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Releases: acemod/ACE3

Version 3.17.1

15 May 15:21
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Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

FIXED:

  • Arsenal - Fix FUNC(baseAttachment) returning non-CBA item modes (#9916)
  • Arsenal - Handle arrays in loadout extended info (#9918)
  • CSW - Deploy & pickup CSW parts only if they are not destroyed (#9905)
  • CSW - Fix CUP CSW (#9907)
  • Cargo - Fix undefined variable (#9909)
  • Cargo - Fix undefined variable and config entries (#9965)
  • Common - Fix adding unusable throwables (#9980)
  • Common - Fix animations not playing (#9973)
  • Grenades - Fix flashbangs causing pain for invulnerable units (#9981)
  • Grenades - Fix unconscious AI being affected by flashbangs (#9978)
  • Hearing - Add earplugs only if not present (#9987)
  • Hearing - Notify restart req. for combat deafness setting (#9934)
  • Interact menu - Fix condition in consolidated menu (#9946)
  • Medical - Fix broken AI ragdolls if AI unconsciousness is disabled (#9917)
  • Medical - Fix script error when bandaging (#9956)
  • Medical Treatment - Fix Painkiller has no effect when Advanced Medication is off (#9942)
  • Medical Treatment - Fix low SpO2 making units go into cardiac arrest again (#10003)
  • Scopes - Notify restart req. for enable & pressure settings (#9944)

IMPROVED:

  • Common - Use existing weapon holders for FUNC(addToInventory) (#9895)
  • General - Change count to forEach where appropriate (#9890)
  • General - Change count to isEqualTo where appropriate (#9921)
  • Headless - Code optimisation (#9873)
  • Hearing - Use class EH instead of extended EH (#9986)
  • Interact Menu - Add nil handling for condition (#9922)
  • Interaction - Add door events (#9910)
  • Medical - Add _createLitter to medical events (#9959)
  • Medical Status - API to modify getBloodLoss (#9926)
  • Medical Treatment - Enforce bandage effectiveness variable type (#9950)
  • Scopes - Stop changing CBA setting value directly (#9954)
  • Weather - Winter Terrain Temperatures (#9943)

CHANGED:

  • Casing - Move model lookup to cartridge config (#9893)
  • Compats - Add and Fix ace vehicle damage ERA and SLAT arrays (#9925)
  • Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
  • Medical Treatment - Only create litter on empty container (#9924)

SETTINGS:

  • Hearing - Add setting to add earplugs to all units (#9935)

TRANSLATIONS:

Version 3.17.1 Release Candidate 3

12 May 22:27
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View Interim Change Log

Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

FIXED:

  • Arsenal - Fix FUNC(baseAttachment) returning non-CBA item modes (#9916)
  • Arsenal - Handle arrays in loadout extended info (#9918)
  • CSW - Deploy & pickup CSW parts only if they are not destroyed (#9905)
  • CSW - Fix CUP CSW (#9907)
  • Cargo - Fix undefined variable (#9909)
  • Cargo - Fix undefined variable and config entries (#9965)
  • Common - Fix adding unusable throwables (#9980)
  • Common - Fix animations not playing (#9973)
  • Grenades - Fix flashbangs causing pain for invulnerable units (#9981)
  • Grenades - Fix unconscious AI being affected by flashbangs (#9978)
  • Hearing - Add earplugs only if not present (#9987)
  • Hearing - Notify restart req. for combat deafness setting (#9934)
  • Interact menu - Fix condition in consolidated menu (#9946)
  • Medical - Fix broken AI ragdolls if AI unconsciousness is disabled (#9917)
  • Medical - Fix script error when bandaging (#9956)
  • Medical Treatment - Fix Painkiller has no effect when Advanced Medication is off (#9942)
  • Medical Treatment - Fix low SpO2 making units go into cardiac arrest again (#10003) - New In RC3
  • Scopes - Notify restart req. for enable & pressure settings (#9944)

IMPROVED:

  • Common - Use existing weapon holders for FUNC(addToInventory) (#9895)
  • General - Change count to forEach where appropriate (#9890)
  • General - Change count to isEqualTo where appropriate (#9921)
  • Headless - Code optimisation (#9873)
  • Hearing - Use class EH instead of extended EH (#9986)
  • Interact Menu - Add nil handling for condition (#9922)
  • Interaction - Add door events (#9910)
  • Medical - Add _createLitter to medical events (#9959)
  • Medical Status - API to modify getBloodLoss (#9926)
  • Medical Treatment - Enforce bandage effectiveness variable type (#9950)
  • Scopes - Stop changing CBA setting value directly (#9954)
  • Weather - Winter Terrain Temperatures (#9943)

CHANGED:

  • Casing - Move model lookup to cartridge config (#9893)
  • Compats - Add and Fix ace vehicle damage ERA and SLAT arrays (#9925)
  • Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
  • Medical Treatment - Only create litter on empty container (#9924)

SETTINGS:

  • Hearing - Add setting to add earplugs to all units (#9935)

TRANSLATIONS:

Version 3.17.1 Release Candidate 2

05 May 21:01
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Pre-release
View Interim Change Log

Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

FIXED:

  • Arsenal - Fix FUNC(baseAttachment) returning non-CBA item modes (#9916)
  • Arsenal - Handle arrays in loadout extended info (#9918)
  • CSW - Deploy & pickup CSW parts only if they are not destroyed (#9905)
  • CSW - Fix CUP CSW (#9907)
  • Cargo - Fix undefined variable (#9909)
  • Cargo - Fix undefined variable and config entries (#9965)
  • Common - Fix adding unusable throwables (#9980) - New In RC2
  • Common - Fix animations not playing (#9973) - New In RC2
  • Grenades - Fix flashbangs causing pain for invulnerable units (#9981) - New In RC2
  • Grenades - Fix unconscious AI being affected by flashbangs (#9978) - New In RC2
  • Hearing - Add earplugs only if not present (#9987) - New In RC2
  • Hearing - Notify restart req. for combat deafness setting (#9934)
  • Interact menu - Fix condition in consolidated menu (#9946) - New In RC2
  • Medical - Fix broken AI ragdolls if AI unconsciousness is disabled (#9917)
  • Medical - Fix script error when bandaging (#9956)
  • Medical Treatment - Fix Painkiller has no effect when Advanced Medication is off (#9942)
  • Scopes - Notify restart req. for enable & pressure settings (#9944)

IMPROVED:

  • Common - Use existing weapon holders for FUNC(addToInventory) (#9895)
  • General - Change count to forEach where appropriate (#9890)
  • General - Change count to isEqualTo where appropriate (#9921)
  • Headless - Code optimisation (#9873)
  • Hearing - Use class EH instead of extended EH (#9986) - New In RC2
  • Interact Menu - Add nil handling for condition (#9922)
  • Interaction - Add door events (#9910)
  • Medical - Add _createLitter to medical events (#9959) - New In RC2
  • Medical Status - API to modify getBloodLoss (#9926)
  • Medical Treatment - Enforce bandage effectiveness variable type (#9950)
  • Scopes - Stop changing CBA setting value directly (#9954)
  • Weather - Winter Terrain Temperatures (#9943)

CHANGED:

  • Casing - Move model lookup to cartridge config (#9893)
  • Compats - Add and Fix ace vehicle damage ERA and SLAT arrays (#9925)
  • Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
  • Medical Treatment - Only create litter on empty container (#9924)

SETTINGS:

  • Hearing - Add setting to add earplugs to all units (#9935)

TRANSLATIONS:

Version 3.17.1 Release Candidate 1

24 Apr 00:37
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Pre-release
View Interim Change Log

Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

FIXED:

  • Arsenal - Fix FUNC(baseAttachment) returning non-CBA item modes (#9916)
  • Arsenal - Handle arrays in loadout extended info (#9918)
  • CSW - Deploy & pickup CSW parts only if they are not destroyed (#9905)
  • CSW - Fix CUP CSW (#9907)
  • Cargo - Fix undefined variable (#9909)
  • Cargo - Fix undefined variable and config entries (#9965)
  • Hearing - Notify restart req. for combat deafness setting (#9934)
  • Interact Menu - Add nil handling for conditions (#9922)
  • Medical - Fix broken AI ragdolls if AI unconsciousness is disabled (#9917)
  • Medical - Fix script error when bandaging (#9956)
  • Medical Treatment - Fix painkiller effect when Advanced Medication is off (#9942)
  • Scopes - Notify restart req. for enable & pressure settings (#9944)

