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Gprocessing is a simple java graphics library built on top of LWJGL, modeled after the processing library, but with an emphasis on performance (Now merged into Games-With-Gabe-Community/Azurite)

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athaun/Gprocessing

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Gprocessing has been merged into the Azurite game engine




Gprocessing

Lightweight 2D java game engine
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Table of Contents

About The Project

Originally inspired by the Processing 3 graphics library, Gprocessing is easy to use, but also fast.

  • Modern OpenGL through the LWJGL 3 library for fast GPU rendering.
  • Entity Component System
  • Dear ImGui bindings

This is the first game built using Gprocessing, it is a fully functional breakout clone, which I wrote in only three hours. screenshot

Built With

Code Samples

BoilerPlate Code:

public class Main extends Scene {
	
	public void awake() {		
		camera = new Camera();
	}

	public void update() {
		background(255, 255, 255); // Sets the clear color
	}
}

Simple example with sprites

public class Main extends Scene {
	
	GameObject greenRectangle = new GameObject(new Transform(600, 230, 50, 50), 1);
	GameObject mario = new GameObject(new Transform(600, 200, 50, 50), 2);
	
	public void awake() {		
		camera = new Camera();
		
		greenRectangle.addComponent(new SpriteRenderer(new Color(0, 255, 0, 255))); // Creates a new green sprite component
		mario.addComponent(new SpriteRenderer(new Sprite(Assets.getTexture("src/assets/images/marioSprite.png"))));	// Loads the image from the filesystem into a sprite component
	}

	public void update() {
		background(50, 50, 50); // Sets the clear color
	}
}

Simple example with Dear ImGui

public class Main extends Scene {
	public void awake() {		
		camera = new Camera();
	}

	public void update() {
		background(50, 50, 50);
	}

	public void imgui () {
		ImGui.begin("Demo Window");
		ImGui.text("Hello World");
		ImGui.end();
	}
}

Prerequisites

  • OpenGL capable graphics card (minimum core 330)
  • OpenGL capable graphics driver
    • Linux nouveau drivers for nvidia cards do not currently work, you will have to install proprietary drivers.
    • FOSS AMD Drivers for linux do work.

Installation

You can find additional instructions in the Wiki.

Clone: git clone https://github.com/athaun/Gprocessing.git open Eclipse, and select import project.

  • Eclipse: Select the run icon > Run As > 1 java application

  • Intellj: you might have to provide a VM option in the build configuration -Dimgui.library.path=libary/LibImGuiBinaries

Documentation

Milestones:

+ 5.1.2020 Started the project
+ 6.2.2020 begin convert to modern OpenGL
+ 6.23.2020 Entity Component System
+ 8.14.2020 Added ImGui
+ 9.21.2020 Fixed imGui input callbacks
! 9.21.2020 Created First game using the Engine!

License

Copyright (c) 2020 Asher Haun MIT License See LICENSE for more information.

Contact

Discord: Asher#6411

Credits

About

Gprocessing is a simple java graphics library built on top of LWJGL, modeled after the processing library, but with an emphasis on performance (Now merged into Games-With-Gabe-Community/Azurite)

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