MBP-M1-Dec2021 www %
    
  17. Run the WeVoteCordova app from XCode.

    In Xcode, Click File/Open and select /Users/stevepodell/WebstormProjects/WeVoteCordova/platforms/ios/ to open the project in xCode.

  18. The final step is to start the simulator

    Select a simulator that you would like to see the code executing on. In the example below, we have selected the iPhone 11 Pro Max. Then press the Play (Triangular) button, and a minute or two later you should get the WeVoteCordova app running in a simulator. ScreenShot Note: This screenshot shows the logging with the developer option LOG_RENDER_EVENTS: true, set in the webapp.

    At this point you have a fully working Cordova iOS build.

  19. ONLY IF NEEDED: (We hope this step is not necessary.) If the Cordova iOS app loads the html page (White "Loading We Vote" on blue), but crashes in a JQuery regex, and logs SyntaxError: Invalid regular expression: range out of order in character class, and never advances to the first React page in the WebApp:

    In the WebApp, delete

    /build
    /node_modules
    /package-lock.json
    

    Then (Still in the WebApp!)

    npm install
    npm rebuild node-gyp
    npm rebuild node-sass
    npm install
    npm run prod-singleBundle
    npm run start-https-singleBundle
    

    At this point you "should" have a fully configured WeVoteCordova app running in your simulator.

    The next step is to connect your new WeVoteCordova directory to Git.

While repeatedly compiling with buildCordova during development

This comand only relinks the newly compiled bundle.js and bundle.js.map, and completes quickly

 node buildSymLinks /Users/stevepodell/WebstormProjects/WebApp/build bundleOnly

Git setup

  1. On GitHub.com, fork WeVoteCordova to your account.

    Navigate to https://github.com/wevote/WeVoteCordova and then click the "Fork" button in the upper right corner.

    This will create a new directory on GitHub like ... https://github.com/SailingSteve/WeVoteCordova.git

  2. Execute the following commands from your WeVoteCordova directory on your Mac/PC

    Remember to substitute the name of your forked remote for "SailingSteve" in the following commands!

    git init
    git checkout -b develop
    git add --all
    git commit --allow-empty -m "initial commit"
    git remote add upstream https://github.com/wevote/WeVoteCordova.git
    git remote add origin https://github.com/SailingSteve/WeVoteCordova.git
    git remote -v
    git fetch --all
    git reset --hard upstream/develop
    git pull upstream develop
    git push origin develop --force
    

    What it looks like in the terminal:

    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordova % git init
    Initialized empty Git repository in /Users/stevepodell/WebstormProjects/WeVoteCordova/.git/
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordova % git checkout -b develop
    Switched to a new branch 'develop'
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordova % git commit --allow-empty -m "initial commit"
    [develop (root-commit) 192a375] initial commit
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordova % git remote add upstream https://github.com/wevote/WeVoteCordova.git
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordova % git remote add origin https://github.com/SailingSteve/WeVoteCordova.git
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordova % git remote -v
    origin  https://github.com/SailingSteve/WeVoteCordova.git (fetch)
    origin  https://github.com/SailingSteve/WeVoteCordova.git (push)
    upstream        https://github.com/wevote/WeVoteCordova.git (fetch)
    upstream        https://github.com/wevote/WeVoteCordova.git (push)
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordova % git fetch --all
    Fetching upstream
    remote: Enumerating objects: 31, done.
    remote: Counting objects: 100% (31/31), done.
    remote: Compressing objects: 100% (22/22), done.
    remote: Total 3576 (delta 15), reused 15 (delta 9), pack-reused 3545
    Receiving objects: 100% (3576/3576), 87.38 MiB | 20.67 MiB/s, done.
    Resolving deltas: 100% (1570/1570), done.
    From https://github.com/wevote/WeVoteCordova
     * [new branch]      develop                                   -> upstream/develop
     * [new branch]      master                                    -> upstream/master
     * [new branch]      revert-138-steveCordovaJuly24-340pm       -> upstream/revert-138-steveCordovaJuly24-340pm
     * [new branch]      snyk-fix-e50f77af404aad0d747f31f0eb85c3ba -> upstream/snyk-fix-e50f77af404aad0d747f31f0eb85c3ba
    Fetching origin
    remote: Enumerating objects: 47, done.
    remote: Counting objects: 100% (47/47), done.
    remote: Compressing objects: 100% (4/4), done.
    remote: Total 60 (delta 44), reused 46 (delta 43), pack-reused 13
    Unpacking objects: 100% (60/60), 1.17 MiB | 4.60 MiB/s, done.
    From https://github.com/SailingSteve/WeVoteCordova
     * [new branch]      develop                                  -> origin/develop
     * [new branch]      master                                   -> origin/master
     * [new branch]      steveCordovaJul22-835pm                  -> origin/steveCordovaJul22-835pm
     * [new branch]      steveCordovaJuly15-10am                  -> origin/steveCordovaJuly15-10am
     * [new branch]      steveCordovaJuly22-1005am                -> origin/steveCordovaJuly22-1005am
     * [new branch]      steveCordovaJuly22-541pm                 -> origin/steveCordovaJuly22-541pm
     * [new branch]      steveCordovaJuly24-1250                  -> origin/steveCordovaJuly24-1250
     * [new branch]      steveCordovaJuly24-235pm                 -> origin/steveCordovaJuly24-235pm
     * [new branch]      steveCordovaJuly24-340pm                 -> origin/steveCordovaJuly24-340pm
     * [new branch]      steveCordovaJuly24-noon                  -> origin/steveCordovaJuly24-noon
     * [new branch]      steveCordovaJune28                       -> origin/steveCordovaJune28
     * [new branch]      steveCordovaJune28-3                     -> origin/steveCordovaJune28-3
     * [new branch]      steveCordovaJusly24150pm                 -> origin/steveCordovaJusly24150pm
     * [new branch]      steveCordovaRemovePlatformsPluginsJuly14 -> origin/steveCordovaRemovePlatformsPluginsJuly14
     * [new branch]      steveCordovaUpdateFromScratchJune23      -> origin/steveCordovaUpdateFromScratchJune23
     * [new branch]      steveCorovaJune29-10                     -> origin/steveCorovaJune29-10
     * [new branch]      steveJul23-135pm                         -> origin/steveJul23-135pm
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordova % git reset --hard upstream/develop
    Updating files: 100% (219/219), done.
    HEAD is now at b1a1334 Merge pull request #139 from wevote/revert-138-steveCordovaJuly24-340pm
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordova % git pull upstream develop
    From https://github.com/wevote/WeVoteCordova
     * branch            develop    -> FETCH_HEAD
    Already up to date.
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordova %
    

    You will a have different branch list than in this example.

That's it! Cordova iOS Installed from scratch in about an hour.

At this point you can use Git to create branches, use Stash, and use git pull and push to get ready to make pull requests.

You should only have to follow these install from scratch instructions once (unless you delete your WeVoteCordova directory.)

Platform specific Android setup (Everyone should install the Android software)

  1. Confim that buildSymLinks setup we ran initially for the iOS www directory, has set up the Android platform directory properly
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordova % ls -la platforms/android/app/src/main/assets/www
    total 136
    drwxr-xr-x  11 stevepodell  staff    352 Jun 25 14:52 .
    drwxr-xr-x   3 stevepodell  staff     96 Jun 25 14:01 ..
    lrwxr-xr-x   1 stevepodell  staff     58 Jun 25 14:52 bundle.js -> /Users/stevepodell/WebstormProjects/WebApp/build/bundle.js
    drwxr-xr-x   6 stevepodell  staff    192 Jun 25 14:01 cordova-js-src
    -rw-r--r--   1 stevepodell  staff  65029 Jun 25 14:01 cordova.js
    -rw-r--r--   1 stevepodell  staff   3110 Jun 25 14:01 cordova_plugins.js
    lrwxr-xr-x   1 stevepodell  staff     52 Jun 25 14:52 css -> /Users/stevepodell/WebstormProjects/WebApp/build/css
    lrwxr-xr-x   1 stevepodell  staff     52 Jun 25 14:52 img -> /Users/stevepodell/WebstormProjects/WebApp/build/img
    lrwxr-xr-x   1 stevepodell  staff     64 Jun 25 14:52 index.html -> /Users/stevepodell/WebstormProjects/WeVoteCordova/www/index.html
    drwxr-xr-x   3 stevepodell  staff     96 Jun 25 14:01 js
    drwxr-xr-x  12 stevepodell  staff    384 Jun 25 14:01 plugins
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordova %
    
    If you don't see the symlinks, you can run buildSymLinks again.