IMPROVED:

  • Casings - Move model lookup to cartridge config (#9893)
  • Common - Use existing weapon holders for FUNC(addToInventory) (#9895)
  • Compats - Add/Fix Advanced Vehicle Damage ERA and SLAT arrays (#9925)
  • General - Change count to isEqualTo where appropriate (#9921)
  • Headless - Code optimisation (#9873)
  • Interaction - Add door events (#9910)
  • Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
  • Medical Status - Add API to modify getBloodLoss (#9926)
  • Weather - Temperatures for snowy terrains (#9943)

CHANGED:

  • Medical Treatment - Only create litter when emptying containers (#9924)

SETTINGS:

  • Hearing - Add setting to add earplugs to all units (#9935)

TRANSLATIONS:

Version 3.17.0

01 Apr 17:38
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Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

ADDED:

  • Artillery - Keybind for rangetable (#9818)
  • Common - Sway settings (#9872)
  • Cargo - Alternative unloading method (#8827)
  • CUP Compatibility (#9599, #9602, #9627, #9649, #9810)
  • Explosives - Keybinds for Cellphone & Detonators (#9687)
  • Fire - Disable screams for individual units (#9863)
  • Hearing - Keybind for earplugs (#9804)
  • KillTracker - Option to filter out AI unit kills (#9800)
  • Laser - API for laser codes (#9772)
  • Medical - Painkillers (#9720)
  • Medical - Support Magazine Treatment Items (#9816)
  • Medical Vitals - SPO2 Simulation (#9360)
  • Nightvision - WP variants for CUP NVGs (#9810)
  • Reload - Manual reload for vehicle weapons (#9398)

FIXED:

  • AB/Scopes - Fix script errors on profiling branch (#9869)
  • Advanced Fatigue - Disable AF sway factors when Advanced Fatigue is off (#9867)
  • Arsenal - Exit refresh early if no display is found (#9754)
  • Arsenal - Make face tab adhere to mod icon setting (#9763)
  • Arsenal/RHS Compats - Removed bad illuminator stats for RHS attachments (#9766)
  • Artillery - Fix remembering last charge for rangetable (#9818)
  • CSW - Delay init for CSW with simulation disabled (#9778)
  • Cargo - Fix object lock when failling to load a carried object (#9759)
  • Common - Fix addToInventory for magazines (#9823)
  • Common - Fix players sliding when holstering weapons (#9846)
  • Compat SPE - Fix flamethrower magazines not showing in arsenal (#9803)
  • Compat SPE - Fix .50 cal hearing damage (#9803)
  • Dragging - Fix dropping incorrect object when carrying fails (#9860)
  • Dragging - Release ownership when target is too heavy to drag/carry (#9858)
  • Fortify - Fix invalid object filtering (#9825)
  • Fortify - Skip placement animation for no cost fortifications (#9861)
  • Grenades - Fix flashbang in epilepsy mode (#9855)
  • Interaction - Check canInteractWith before taking dropped weapons (#9783)
  • Map Tools - Fix tools showing after item is dropped out of inventory (#9749)
  • Medical - Fix getting no pulse on a dead patient receiving CPR (#9756)
  • Medical - Prevent uncon AI from talking (#9776)
  • Nightvision - Register effects during preInit (#9788)
  • Options Menu - Fix main-menu news setting not working (#9886)
  • Rearm - Fix actions not being added immeditately (#9843)
  • Refuel - Add ownership concept to nozzles & jerry cans (#9826)
  • Small Arms - Fix magazineReloadTime for vehicle FN Minimi SPW (#9774)
  • Yardage - Fix broken display in 2.16 (#9892)

IMPROVED:

  • Advanced Throwing - Show wind info when throwing (#9820)
  • Arsenal - Add ace_arsenal_loadoutVerified event (#9792)
  • Arsenal - Add mod icons to editor arsenal attribute (#9797)
  • Arsenal - Fill loadouts list over multiple frames (#9789)
  • Arsenal - Improve performance of loadout verification (#9316)
  • Arsenal - Improved sorting, insignia detection, identity info verification and minor cleanup (#9795)
  • Arsenal - Left panel code improvements (#9787)
  • Arsenal - Native baseWeapon support for CBA items (#9799)
  • Arsenal - Show numerical value for load stat (#9833)
  • Arsenal Actions - Add support for multiline text & updating on cargo event (#9771)
  • Arsenal Actions - Cleanup UI code (#9784)
  • Cargo - Show item and vehicle in progress bar text (#9747)
  • Casings - Add CUP Casings (#9888)
  • Common - Allow multiple events to clear a cached call (#9770)
  • Compat WS - Allow barrel swapping on Western Sahara machine guns (#9808)
  • Cookoff - Improve ammo detonation sounds (#5327)
  • Fortify - Add onDeployStop event for cancelling before confirming (#9854)
  • General - Replace vehicle with objectParent where applicable (#9801)
  • General - Events for Mods (#9813)
  • General - Replace toLower with toLowerANSI where applicable (#9790)
  • General - SQF Improvements (#9698)
  • Grenades - Events for Flashbangs (#9796)
  • Interaction - Make magazine passing animation optional (#9875)
  • Medical Engine - Prevent uncon units from ragdolling on death (#9762)
  • Medical GUI - Display IV Type in UI (#9817)
  • Medical Treatment - Add hook to modify bandaging treatment (#9814)
  • Parachute - Add seconds indicator to altimeter watch (#9834)
  • Rearm - Show distance to target on actions (#9866)
  • Towing - Mini-refactor (#9007)
  • Weather - Allow wind info indicator when in map/sitting/carrying/static weapon (#9820)

CHANGED:

  • General - Don't add keybinds to headless client/dedicated server (#9842)
  • Medical - Change max medication dosage behavior (#9746)
  • Overheating - Increase cooling for open bolt guns and spare barrels (#9827)
  • Repair - Rephrase tooltip for wheel patching setting (#9851)

SETTINGS:

  • Medical GUI - Show Bleeding Rate (#9815)

TRANSLATIONS:

Version 3.17.0 Release Candidate 1

27 Mar 22:10
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Pre-release
View Interim Change Log

Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

ADDED:

  • Artillery - Keybind for rangetable (#9818)
  • Common - Sway settings (#9872)
  • Cargo - Alternative unloading method (#8827)
  • CUP Compatibility (#9599, #9602, #9627, #9649, #9810)
  • Explosives - Keybinds for Cellphone & Detonators (#9687)
  • Fire - Disable screams for individual units (#9863)
  • Hearing - Keybind for earplugs (#9804)
  • KillTracker - Option to filter out AI unit kills (#9800)
  • Laser - API for laser codes (#9772)
  • Medical - Painkillers (#9720)
  • Medical - Support Magazine Treatment Items (#9816)
  • Medical Vitals - SPO2 Simulation (#9360)
  • Nightvision - WP variants for CUP NVGs (#9810)
  • Reload - Manual reload for vehicle weapons (#9398)

FIXED:

