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Node OpenTrack

A package for communicating with opentrack via UDP over network.

Install

npm install opentrack

Examples

A couple examples are available in the /examples folder for both client and server.

Client

The client is used when you want to input data to opentrack.

const OpenTrack = require('opentrack')
const client = new OpenTrack.Client('127.0.0.1', 4243)

// Called every time data is sent
client.onUpdate((transform, delta) => {
  // The modified transform will be sent on the next update
  transform.rotation.z += delta * 15
})

Server

The server is used when you want to output data from opentrack.

const OpenTrack = require('opentrack')
const server = new OpenTrack.Server('127.0.0.1', 4242)

// Called when the server is listening
server.on('listening', address => {
  console.log(`Server listening on ${address}`)
})

// Called every time opentrack sends an update
server.on('transformUpdated', transform => {
  console.log(transform.toString())
})

Documentation

Client

The client is used to send data to opentrack.

Client(host = '127.0.0.1', port = 4242, options = {})
  • host The host address to send data to.
  • port The port to use.
  • options An object containing optional settings for the client.
    • updateRate (default 250) How many updates to send per second. The default of 250 comes from opentrack's own output system.
    • startPaused (default false) Should the client start paused? When creating a new client, it will immediately begin sending data.

Methods

onUpdate(handler)

  • handler A function to be called when the client sends an update to opentrack.
    • transform the current transform of the client.
    • delta the time delta since the last update.

When the client sends data, it calls the handler function to allow changes to be applied to the transform object. Changes to the transform can be applied outside of the handler function, but it's easier and more game-like to handle it here as it provides the loop and delta time.

setPaused(paused)

  • paused (default true) A boolean to set the paused state of the client.

When the client is paused, it will not send data, but will continue to loop in the background.

setUpdateRate(updateRate)

  • updateRate (default 250) How many updates should be sent to opentrack per second.

The loop is simple and relies on setInterval, so there may be a pause when changing the update rate.

setHost(host)

  • host the host address to send data to.

Unlike the Server, the client can easily change its target host and port.

setPort(port)

  • port the host port to send data to.

getDelta()

Returns the time delta since the last update.

getTransform()

Returns the Transform object of the client.

setTransform(transform)

  • transform The new Transform object to be applied to the client.

getAddress()

Returns an object containing address data for the server.

  • Object
    • ip string of the server's IP
    • port number of the server's port
    • family string of IP family (Example: IPv4)

getAddressString()

Returns a string of the server's address. (Example: 127.0.0.1:4242)

close()

Closes the bound socket and stops the update loop.

Server

The server is used to receive data from opentrack.

Server(host = '127.0.0.1', port = 4242)
  • host The host address to send data to.
  • port The port to use.

Events

The server object extends the default EventEmitter. Events can be bound like this:

server.on('listening', address => {
  console.log(`Server listening on ${address}`)
})

listening

  • address string containing the address of the server. Formatted by getAddressString() Fired when the server begins to listen for data.

message

  • transform a Transform object. Fired when data is received from opentrack.

close

Fired when the server socket closes.

error

  • error contains error from socket. Fired when an error occurs with the server's socket.

Methods

getTransform()

Returns the transform of the server. The transform is updated when the server receives an update from opentrack.

getAddress()

Returns an object containing address data for the server.

  • Object
    • ip string of the server's IP
    • port number of the server's port
    • family string of IP family (Example: IPv4)

getAddressString()

Returns a string of the server's address. (Example: 127.0.0.1:4242)

close()

Closes the bound socket.

Transform

The Transform object holds data for position and rotation.

Transform(x = 0, y = 0, z = 0, rx = 0, ry = 0, rz = 0)
  • x x position.
  • y y position.
  • z z position.
  • rx x euler rotation in degrees.
  • ry y euler rotation in degrees.
  • rz z euler rotation in degrees.

Properties

  • position A vector object containing the position.
  • rotation A vector object containing the euler rotation in degrees.

Methods

Transform.fromBuffer(buffer)

  • 'buffer' A buffer following the opentrack UDP protocol.

Returns a new Transform object using data from the buffer.

setFromBuffer(buffer)

  • 'buffer' A buffer following the opentrack UDP protocol.

Returns self. Sets the transform's data using data from the buffer.

setFromTransform(transform)

  • transform A Transform object.

Applies the values from the given Transform to the current Transform.

toBuffer()

Returns a new buffer in the format of the opentrack protocol.

toString()

Returns a neatly formatted string for debugging purposes.

Vector

The Transform object holds data for position and rotation.

Vector(x = 0, y = 0, z = 0)
  • x x value.
  • y y value.
  • z z value.

Properties

  • x The x value.
  • y The y value.
  • z The z value.

Methods

set(x, y, z)

  • x The x value to apply.
  • y The y value to apply.
  • z The z value to apply.

Returns self.

OpenTrack UDP Protocol

This is the format used by opentrack when sending and receiving data.

OpenTrack uses 6 little endian doubles for position and rotation.

48 bytes are used in the following format:

offset name
0 position x
8 position y
16 position z
24 rotation x
32 rotation y
40 rotation z

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