You are now done with the Android specific setup.

Installing the IDEs:

It is possible to develop for Cordova without IDEs, but you are on your own if you take that path. An important note about both IDEs, is that they are "needed" for running and debugging iOS and Android apps, but there is no need to set up GIT in either of them, all the changes that you make within the IDEs affect files that are in the WeVoteCordova directory that you just made. Checkin any changes from the WeVoteCordova directory with the same tools you use to develope the webapp. Most Cordova changes in this mature app, are version upgrades of included packages, and version changes for the apps we deploy in the Apple iOS App Store and the Google Android Play Store.

Install Apple Xcode from the macOS App Store, you will need a Mac for the iOS part of this project, and a Mac will also be fine for Android development.

For Android, install the Android Studio (a free IDE, from JetBrains, the makers of PyCharm, WebStorm, IntelliJ, etc.)

iOS specific IDE and Environment setup (Only follow these instructions if your computer is a Mac)

  1. Install Xcode

    The easiest way to install Xcode is via the Mac App Store. The Xcode.app download is approximately 10gb in size.

  2. Opening the project with Xcode -- Open xcworkspace, not xcodeproj directories (or else)

    Be sure to open /Users/your-username/MyProjects/WeVoteCordova/platforms/ios/WeVoteCordova.xcworkspace each time, if you forget to do this portions of the app will not be in your build, since you won't have referenced the cocopods (a dependency manger, that pulls in some iOS specific libraries.)

    Be sure not to open /Users/your-username/MyProjects/WeVoteCordova/platforms/ios/WeVoteCordova.xcodeproj with Xcode, and don't pick a choice from the history pane ("Don't click these!") in the Welcome to Xcode dialog. The history unfortunately will contain references to .xcodeproj and .xcworkspace files, but the descriptions are too short to tell the difference. (Hint: When that Welcome dialog is displayed, it is possible to open the xcworkspace from the File/"Open Recent" menu, just be sure to open the xcworkspace.)

    ![ScreenShot]ScreenShot

    And in the "Welcome to Xcode" dialog, again, don't pick anything from the history list (those are all xcodeproj files), you have to click "Open another project..." and navigate to the 'WeVoteReactNative.xcworkspace' item (which is actually a directory).

Clean Build:

You probably will run into the need to "Clean Build Folder". To do this in XCode, go to the Product menu, hold down the Option button (on your Mac keyboard) and select "Clean Build Folder", after it completes (about 10 seconds), press the triangular Run (Play) button do to a full rebuild

Debugging Cordova Differences

Browsers are single threaded, JavaScript on browsers is also single threaded, but JavaScript running in Cordova is multithreaded. "JavaScript in the WebView does not run on the UI thread, it also has other threads to execute the html component and carry out CSS transitions." This can cause some confusion when debugging Cordova for the first time.

Debugging Cordova Apps with the Safari debugger

ScreenShot

You don't have to actually use Safari for Mac for anything, but launching its remote debugger. You can see it opened on its smallest default page in the picture above, it just has to be running, so you can get to that "Develop" menu. Once you open the "We Vote Cordova" page that is currently being displayed, in the picture it is the "Welcome to We Vote" page. One of the symptoms, of this otherwise good thing (multiple-threads) is tha console.log lines in the resolution of promises often don't make it to the log.

ScreenShot

It is easy to get the Safari debugger working, and over time Apple has added almost all the features we are used to from the Chrome Devtools Debugger.

  1. Enable debugging in Safari, see this article
  2. Build your 'compiled' javascript app file bundle.js, on my Mac it is at build/bundle.js. This file needs to be symlinked into your www directory (see the section on symlinks above).
    1. On my Mac in WebStorm, I have a Gulp task that has a target "build", when I press the play button for that task, it builds the bundle.js in 20 seconds (Two seconds to gather all the js scripts together, and 18 seconds to recompile sass).
  3. Press the play button in Xcode, which should start the Simulator, load, and then start the WeVote WebApp.
  4. In Safari open Develop/Simulator/WeVoteCordova/WeVote and the Safari Web Inspector appears.