  • AB/Scopes - Fix script errors on profiling branch (#9869)
  • Advanced Fatigue - Disable AF sway factors when Advanced Fatigue is off (#9867)
  • Arsenal - Exit refresh early if no display is found (#9754)
  • Arsenal - Make face tab adhere to mod icon setting (#9763)
  • Arsenal/RHS Compats - Removed bad illuminator stats for RHS attachments (#9766)
  • Artillery - Fix remembering last charge for rangetable (#9818)
  • CSW - Delay init for CSW with simulation disabled (#9778)
  • Cargo - Fix object lock when failling to load a carried object (#9759)
  • Common - Fix addToInventory for magazines (#9823)
  • Common - Fix players sliding when holstering weapons (#9846)
  • Compat SPE - Fix flamethrower magazines not showing in arsenal (#9803)
  • Compat SPE - Fix .50 cal hearing damage (#9803)
  • Dragging - Fix dropping incorrect object when carrying fails (#9860)
  • Dragging - Release ownership when target is too heavy to drag/carry (#9858)
  • Fortify - Fix invalid object filtering (#9825)
  • Fortify - Skip placement animation for no cost fortifications (#9861)
  • Grenades - Fix flashbang in epilepsy mode (#9855)
  • Map Tools - Fix tools showing after item is dropped out of inventory (#9749)
  • Medical - Fix getting no pulse on a dead patient receiving CPR (#9756)
  • Medical - Prevent uncon AI from talking (#9776)
  • Nightvision - Register effects during preInit (#9788)
  • Rearm - Fix actions not being added immeditately (#9843)
  • Refuel - Add ownership concept to nozzles & jerry cans (#9826)
  • Small Arms - Fix magazineReloadTime for vehicle FN Minimi SPW (#9774)

IMPROVED:

  • Advanced Throwing - Show wind info when throwing (#9820)
  • Arsenal - Add ace_arsenal_loadoutVerified event (#9792)
  • Arsenal - Add mod icons to editor arsenal attribute (#9797)
  • Arsenal - Fill loadouts list over multiple frames (#9789)
  • Arsenal - Improve performance of loadout verification (#9316)
  • Arsenal - Improved sorting, insignia detection, identity info verification and minor cleanup (#9795)
  • Arsenal - Left panel code improvements (#9787)
  • Arsenal - Native baseWeapon support for CBA items (#9799)
  • Arsenal - Show numerical value for load stat (#9833)
  • Arsenal Actions - Add support for multiline text & updating on cargo event (#9771)
  • Arsenal Actions - Cleanup UI code (#9784)
  • Cargo - Show item and vehicle in progress bar text (#9747)
  • Common - Allow multiple events to clear a cached call (#9770)
  • Compat WS - Allow barrel swapping on Western Sahara machine guns (#9808)
  • Cookoff - Improve ammo detonation sounds (#5327)
  • Fortify - Add onDeployStop event for cancelling before confirming (#9854)
  • General - Replace vehicle with objectParent where applicable (#9801)
  • General - Events for Mods (#9813)
  • General - Replace toLower with toLowerANSI where applicable (#9790)
  • General - SQF Improvements (#9698)
  • Grenades - Events for Flashbangs (#9796)
  • Interaction - Make magazine passing animation optional (#9875)
  • Medical Engine - Prevent uncon units from ragdolling on death (#9762)
  • Medical GUI - Display IV Type in UI (#9817)
  • Medical Treatment - Add hook to modify bandaging treatment (#9814)
  • Parachute - Add seconds indicator to altimeter watch (#9834)
  • Rearm - Show distance to target on actions (#9866)
  • Towing - Mini-refactor (#9007)
  • Weather - Allow wind info indicator when in map/sitting/carrying/static weapon (#9820)

CHANGED:

  • General - Don't add keybinds to headless client/dedicated server (#9842)
  • Medical - Change max medication dosage behavior (#9746)
  • Overheating - Increase cooling for open bolt guns and spare barrels (#9827)
  • Repair - Rephrase tooltip for wheel patching setting (#9851)

SETTINGS:

  • Medical GUI - Show Bleeding Rate (#9815)

TRANSLATIONS:

Version 3.16.3

17 Jan 15:34
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Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

FIXED:

  • Common - Fixed status effects (#9741)

Version 3.16.2

16 Jan 15:44
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Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

ADDED:

  • Common - Add support for non-blocking progress bar (#9493)
  • Map Tools - Add Plotting Board (#9653)
  • Markers - Add the option for UTC/System time timestamps (#9121)
  • Markers - Add true milliseconds as a timestamp option (#9690)
  • Weather - Add variable to temporarily pause wind simulation (#9057)
  • Zeus - Add Medical Menu module (#9367)
  • Zeus - Add Zeus module for unloading cargo (#9661)

