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A game prototype made for the TigSource "Cockpit Compo" in 2009

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(in search of the) Flyin'Island

A game prototype made for the TigSource "Cockpit Compo" in 2009




In 2009, the TigSource community organized a 1-month competition called "Cockpit Compo", whose topic was to make a game in subjective view from inside the vehicle/ship/vessel…

This theme was inspired by 90’s video games such as the Midwinter series (Atari ST, Amiga) where the outside environment was seen through the mask of a polar suit or the windshield of a jetski. You can find this graphic principle even today, in more recent games, like MKD during the shooting stages. This specific layout created a feeling of confinement and was perfetcly suited to 4×3 monitors or TVs.

The game

I deciced to transport the player onto the deck of a 17th century ship. Unlike the cockpit games of the late 80s, the vehicle is fully rendered in 3D whereas the surrounding scenery is rendered using a fake 2.5D effect, inspired by a theater stage. The ship thus remains in the center of a wave animation, moving in concentric circles whose oscillatory rotation gives the illusion of the swell.

The game is built on top of the GameStart engine and entirely implemented in Squirrel.

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