Game Development, Computer Graphics, Shader Programming, C/C++, C#, Unity3D, UE4
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Unity3D_PBR_Path_Tracer
Unity3D_PBR_Path_Tracer PublicPath-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
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