Skip to content
View StarsX's full-sized avatar
  • Taipa
Block or Report

Block or report StarsX

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Pinned

  1. MultiVolumes MultiVolumes Public

    Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo III. Fast real-time m…

    C 31 3

  2. XUSG XUSG Public

    XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.

    C 113 9

  3. RenderingX12 RenderingX12 Public

    Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……

    C 20 1

  4. FluidX12 FluidX12 Public

    Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo I. Fast volume render…

    C 38 9

  5. RayTracedSPH RayTracedSPH Public

    Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neighbor search.

    C 10

  6. OclDX12Interop OclDX12Interop Public

    Single-pass separable Gaussian blur with OpenCL interops with DX12

    C 4