FIXED:

  • Arsenal - Add JIP support to Default Loadouts added mid-mission (#9715)
  • Arsenal - Disable action buttons upon hiding interface (#9664)
  • Arsenal - Fix FUNC(removeVirtualItems) for JIP players (#9650)
  • Arsenal - Fix animations not playing properly (#9705)
  • Arsenal - Fix closing arsenal when ignoring content (#9651)
  • Arsenal - Fix displaying virtual items & weapon attachments in cargo (#9692)
  • Arsenal - Fix left searchbar updating (#9583)
  • Arsenal - Fix stats & actions appearing when they shouldn't be (#9737)
  • Arsenal - Fix unique item edge cases and prevent increasing quantity of cargo weapons (#9700)
  • Arsenal - Misc. search fixes (#9668)
  • Arsenal - Don't lowercase displayName for 3DEN item selection (#9597)
  • Common - Make FUNC(isModLoaded) case-insensitive (#9704)
  • Common/CSW - Use status effect for enableWeaponDisassembly (#9413)
  • Compat RHS - Fix USAF flashlights materializing PEQ-15s (#9683)
  • Dragging - Fix being able to load cargo if the system is disabled (#9639)
  • Dragging - Fix being able to load people into vehicles from any distance (#9638)
  • Dragging - Fix captives integration (#9660)
  • Dragging - Prevent multiple units carrying the same object (#9730)
  • Field Manual - Fix Fortify Tool & Body Bag entries (#9712)
  • Inventory - Fix filtering for items without file extension in picture property (#9696)
  • Inventory - Fix item lockup when dragging an item into its source container (#9697)
  • Medical - Disable AI twitching when unconscious (#9708)
  • Medical - Fix hanging when vehicle crew receive fatal damage (#9681)
  • Medical - Prevent running FUNC(deserializeState) in scheduled environment (#9662)
  • Medical Engine - Fix script error for 0 overall hitpoint armor (#9633)
  • Medical Engine - Fix unconscious animations referencing invalid bones (#9610)
  • Medical Treatment - Fix missing semicolon (#9591)
  • Refuel - Fix infinite recursion for getCapacity on a non-CfgVehicle (#9622)
  • Reload - Disable 'Check Ammo' self interaction when unarmed (#9703)
  • Towing - Fix swimming issues (#9401)
  • View Restriction - Handle thirdPersonView difficulty setting correctly (#9734)
  • XM157 - Fix zeroing for secondary muzzles (#9652)

IMPROVED:

  • Arsenal - Add option to show live search results (#9354)
  • Arsenal - Add parameter to skip refresh animation (#9546)
  • Arsenal - Add thermal vision support to scopes vision mode stat (#9736)
  • Arsenal - Allow increasing quantity of left panel items in cargo (#9694)
  • Arsenal - Use canAdd to check if item can be added to container (#9699)
  • Attach - Add config property to set object orientation (#9623)
  • Ballistics - Respect Advanced Ballistics settings for displaying muzzle velocities (#9682)
  • Captives - Added listenable escorting EH (#9709)
  • Cargo - Add item index and damage to cargo menu (#9655)
  • Cargo - Improve various aspects (#9617)
  • Common - Add JIP support to status effects (#9740)
  • Common - Add keycombo support for FUNC(disableUserInput) (#9659)
  • Cookoff - Minor improvement to Fire integration (#8751)
  • Dragging - Minor optimisation (#9679)
  • General - Change UAV unit config lookups to unitIsUAV (#9735)
  • Goggles - Draw under HUD (requires 2.16) (#9615)
  • Interaction - Add crew status check for some vehicle interactions (#9637)
  • Interaction - Allow pulling bodies out of wrecks (#9618)
  • Interaction Menu - Show distance to target on vehicle actions (#9644)
  • Inventory - Improve multiple aspects (#9706)
  • Markers - Use lbData for channel selection (#9693)
  • Medical Engine - Exit early if incoming damage is 0 (#9733)
  • Medical Treatment - Add separate actions for each bodybag (#9598)
  • NightVision - Draw under HUD (requires 2.16) (#9614)
  • Overheating - Add stats to arsenal (#9719)
  • Refuel - Add separate names for jerry can interactions (#9625)
  • Repair - Use object with lowest damage for changing wheels/tracks (#9648)

