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CPU-based Barnes-Hut Gravity simulator written in Rust using the Bevy game engine.

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gravity

Barnes-Hut Gravity simulator written in Rust using the Bevy game engine. Currently it is entirely CPU-based.

Special thanks to

potential TODO

  • add collisions
  • add repulsive force at short range? (EM-like?)
  • use a compute shader for 2nd half of algorithm
  • interactive camera and/or addition of particles

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CPU-based Barnes-Hut Gravity simulator written in Rust using the Bevy game engine.

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