WebApp code changes needed to support Cordova

In Apache Cordova, all the real app code is in that bundle.js we make in the WebApp setup, but there are some code changes in the WebApp that are necessary to support cordova.

Cordova JavaScript Differences.

Testing from a physical phone with the API server running on your Mac

If you are developing a Cordova specific feature, that requires access to the API server running on your Mac, while not using the simulator, some extra setup is required to allow access to your Mac's localhost.

Testing with a Physical Phone and a localhost WeVote API Server

Making a movie recording of the simulator

See the article

Start recording:

stevepodell@Steves-MacBook-Pro www % xcrun simctl io booted recordVideo myVideo.mov

End the recording with Ctrl-c in the terminal window.

Just change myVideo.mov to a unique name of your choosing, and run the command to make a recording.

Android Setup

Install Android Studio

It's free! It is based on Intellij, so if you have used PyCharm, WebStorm, RubyMine, or IntelliJ it should be instantly familar.

https://developer.android.com/studio/index.html

August 2023: Needed to update to the latest IDE "Giraffe" then brew upgrade gradle from 4.2 to 8.2.1 then in Settings > Build, Execution, Deployment > Build Tools > Gradle in the Use Gradle From (Specified Location) I had to use /opt/homebrew/Cellar/gradle/8.2.1/libexec The key was /opt/homebrew/Cellar/gradle/8.2.1/libexec NOT /opt/homebrew/Cellar/gradle/8.2.1/bin

Running Android Cordova for the first time

  1. In Android Studio run File/'Sync Project With Gradle Files'

  2. I needed to upgrade to the latest Java JDK which I got from Amazon, since Oracle wanted too much info, https://docs.aws.amazon.com/corretto/latest/corretto-17-ug/downloads-list.html

  3. Then in Android Studio at Preferences | Build, Execution, Deployment | Build Tools | Gradle Change the Gradle JDK to version 17 and Apply

  4. On November 16, 2021, I had to set the gradle directory to a place in the library path

    ScreenShot

  5. Confirm the relevant paths

    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordova % vi ~/.bash_profile
    
    export ANDROID_HOME=/Users/stevepodell/Library/Android/sdk
    export ANDROID_SDK_ROOT=/Users/stevepodell/Library/Android/sdk
    export PATH=$PATH:$ANDROID_HOME/tools
    export PATH=$PATH:$ANDROID_HOME/build-tools/33.0.0
    export PATH=$PATH:$ANDROID_HOME/platform-tools
    export PATH=$PATH:$ANDROID_SDK_ROOT/platform-tools/
    export PATH=$PATH:$ANDROID_SDK_ROOT/cmdline-tools/latest/bin/
    export PATH=$PATH:$ANDROID_SDK_ROOT/emulator/
    export PATH="/usr/local/opt/node@6/bin:$PATH"
    export GRADLE_USER_HOME=/opt/homebrew/bin/gradle
    export GRADLE_HOME=/opt/homebrew/bin/gradle
    
  6. If you made any changes, source the edited bash_profile (Can't hurt in any case) stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordova % source ~/.bash_profile

  7. Some changes (JAVA_HOME) might be in the z shell config

    stevepodell@StevesM1Dec2021 android % vim ~/.zshrc
    
    export JAVA_HOME=/Library/Java/JavaVirtualMachines/amazon-corretto-17.jdk/Contents/Home
    
    stevepodell@StevesM1Dec2021 android % source ~/.zshrc
    
  8. You may need to use the SDK installer in AndroidStudio to download/update to the latest SDK (Can take 10 minutes)

  9. Download and install Android Studio

    Click "ok" to downloading and installing any jars or packages that the installer recommends.

  10. On the welcome screen, select "open an existing project"

    The existing project is the WeVoteCordova project that you have already pulled down from git. Our Android project is contained within the WeVoteCordova project. In the open (file selection) dialog, navigate to your WeVoteCordova working directory, then to platforms, then to android and press Open. /Users/your-username/MyProjects/WeVoteCordova/platforms/android

  11. At that point there will be a series of updates and "syncing" options, where you should follow all the default choices.

  12. You will probably be prompted to upgrade Gradle, Genymotion, Cordova plugins, etc.

    Update them all before continuing. Restart as recommended.