CHANGED:

  • Cargo - Remove cargo objects from Zeus editable objects (#9400)
  • General - Removed silent Options Menu dependencies (#9677)
  • General/Medical - Lower inventory size for misc items (#9642, #9731)
  • Hunter Killer - Enable on Rooikat 120 (#9658)
  • Interaction - Allow unloading patients, bodies, and captives from inside vehicles (#9645)
  • Laser - Revert default code to 1111 (#9588)
  • Medical Treatment - Lower suture weight from 1 to 0.1 (#9635)

SETTINGS:

  • Medical - Change default Fatal Injuries Source setting to Either (#9543)

TRANSLATIONS:

Version 3.16.2 Release Candidate 1

08 Jan 18:02
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Pre-release
View Interim Change Log

Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

ADDED:

  • Common - Add support for non-blocking progress bar (#9493)
  • Map Tools - Add Plotting Board (#9653)
  • Markers - Add the option for UTC/System time timestamps (#9121)
  • Markers - Add true milliseconds as a timestamp option (#9690)
  • Weather - Add variable to temporarily pause wind simulation (#9057)
  • Zeus - Add Medical Menu module (#9367)
  • Zeus - Add Zeus module for unloading cargo (#9661)

FIXED:

  • Arsenal - Add JIP support to Default Loadouts added mid-mission (#9715)
  • Arsenal - Disable action buttons upon hiding interface (#9664)
  • Arsenal - Fix FUNC(removeVirtualItems) for JIP players (#9650)
  • Arsenal - Fix animations not playing properly (#9705)
  • Arsenal - Fix closing arsenal when ignoring content (#9651)
  • Arsenal - Fix displaying virtual items & weapon attachments in cargo (#9692)
  • Arsenal - Fix left searchbar updating (#9583)
  • Arsenal - Fix unique item edge cases and prevent increasing quantity of cargo weapons (#9700)
  • Arsenal - Misc. search fixes (#9668)
  • Arsenal - Don't lowercase displayName for 3DEN item selection (#9597)
  • Common - Make FUNC(isModLoaded) case-insensitive (#9704)
  • Common/CSW - Use status effect for enableWeaponDisassembly (#9413)
  • Compat RHS - Fix USAF flashlights materializing PEQ-15s (#9683)
  • Dragging - Fix being able to load cargo if the system is disabled (#9639)
  • Dragging - Fix being able to load people into vehicles from any distance (#9638)
  • Dragging - Fix captives integration (#9660)
  • Field Manual - Fix Fortify Tool & Body Bag entries (#9712)
  • Inventory - Fix filtering for items without file extension in picture property (#9696)
  • Inventory - Fix item lockup when dragging an item into its source container (#9697)
  • Medical - Disable AI twitching when unconscious (#9708)
  • Medical - Fix hanging when vehicle crew receive fatal damage (#9681)
  • Medical - Prevent running FUNC(deserializeState) in scheduled environment (#9662)
  • Medical Engine - Fix script error for 0 overall hitpoint armor (#9633)
  • Medical Engine - Fix unconscious animations referencing invalid bones (#9610)
  • Medical Treatment - Fix missing semicolon (#9591)
  • Refuel - Fix infinite recursion for getCapacity on a non-CfgVehicle (#9622)
  • Reload - Disable 'Check Ammo' self interaction when unarmed (#9703)
  • Towing - Fix swimming issues (#9401)
  • XM157 - Fix zeroing for secondary muzzles (#9652)

IMPROVED:

  • Arsenal - Add option to show live search results (#9354)
  • Arsenal - Add parameter to skip refresh animation (#9546)
  • Arsenal - Allow increasing quantity of left panel items in cargo (#9694)
  • Arsenal - Use canAdd to check if item can be added to container (#9699)
  • Attach - Add config property to set object orientation (#9623)
  • Ballistics - Respect Advanced Ballistics settings for displaying muzzle velocities (#9682)
  • Captives - Added listenable escorting EH (#9709)
  • Cargo - Add item index and damage to cargo menu (#9655)
  • Cargo - Improve various aspects (#9617)
  • Common - Add keycombo support for FUNC(disableUserInput) (#9659)
  • Dragging - Minor optimisation (#9679)
  • Goggles - Draw under HUD (requires 2.16) (#9615)
  • Interaction - Add crew status check for some vehicle interactions (#9637)
  • Interaction - Allow pulling bodies out of wrecks (#9618)
  • Interaction Menu - Show distance to target on vehicle actions (#9644)
  • Inventory - Improve multiple aspects (#9706)
  • Markers - Use lbData for channel selection (#9693)
  • Medical Treatment - Add separate actions for each bodybag (#9598)
  • NightVision - Draw under HUD (requires 2.16) (#9614)
  • Overheating - Add stats to arsenal (#9719)
  • Refuel - Add separate names for jerry can interactions (#9625)
  • Repair - Use object with lowest damage for changing wheels/tracks (#9648)

CHANGED:

  • Cargo - Remove cargo objects from Zeus editable objects (#9400)
  • General - Removed silent Options Menu dependencies (#9677)
  • General/Medical - Lower inventory size for misc items (#9642)
  • Hunter Killer - Enable on Rooikat 120 (#9658)
  • Interaction - Allow unloading patients, bodies, and captives from inside vehicles (#9645)
  • Laser - Revert default code to 1111 (#9588)
  • Medical Treatment - Lower suture weight from 1 to 0.1 (#9635)

SETTINGS:

  • Medical - Change default Fatal Injuries Source setting to Either (#9543)

TRANSLATIONS:

Version 3.16.1

25 Oct 19:34
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Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

ADDED:

  • Arsenal - Add FUNC(getVirtualItems) (#9512)
  • Medical Treatment - Colored body bags (#9371)

FIXED:

  • Advanced Throwing - Call ammo event handlers (#9535)
  • Arsenal - Fix editor attribute search (#9544)
  • Arsenal - Fix saving loadouts on new profiles (#9523)
  • Arsenal - Fix search case-sensitivity for non-ANSI characters (#9565)
  • Common - Fix replaceRegisteredItems if replacing item with nothing (#9552)
  • Compat RHS - Fix explosives compat (#9571)
  • CSW/Dragging - Handle null objects causing script errors (#9529)
  • Dragging - Prevent carrying crewed static weapons (#9491)
  • Field Manual - Fix HuntIR Monitor & Fortify Tool display names (#9509)
  • Interaction/Dragging - Remove actions from scripted weaponHolders (#9541)
  • Medical - Make dug graves respect terrain slope (#9545)
  • Medical GUI - Change minimal value of damage threshold (#9538)
  • Medical GUI - Fix Medical Menu triage button position (#9515)
  • Repair - Fix displayed text when repairing lights (#9555)
  • Zeus - Fix trench module on clients (#9513)

IMPROVED:

  • Advanced Fatigue - Add settings to change sway factor with weapon rested/deployed (#9536)
  • Arsenal - Add stat for capabilities of pointer attachments (#9499)
  • Arsenal - Add support for modifying Virtual Items while opened (#9542)
  • Dragging - Add setting for Max Weight Coefficient (#9569)
  • Common - Improve logging and display of version problems (#9560, #9568)
  • Compat RHS - Add hunterkiller support to M2A3 (#9554)
  • HuntIR - Use ammo event handler (#9561)
  • Medical Engine - Disable uniform passthrough scaling, increase passthrough effect on vests (#9524)
  • Medical GUI - Skip body part-specific info for medical peek (#9570)
  • Medical Treatment - Add missing sutures to advanced crate (#9553)
  • Medical Treatment - Use Laws of War bodybag models (#9371)

CHANGED:

  • Night Vision - Add prefix to colorPreset (#9520)
  • Medical - Move GUI and Feedback settings to separate category (#9537)
  • Medical Treatment - Improve display name for arsenal tab (#9525)

TRANSLATIONS: