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Three-pixelate-showcase

The purpose of this showcase is to create hand-drawn style 3d-to-2d pixel art rendering pipeline.

I've used(or will use, as it isn't done yet) following techniques on this showcase.

  • Pixelation via low-res rendering
  • Palette restriction
  • Depth texture based 1px-outline on top
  • Bayer matrix based ordered dithering

Repo created with three.ts-template

License

MIT

Credits

Model / Textures I've used

Palette textures are generated from the following palettes