    Don't worry about setting a version control root or remote, all changes that you want to get into git are in the WeVoteCordova enclosing project -- That is where you should do your pull requests, not within Android Studio.

    ScreenShot

  13. Android (Java) projects need a Run configuration to start

    ScreenShot

    Accept the default settings and press "OK"

    You might see a warning: "WARNING: Configuration 'compile' is obsolete and has been replaced with 'implementation' and 'api'.", but it is safe to ignore

  14. If you get an error relating to accepting the Android SDK license

    Run the sdkmanager and accept all the licenses (feel free to read them first)

    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 android % pwd
    /Users/stevepodell/WebstormProjects/WeVoteCordova/platforms/android
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 android % cd /Users/stevepodell/Library/Android/sdk/tools/bin           
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 bin % ./sdkmanager --licenses
    Warning: File /Users/stevepodell/.android/repositories.cfg could not be loaded. 
    7 of 7 SDK package licenses not accepted. 100% Computing updates...             
    Review licenses that have not been accepted (y/N)? y
    ...
    10.8 Open Source Software. In the event Open Source software is included with Evaluation Software, such Open Source software is licensed pursuant to the applicable Open Source software license agreement identified in the Open Source software comments in the applicable source code file(s) and/or file header as indicated in the Evaluation Software. Additional detail may be available (where applicable) in the accompanying on-line documentation. With respect to the Open Source software, nothing in this Agreement limits any rights under, or grants rights that supersede, the terms of any applicable Open Source software license agreement.
    ---------------------------------------
    Accept? (y/N): y
    All SDK package licenses accepted
    
    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 bin % 
    

    Then run File/Sync Project with Gradle Files and you "should" see the following success message in the Sync status pane in the lower right corner of the IDE.

    KotlinDslScriptsParameter(correlationId=102692066094524, scriptFiles=[]) => StandardKotlinDslScriptsModel(scripts=[], commonModel=CommonKotlinDslScriptModel(classPath=[], sourcePath=[], implicitImports=[]), dehydratedScriptModels={}) - took 0.0 secs
    Checking the license for package Android SDK Platform 28 in /Users/stevepodell/Library/Android/sdk/licenses
    License for package Android SDK Platform 28 accepted.
    Preparing "Install Android SDK Platform 28 (revision: 6)".
    "Install Android SDK Platform 28 (revision: 6)" ready.
    Installing Android SDK Platform 28 in /Users/stevepodell/Library/Android/sdk/platforms/android-28
    "Install Android SDK Platform 28 (revision: 6)" complete.
    "Install Android SDK Platform 28 (revision: 6)" finished.
    
    CONFIGURE SUCCESSFUL in 24s
    
  15. If you get a red symbol on your run icon, and a "No default run configuration" error or warning

    try re-installing npm globally

    stevepodell@Steves-MacBook-Pro-32GB-Oct-2109 WeVoteCordova % sudo npm install -g npm

  16. You will then need to download some simulator Virtual Devices to test with. Go to Tools/AVD Manager ScreenShot

    It is possible that the list will be empty, and you have to use to "+ Create Virtual device..." button to add them from scratch, start with at least one.

    If your list contains only entries that require downloading, download those that you can, some will have API versions that need to be increased to the minimum that is configured. These simulators are huge (1GB) and contain most of the commercial boot image for the phone that you will be simulating.
    you probably will need to come back here later to add more, but at least get one downloaded, so you can do a test run in the Simulator.

  17. Invalidate Caches and restart

    Go to File/"Invalidate Caches / Restart" and choose the option to restart.

  18. The gradle run that is automatically launched failed for me, so I had to upgrade the Android Gradle plugin

    Gradle is a build tool for Java, that serves the same purpose as Ant, or Make, or Webpack.

    Since the Gradle version that came with Android Studio was 6.1.1, edited android/build.gradle to load version 4.00 instead of the version 3.0.0 that came preinstalled.

    ScreenShot

    After making that edit, simply click File/"Sync Project with Gradle Files" which forces a reload of the Android Gradle plugin, and rebuilds the app.

  19. Press the green "play" button to attempt to start running

    ScreenShot

    If you have an Android phone or tablet, you can plug it in via USB. Make sure debugging via tethering is enabled (google this. it varies between phone manufacturers). If it is enabled you will see the name of the connected device (Motorola Moto G, in this example) in the dialog. Press "OK", and the CordovaApp should start right up on the phone.

