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Godot Measuring Tape

A tool for measuring things in Godot, using the positions of the measurement node and its parent node.

Check out this tool on the Godot Asset Library: https://godotengine.org/asset-library/asset/818

These measurement types are supported:

  • Length
  • Area
  • Perimeter
  • Volume
  • Surface area

These unit types are supported:

  • Meters
  • Millimeters
  • Centimeters
  • Kilometers
  • Hammer units (the Source engine's units).
  • Inches
  • Feet
  • Feet and inches
  • Yards
  • Miles
  • Light seconds
  • Light nanoseconds
  • Hectares (area)
  • Acres (area)
  • Liters (volume)
  • Gallons (volume)

3d-1 3d-2 3d-3 3d-4

With 2D, you can set your own scale using pixels per meter, or PPI/DPI. The default is 100 pixels per meter, which correlates with Godot's default gravity setting, but if you are measuring UI elements you may wish to set to your DPI.

2d-1 2d-2