-
Notifications
You must be signed in to change notification settings - Fork 303
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Added an IME input sample scene #1769
base: develop
Are you sure you want to change the base?
Conversation
} | ||
|
||
// Ensures all fields are correctly referenced | ||
private void AssertInvariance() |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Strange naming but I like the check
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I agree actually, maybe EnsureReferencesNotNull
or something like that would be clearer. Will get this switched out today.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Overall I think this is a good addition.
Would suggest getting feedback from another member of the input team though.
Description
We have had a select few bugs around IME input recently and I thought it would be a good idea to have a sample scene which doubles up as an example of how to handle IME input.
It isn't absolutely perfect since it doesn't handle everything perfectly, but it is a barebones scene that can be built on top of. Will be useful for us for testing IME related issues as well as customers to have a starting point when implementing IME input.
Changes made