That it! you should have a basic Android Cordova app running in the simulator!

Debugging Android Cordova

Just like iOS! Use the chrome://inspect/#devices in Chrome, but no need to start the remotedebug_ios_webkit_adapter server, something in Android or Android Studio has done that for us automatically.

If the Twitter Redirect stops working in iOS

Make sure the custom scheme URL Type is still setup in Xcode

ScreenShot

Moving the spinner upwards on the iOS Splash screen and changing it from grey to white: Manual step required

In the non-source controlled file /Users/your-username/MyProjects/WeVoteCordova/platforms/ios/WeVoteCordova/Plugins/cordova-plugin-splashscreen/CDVSplashScreen.m change the line at about line 102:

_activityView.center = CGPointMake(parentView.bounds.size.width / 2, parentView.bounds.size.height / 1 );

to

_activityView.center = CGPointMake(parentView.bounds.size.width / 2, parentView.bounds.size.height * 1 / 5 );

WeVoteCordova/config.xml and WeVoteCordova/package.json background

The Cordova project used to have all configuration for platforms, plugins installed, and plugin variables stored in their proprietary config.xml. The WeVoteCordova/config.xml file is parsed at build time and rewritten to WeVoteCordova/platforms/ios/WeVoteCordova/config.xml and is used somewhere in Android.

In 2019, it appears that Cordova started using WeVoteCordova/package.json as the authoritative source of versions of the platform components and plugins that are used to build the app. For pulling in libraries (plugins, platforms and Cordova core components)Cordova first looks in packages.json, then in config.xml, and finally it will load plugins that are not configured, but are present in the plugins directories: WeVoteCordova/platforms/ios/WeVoteCordova/Plugins and WeVoteCordova/platforms/android/app/src/main/assets/www/plugins and WeVoteCordova/Plugins

The safest way to remove a plugin is, for example cordova plugin remove cordova-plugin-foo which adjusts all the configuration files, and physically removes the plugin code. cordova plugin add cordova-plugin-foo --save will add it back in, and might add the configuration for the plugin version in WeVoteCordova/config.xml. If it doesn't you can add it into the WeVoteCordova/config.xml manually, or just not worry about it and have the code version picked up from package.json

Running ... (Note: August 2023: Need to use a minimum of ios 6.3 see apache/cordova-ios#1301)

cordova platform remove ios android
cordova platform add ios@6.3  android

will remove everything from the platforms directory, and rebuild all the config files in the platforms directory, but will also remove all the manual configuration and symlinks that you add. This is a powerful last resort if all else is going wrong.

Apple Silicon, Nov 2020 (Updated April 2022)

The WeVote web app that has been developed as described below, can be tested on your Mac. But do not check in these library changes, they are only needed for testing, and the Cordova build without these changes runs on a M1 processor (or later) Mac.

You may need to reinstall cocoapods

stevepodell@Steves-MBP-M1-Dec2021 WeVoteCordova % brew install cocoapods
stevepodell@Steves-MBP-M1-Dec2021 WeVoteCordova % cd platforms/ios
stevepodell@Steves-MBP-M1-Dec2021 ios % pod install     
Analyzing dependencies
Downloading dependencies
Installing FBAEMKit (11.1.0)
Installing FBSDKCoreKit (11.1.0)
Installing FBSDKCoreKit_Basics (11.1.0)
Installing FBSDKLoginKit (11.1.0)
Installing FBSDKShareKit (11.1.0)
Generating Pods project
Integrating client project
Pod installation complete! There are 3 dependencies from the Podfile and 5 total pods installed.

[!] The `We Vote [Debug]` target overrides the `ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES` build setting defined in `Pods/Target Support Files/Pods-We Vote/Pods-We Vote.debug.xcconfig'. This can lead to problems with the CocoaPods installation
- Use the `$(inherited)` flag, or
- Remove the build settings from the target.

[!] The `We Vote [Debug]` target overrides the `LD_RUNPATH_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-We Vote/Pods-We Vote.debug.xcconfig'. This can lead to problems with the CocoaPods installation
- Use the `$(inherited)` flag, or
- Remove the build settings from the target.

[!] The `We Vote [Release]` target overrides the `ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES` build setting defined in `Pods/Target Support Files/Pods-We Vote/Pods-We Vote.release.xcconfig'. This can lead to problems with the CocoaPods installation
- Use the `$(inherited)` flag, or
- Remove the build settings from the target.

[!] The `We Vote [Release]` target overrides the `LD_RUNPATH_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-We Vote/Pods-We Vote.release.xcconfig'. This can lead to problems with the CocoaPods installation
- Use the `$(inherited)` flag, or
- Remove the build settings from the target.
stevepodell@Steves-MBP-M1-Dec2021 ios %

I think you will need access to WeVote's apple@wevote.us account to proceed

If you get an error like

The operation couldn’t be completed. Unable to log in with account 'apple@wevote.us'. The login details for account 'apple@wevote.us' were rejected.

First try to satisfy this requirement with your personal iCloud Apple email address and signin , but if that doesn't work you will need to talk to Dale and get a password for apple@wevote.us, and then add it to your Xcodes's "Preferences" -> "Accounts" page

ScreenShot

Add your computer ot the iOS Team Provisioning Profile

If you get an error like:Provisioning profile "iOS Team Provisioning Profile: org.wevote.cordova" doesn't include the currently selected device "Steve's MBP M1 Dec2021" (identifier 00006001-001451D92102801E).

I had to go to Signing and Capabilities and add my latest Mac's name.

At this point there are problems compiling the Google notifications code. Calls to the code are disabled if isIOSAppOnMac(), but the binary libraries need to be removed if compiling on Apple Silicon at this time.

In package.json, remove the following lines (DON"T CHECK IN THESE CHANGES):

From "devDependencies":

"cordova-plugin-firebase-analytics": "^6.1.0",
"cordova-plugin-firebase-messaging": "^6.1.0",

From "dependencies":

"cordova-support-google-services": "^1.4.1",

From "cordova": { "plugins":

"cordova-plugin-firebase-messaging": {
  "ANDROID_FIREBASE_MESSAGING_VERSION": "21.0.0",
  "ANDROIDX_CORE_VERSION": "1.3.+",
  "IOS_FIREBASE_MESSAGING_VERSION": "~> 6.31.0",
  "IOS_FIREBASE_POD_VERSION": "~> 8.8.0"
},
"cordova-plugin-firebase-analytics": {
  "IOS_FIREBASE_POD_VERSION": "~> 8.8.0",
  "ANDROID_FIREBASE_CRASHLYTICS_VERSION": "19.0.+",
  "ANALYTICS_COLLECTION_ENABLED": "true",
  "AUTOMATIC_SCREEN_REPORTING_ENABLED": "true"
},

Run the App

ScreenShot And it should show up running in a container on the desktop (like a native app, which it kind of is) ScreenShot

Maybe you have to do this again (try running the app first)

stevepodellsilicon@Steves-arm64-Mac WeVoteCordova % cordova platforms remove ios android stevepodellsilicon@Steves-arm64-Mac WeVoteCordova % cordova platform add ios android stevepodellsilicon@Steves-arm64-Mac WeVoteCordova % node buildSymLinks /Users/stevepodellsilicon/WebstormProjects/WebApp/build

Insufficient Storage warning on Android Simulator

ScreenShot This happens too often, here are some steps that usually resolve it.

  1. Close the "Emulator" window (hopefully, but not always ending the emulator session.) This step is sometimes all it takes.
  2. Open the device in the Device Manager, and "Change" the named device settings, "Edit the device", and make sure the Memory has not been reset to MB. Set the memory to a very big number like "1 TB" (we don't have a native app, so this does not matter). You will also probably have to reset the "Default Skin" to match the device if it says pull-down says "No Skin".
  3. Delete any lock files in the emulator directory: WeVoteCordova % rm ~/.android/avd/Galaxy_Z_Fold_3_Samsung_API_33.avd/*lock
  4. Sometimes you have to exit out of Android Studio, and restart it.
  5. Sometimes an old setup, or one that references an old skin, needs to be deleted and recreated.

Other documentation pages:

Setting up your Computer for Android Development

Making an iOS Release

Making an Android Release

Cordova JavaScript Differences

Testing with localhost from an actual phone

Update the icons and splashscreens with new artwork

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