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Starsector Industry

This mod is an addition of several different Industries to the game adding depth and choice in ways I found enjoyable. It also adds an AI to the game that will build the base games buildings, this mods buildings and Industrial.Evolution's if it is installed. This mod has no hard dependencies, but I strongly recommend Grand.Colonies if you are playing with Nexerelin and can capture very full markets.

Install

  • Clone this repository or download a release zip and copy into the mod's directory of your starsector 0.96's mod folder
  • (Optional) Open the data/config/settings.json and configure it how you like. I included settings.json.optional to show you what I use.

Summary of Industries Added

Regular Industry

Hydroponic Farming

A simple farming building that can be built anywhere, provides minimal food stock to a colony, non additive with other farming.

Rural Farm Co-Op

A farming industry extension that provides a small bonus production to the primary Farming industry and some minimal redundancy

State Farms

Industrial Farming

Automated Farming

Stacking farming extensions that provide large bonus production to the primary Farming industry and meaningful redundancies

Aquaculture Extensions

An aquaculture extension that provides a bonus production to the primary and provides some redundancy.

Trace Mining

A polluting industry that adds a small bonus to mining, including to types you normally wouldn't have access to.

Bulk Fuel Production

A polluting industry that adds a substantial bonus to fuel production.

Additional Infrastructure

Population (Wealthy)

Adds a market to the colony even in systems with an existing trade center/Commerce industry along with steep upkeep requirements.

Space Elevator

An expensive structure that adds a massive access bonus and population boom.

Civilian Infrastructure (Common)

Civilian Infrastructure (Luxury)

Transportation Infrastructure

Structures that provide minimal access and population growth rate bonuses.

Military

Emergency Defense Force

Provides an immediate force when one is needed; not really cost effective.

Self Defense Force

A naval force that will guard the market primarily but will check out jump points/gates and stable orbital assets.

Gates & Customs Navy

A naval force that will guard jump points/gates and stable orbital assets.

Industrial Defense Force

A standard extension or standalone naval force that performs the same actions as the standard military bases.

"Questionable Morality"

Authoritarian Regime

Police State

Provides stability bonuses at the cost of growth rate.

  • Will cause rep loss with some factions in the future; have not thought that through enough though.

Chop Shop

Produces organs at the cost of your population

  • Will cause rep loss with some factions in the future; have not thought that through enough though.

Licensing

Source Code

Alice Cecil

Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)

Building Artwork

https://www.deviantart.com/arannihk

Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License

  • As such do not alter the artwork except to fully replace or resize for thumbnails.
  • Please consider commissioning this artist; its very worthwhile.

Exceptions

gate_defense

Modification of starsector-core\graphics\warroom\taskicons\icon.jpg

mil_sdf

Modification of starsector-core\graphics\illustrations\quartermaster.jpg

mil_edf

Modification of starsector-core\graphics\illustrations\quartermaster.jpg

industrial_defence_force

modification of starsector-core\graphics\illustrations\raid_preparation.jpg