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Bebop v2.4.1

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@andrewmd5 andrewmd5 released this 09 Feb 11:18
· 365 commits to master since this release
ab00f80

What's Changed

  • bump by @Eadword in #160
  • chore(readme): Fix badge(s), add logo by @bengreenier in #161
  • Support bitflag enums (closes #158) by @lynn in #163
  • C#: Codegen the [Flags] attribute, add a test, add CI by @lynn in #164
  • Better empty struct rust code gen by @Eadword in #165
  • fix(project): use source generator for version info by @andrewmd5 in #167
  • Support rustfmt when generating bebop by @Eadword in #166
  • Enum sizes (closes #156) by @lynn in #169
  • Clean up excess abstraction and unused methods by @lynn in #172
  • integration test: make sure the encoder writes in BINARY MODE to stdout on all platforms by @GerHobbelt in #170
  • Add dark-mode assets (closes #162) by @lynn in #174
  • Add deref for u8 slice wrapper by @Eadword in #176
  • Fix JavaScript syntax for Safari by @lynn in #178
  • Rust Getting Started by @JakeCooper in #180
  • Support for read only source dirs by @Eadword in #181
  • Rpc service parsing by @Eadword in #173
  • Warn when enum value 0 is not used for something "Default"-ish (closes #157) by @lynn in #175
  • Rust owned records by @Eadword in #184
  • Enum C# Fixes by @andrewmd5 in #189
  • Fix bebop.json lookup behavior by @andrewmd5 in #190
  • feature(tool): installation script for Unix systems by @andrewmd5 in #186
  • Bump to 2.4.0 by @andrewmd5 in #191

New Contributors

Full Changelog: v2.3.1...v2.4.1