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The realtime ascii engine

Right now its a work in progress so there is not going to be a lot of information about it or how to use until i get to a 1.0

Doom ascii test

What is left

[x] - unit tests
    [x] - huffman tree encoding
    [x] - encoding pipeline
[x] - open command to tell the front-end how big
[x] - fly.io relay
    [x] - store open command
[ ] - controller (current)
[ ] - stats to auth socket

V1 engine

What is left

[ ] - brightness -> ascii tree for doom.
[ ] - Relay Work
    [ ] - store ascii tree
    [ ] - default "nothing to see here" frame
[ ] - Quadtree encodings
[ ] - Lossy encodings
[ ] - 16bit Colors
[ ] - Color Compression