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DeadAirGate Overhaul

Adds 105 new sectors

  • Major factions are split into 7 core systems and multiple border systems
  • Minor factions are split into 4 core systems
  • Adds neutral sector(s) between major factions
  • Removes all highways and super highways
  • Replaces all gates and provides increased connections between systems
  • Improves universe spawning for a war heavy games
  • Adjusts amount of stations
  • Adjusts critical stations to spawn in faction's core systems
  • Improves NPC jobs for a war heavy gamestart
  • Adjusts ship limits for galaxy and sector (more ships, larger fleets, stronger economy)
  • Adds critical economy jobs that will always rebuild if lost
  • AI ships use faction paint mods
  • Improves L/XL travel scripts
  • Increases trade allotted relative price for AI jobs (more goods moved)
  • Changes autotrader skill requirement to level 1 and adjusts jump ranges
  • Reorganizes AI ware baskets
  • Improves drone loadout of AI ships
  • HAT/ALI/SCA/MIN have complete economy
  • Removes spawning of ships except khaak
  • Factions will build an additional tradestation for intermediate good if economy is strong
  • Factions will police their own space
  • HAT/ALI/SCA/MIN have their own space and faction logic
Works best with mod: Faction Fix Pack by Mysterial
If not using, requires new game. If using old versions (v0.79 or older), then v0.80 or newer requires new game.
Installation: extract to x4 foundations\extensions and do not rename folder

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