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Releases: bemusic/bemuse

v0.5.0

03 Feb 16:10
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  • Animations in skins are now possible, thanks to the keytime project. #84

v0.4.0

02 Feb 15:28
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  • Coveralls.io is integrated with this project. When there are pull requests, Coveralls will tell you how the pull-request affect the code coverage. #81
  • Skins compilation changed from a simple Makefile to a Gulp script. #82
  • Masking feature added to <group> object in the skin. #83

v0.3.1

02 Feb 06:06
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v0.3.1 Pre-release
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  • Asset hashing have been enabled. This means each time a different JavaScript file name will be generated, based on the contents. #80
    • This prevents problem when some cached JavaScript files are the old version and doesn't work with the boot script AND/OR other JavaScript files.

v0.3.0

01 Feb 17:57
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  • Scintillator is the biggest addition to this game. It is a game skinning engine based on XML and Pixi.js. #77
  • 6to5 has been updated.
  • Code coverage improved.

v0.2.1

01 Feb 17:49
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v0.2.1 Pre-release
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  • Pixi.js is added to the project just to make sure it works in our build infrastructure.
  • Bemuse is the official name of this game. BEAT☆MUSIC☆SEQUENCE will be the subtitle.
  • Windows build support added so my teammate (who uses Windows) can collaborate, as well as others who use Windows.

v0.1.2

17 Jan 06:17
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v0.1.2 Pre-release
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A lot has happened.

  • Cachier: Large blobs can now be cached inside IndexedDB. This should make it easy to implement offline playback.
  • Automated Code Reviews: Whenever a pull request is opened, Travis will check your code against jshint and jscs and writes a comment on the pull request.
  • Automatic Deployments: Once a new version is released, a deployment to GitHub pages is made.
  • Sampling Master: Sounds can be loaded and played using Web Audio API.
  • BMS: Basic BMS parsing has been implemented.
  • Technical Demo: A demo of BMS parsing and playing sound has been added to the "Coming Soon" page.

v0.0.0

26 Dec 04:34
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v0.0.0 Pre-release
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This is v0.0.0. Right now, this game cannot do anything (at all!), but I just finished setting up the infrastructure. Took me five days!

  • Decide on which build tool to use: Gulp + webpack + Jasmine.
  • Set up linting rules and pre-commit hooks.
  • Setup Travis CI and Code Climate with Code Coverage.
  • Set up testing infrastructure.
  • Write brief project plan and README.md (which will evolve over time).