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combine-reducers-global-state

A substitute for the default combineReducers function that comes with redux, aiming to solve the problem of cross-state access in local slice reducers. This combineReducers implementation passes globalState as the third argument to reducers, making it available along with the local state slice.

globalState here is the whole top-level state returned from store.getState() before it is sliced inside the combineReducer.

Installation

yarn add combine-reducers-global-state

or

npm install --save combine-reducers-global-state

Usage

For example, given a store state at some point:

// example of a working state
{
 // a mapped stock of items
 items: {
   uid1: {
     id: 'uid1',
     name: 'item1'
     // ...
   },
   uid2: {
     id: 'uid2',
     name: 'item2'
     // ...
   },
   uid3: {
     id: 'uid3',
     name: 'item3'
     // ...
   }
 },
 // items on display
 display: ['uid2', 'uid3'],
 // currently editing
 editing: {
   uid1: {
     id: 'uid1',
     name: 'renamed_item1'
     // ...
   }
 }
}

Reducers that make use of global state may look like this:

// reducers.js

// selector that returns all item ids
const getAllIds = gState => Object.keys(gState.items);

// controls which items are currently on display
export const displayReducer = (state = [], action, globalState) => {
  switch (action.type) {
    //  add another item
    case 'ADD_ITEM':
      return [...state, action.payload.id];
    //  remove an item
    case 'REMOVE_ITEM':
      return state.filter(id => id !== action.payload.id);
    //  add all available items
    case 'ADD_ALL_ITEMS':
      return getAllIds(globalState);
    //  remove all displayed items
    case 'REMOVE_ALL_ITEMS':
      return [];
    default:
      return state;
  }
};


// selector that returns one item with given id
const getItemById = (gState, id) => gState.items[id];

// edits properties of an individual item
export const editingReducer = (state = {}, action, globalState) => {
  switch (action.type) {
    //  grabs current state of an item
    // and adds it to the editing list
    case 'START_EDIT_ITEM':
    //  or just overwrites its state
    case 'RESET_EDIT_ITEM':
    {
      const { id } = action.payload;
      return {
        ...state,
        [id]: { ...getItemById(globalState, id) }
      };
    }
    // changes properties of an item inside the editing list
    case 'EDIT_ITEM':
    {
      const { id, ...props } = action.payload;
      return {
        ...state,
        [id]: { ...state[id], ...props }
      };
    }
    //  removes an item from the editing list
    case 'SAVE_EDIT_ITEM':
    case 'CANCEL_EDIT_ITEM':
    {
      const { id } = action.payload;
      return Object.keys(state).reduce((acc, itemId) => {
        if (itemId !== id) acc[itemId] = state[itemId];
        return acc;
      }, {})
    }
    default:
      return state;
  }
};


// selector that returns an item being edited with given id
const getEditingItemById = (gState, id) => gState.editing[id];

// controls items stock
export const itemsReducer = (state = {}, action, globalState) => {
  switch (action.type) {
    // copies props of a newly edited item to the item in stock
    case 'SAVE_EDIT_ITEM':
    {
      const { id } = action.payload;
      return {
        ...state,
        [id]: { ...state[id], ...getEditingItemById(globalState, id) }
      };
    }
    default:
      return state;
  }
};

If your selectors make time consuming calculations or produce new output on each invocation with the same input, it is recommended to use memoization, for example with the help of a third-party library, such as reselect.

Finally, combineReducer makes globalState available to all reducers passed to it:

import { createStore } from 'redux';
import combineReducers from 'combine-reducers-global-state';
import * as reducers from './reducers';

const reducer = combineReducers(reducers);

const store = createStore(reducer);

...

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Like standard combineReducers but with global state passed through to individual reducers

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