Skip to content

Commit

Permalink
Support array / cubemap / cubemap array textures in KTX2 (#5325)
Browse files Browse the repository at this point in the history
# Objective

- Fix / support KTX2 array / cubemap / cubemap array textures
- Fixes #4495 . Supersedes #4514 .

## Solution

- Add `Option<TextureViewDescriptor>` to `Image` to enable configuration of the `TextureViewDimension` of a texture.
  - This allows users to set `D2Array`, `D3`, `Cube`, `CubeArray` or whatever they need
  - Automatically configure this when loading KTX2
- Transcode all layers and faces instead of just one
- Use the UASTC block size of 128 bits, and the number of blocks in x/y for a given mip level in order to determine the offset of the layer and face within the KTX2 mip level data
- `wgpu` wants data ordered as layer 0 mip 0..n, layer 1 mip 0..n, etc. See https://docs.rs/wgpu/latest/wgpu/util/trait.DeviceExt.html#tymethod.create_texture_with_data
- Reorder the data KTX2 mip X layer Y face Z to `wgpu` layer Y face Z mip X order
- Add a `skybox` example to demonstrate / test loading cubemaps from PNG and KTX2, including ASTC 4x4, BC7, and ETC2 compression for support everywhere. Note that you need to enable the `ktx2,zstd` features to be able to load the compressed textures.

---

## Changelog

- Fixed: KTX2 array / cubemap / cubemap array textures
- Fixes: Validation failure for compressed textures stored in KTX2 where the width/height are not a multiple of the block dimensions.
- Added: `Image` now has an `Option<TextureViewDescriptor>` field to enable configuration of the texture view. This is useful for configuring the `TextureViewDimension` when it is not just a plain 2D texture and the loader could/did not identify what it should be.

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
  • Loading branch information
superdump and cart committed Jul 30, 2022
1 parent 83a9e16 commit 05e5008
Show file tree
Hide file tree
Showing 11 changed files with 615 additions and 51 deletions.
11 changes: 11 additions & 0 deletions Cargo.toml
Expand Up @@ -393,6 +393,17 @@ description = "Demonstrates how to prevent meshes from casting/receiving shadows
category = "3D Rendering"
wasm = true

[[example]]
name = "skybox"
path = "examples/3d/skybox.rs"
required-features = ["ktx2", "zstd"]

[package.metadata.example.skybox]
name = "Skybox"
description = "Load a cubemap texture onto a cube like a skybox and cycle through different compressed texture formats."
category = "3D Rendering"
wasm = false

[[example]]
name = "spherical_area_lights"
path = "examples/3d/spherical_area_lights.rs"
Expand Down
24 changes: 24 additions & 0 deletions assets/shaders/cubemap_unlit.wgsl
@@ -0,0 +1,24 @@
#import bevy_pbr::mesh_view_bindings

#ifdef CUBEMAP_ARRAY
@group(1) @binding(0)
var base_color_texture: texture_cube_array<f32>;
#else
@group(1) @binding(0)
var base_color_texture: texture_cube<f32>;
#endif

@group(1) @binding(1)
var base_color_sampler: sampler;

@fragment
fn fragment(
#import bevy_pbr::mesh_vertex_output
) -> @location(0) vec4<f32> {
let fragment_position_view_lh = world_position.xyz * vec3<f32>(1.0, 1.0, -1.0);
return textureSample(
base_color_texture,
base_color_sampler,
fragment_position_view_lh
);
}
Binary file added assets/textures/Ryfjallet_cubemap.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added assets/textures/Ryfjallet_cubemap_astc4x4.ktx2
Binary file not shown.
Binary file added assets/textures/Ryfjallet_cubemap_bc7.ktx2
Binary file not shown.
Binary file added assets/textures/Ryfjallet_cubemap_etc2.ktx2
Binary file not shown.
21 changes: 21 additions & 0 deletions assets/textures/Ryfjallet_cubemap_readme.txt
@@ -0,0 +1,21 @@
Modifications
=============

The original work, as attributed below, has been modified as follows using the ImageMagick tool:

mogrify -resize 256x256 -format png *.jpg
convert posx.png negx.png posy.png negy.png posz.png negz.png -gravity center -append cubemap.png

Author
======

This is the work of Emil Persson, aka Humus.
http://www.humus.name



License
=======

This work is licensed under a Creative Commons Attribution 3.0 Unported License.
http://creativecommons.org/licenses/by/3.0/
10 changes: 9 additions & 1 deletion crates/bevy_render/src/texture/image.rs
Expand Up @@ -110,6 +110,7 @@ pub struct Image {
pub texture_descriptor: wgpu::TextureDescriptor<'static>,
/// The [`ImageSampler`] to use during rendering.
pub sampler_descriptor: ImageSampler,
pub texture_view_descriptor: Option<wgpu::TextureViewDescriptor<'static>>,
}

/// Used in [`Image`], this determines what image sampler to use when rendering. The default setting,
Expand Down Expand Up @@ -216,6 +217,7 @@ impl Default for Image {
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
},
sampler_descriptor: ImageSampler::Default,
texture_view_descriptor: None,
}
}
}
Expand Down Expand Up @@ -684,7 +686,13 @@ impl RenderAsset for Image {
texture
};

let texture_view = texture.create_view(&TextureViewDescriptor::default());
let texture_view = texture.create_view(
image
.texture_view_descriptor
.or_else(|| Some(TextureViewDescriptor::default()))
.as_ref()
.unwrap(),
);
let size = Vec2::new(
image.texture_descriptor.size.width as f32,
image.texture_descriptor.size.height as f32,
Expand Down
175 changes: 125 additions & 50 deletions crates/bevy_render/src/texture/ktx2.rs
Expand Up @@ -5,13 +5,17 @@ use std::io::Read;
use basis_universal::{
DecodeFlags, LowLevelUastcTranscoder, SliceParametersUastc, TranscoderBlockFormat,
};
use bevy_utils::default;
#[cfg(any(feature = "flate2", feature = "ruzstd"))]
use ktx2::SupercompressionScheme;
use ktx2::{
BasicDataFormatDescriptor, ChannelTypeQualifiers, ColorModel, DataFormatDescriptorHeader,
Header, SampleInformation,
};
use wgpu::{AstcBlock, AstcChannel, Extent3d, TextureDimension, TextureFormat};
use wgpu::{
AstcBlock, AstcChannel, Extent3d, TextureDimension, TextureFormat, TextureViewDescriptor,
TextureViewDimension,
};

use super::{CompressedImageFormats, DataFormat, Image, TextureError, TranscodeFormat};

Expand All @@ -28,10 +32,14 @@ pub fn ktx2_buffer_to_image(
pixel_height: height,
pixel_depth: depth,
layer_count,
face_count,
level_count,
supercompression_scheme,
..
} = ktx2.header();
let layer_count = layer_count.max(1);
let face_count = face_count.max(1);
let depth = depth.max(1);

// Handle supercompression
let mut levels = Vec::new();
Expand Down Expand Up @@ -80,25 +88,25 @@ pub fn ktx2_buffer_to_image(
let texture_format = ktx2_get_texture_format(&ktx2, is_srgb).or_else(|error| match error {
// Transcode if needed and supported
TextureError::FormatRequiresTranscodingError(transcode_format) => {
let mut transcoded = Vec::new();
let mut transcoded = vec![Vec::default(); levels.len()];
let texture_format = match transcode_format {
TranscodeFormat::Rgb8 => {
let (mut original_width, mut original_height) = (width, height);

for level_data in &levels {
let n_pixels = (original_width * original_height) as usize;
let mut rgba = vec![255u8; width as usize * height as usize * 4];
for (level, level_data) in levels.iter().enumerate() {
let n_pixels = (width as usize >> level).max(1) * (height as usize >> level).max(1);

let mut rgba = vec![255u8; n_pixels * 4];
for i in 0..n_pixels {
rgba[i * 4] = level_data[i * 3];
rgba[i * 4 + 1] = level_data[i * 3 + 1];
rgba[i * 4 + 2] = level_data[i * 3 + 2];
let mut offset = 0;
for _layer in 0..layer_count {
for _face in 0..face_count {
for i in 0..n_pixels {
rgba[i * 4] = level_data[offset];
rgba[i * 4 + 1] = level_data[offset + 1];
rgba[i * 4 + 2] = level_data[offset + 2];
offset += 3;
}
transcoded[level].extend_from_slice(&rgba[0..n_pixels]);
}
}
transcoded.push(rgba);

// Next mip dimensions are half the current, minimum 1x1
original_width = (original_width / 2).max(1);
original_height = (original_height / 2).max(1);
}

if is_srgb {
Expand All @@ -111,41 +119,54 @@ pub fn ktx2_buffer_to_image(
TranscodeFormat::Uastc(data_format) => {
let (transcode_block_format, texture_format) =
get_transcoded_formats(supported_compressed_formats, data_format, is_srgb);
let (mut original_width, mut original_height) = (width, height);
let (block_width_pixels, block_height_pixels) = (4, 4);
let texture_format_info = texture_format.describe();
let (block_width_pixels, block_height_pixels) = (
texture_format_info.block_dimensions.0 as u32,
texture_format_info.block_dimensions.1 as u32,
);
let block_bytes = texture_format_info.block_size as u32;

let transcoder = LowLevelUastcTranscoder::new();
for (level, level_data) in levels.iter().enumerate() {
let slice_parameters = SliceParametersUastc {
num_blocks_x: ((original_width + block_width_pixels - 1)
/ block_width_pixels)
.max(1),
num_blocks_y: ((original_height + block_height_pixels - 1)
/ block_height_pixels)
.max(1),
has_alpha: false,
original_width,
original_height,
};

transcoder
.transcode_slice(
level_data,
slice_parameters,
DecodeFlags::HIGH_QUALITY,
transcode_block_format,
)
.map(|transcoded_level| transcoded.push(transcoded_level))
.map_err(|error| {
TextureError::SuperDecompressionError(format!(
"Failed to transcode mip level {} from UASTC to {:?}: {:?}",
level, transcode_block_format, error
))
})?;
let (level_width, level_height) = (
(width >> level as u32).max(1),
(height >> level as u32).max(1),
);
let (num_blocks_x, num_blocks_y) = (
((level_width + block_width_pixels - 1) / block_width_pixels) .max(1),
((level_height + block_height_pixels - 1) / block_height_pixels) .max(1),
);
let level_bytes = (num_blocks_x * num_blocks_y * block_bytes) as usize;

// Next mip dimensions are half the current, minimum 1x1
original_width = (original_width / 2).max(1);
original_height = (original_height / 2).max(1);
let mut offset = 0;
for _layer in 0..layer_count {
for _face in 0..face_count {
// NOTE: SliceParametersUastc does not implement Clone nor Copy so
// it has to be created per use
let slice_parameters = SliceParametersUastc {
num_blocks_x,
num_blocks_y,
has_alpha: false,
original_width: level_width,
original_height: level_height,
};
transcoder
.transcode_slice(
&level_data[offset..(offset + level_bytes)],
slice_parameters,
DecodeFlags::HIGH_QUALITY,
transcode_block_format,
)
.map(|mut transcoded_level| transcoded[level].append(&mut transcoded_level))
.map_err(|error| {
TextureError::SuperDecompressionError(format!(
"Failed to transcode mip level {} from UASTC to {:?}: {:?}",
level, transcode_block_format, error
))
})?;
offset += level_bytes;
}
}
}
texture_format
}
Expand Down Expand Up @@ -178,16 +199,52 @@ pub fn ktx2_buffer_to_image(
)));
}

// Reorder data from KTX2 MipXLayerYFaceZ to wgpu LayerYFaceZMipX
let texture_format_info = texture_format.describe();
let (block_width_pixels, block_height_pixels) = (
texture_format_info.block_dimensions.0 as usize,
texture_format_info.block_dimensions.1 as usize,
);
let block_bytes = texture_format_info.block_size as usize;

let mut wgpu_data = vec![Vec::default(); (layer_count * face_count) as usize];
for (level, level_data) in levels.iter().enumerate() {
let (level_width, level_height) = (
(width as usize >> level).max(1),
(height as usize >> level).max(1),
);
let (num_blocks_x, num_blocks_y) = (
((level_width + block_width_pixels - 1) / block_width_pixels).max(1),
((level_height + block_height_pixels - 1) / block_height_pixels).max(1),
);
let level_bytes = num_blocks_x * num_blocks_y * block_bytes;

let mut index = 0;
for _layer in 0..layer_count {
for _face in 0..face_count {
let offset = index * level_bytes;
wgpu_data[index].extend_from_slice(&level_data[offset..(offset + level_bytes)]);
index += 1;
}
}
}

// Assign the data and fill in the rest of the metadata now the possible
// error cases have been handled
let mut image = Image::default();
image.texture_descriptor.format = texture_format;
image.data = levels.into_iter().flatten().collect::<Vec<_>>();
image.data = wgpu_data.into_iter().flatten().collect::<Vec<_>>();
image.texture_descriptor.size = Extent3d {
width,
height,
depth_or_array_layers: if layer_count > 1 { layer_count } else { depth }.max(1),
};
depth_or_array_layers: if layer_count > 1 || face_count > 1 {
layer_count * face_count
} else {
depth
}
.max(1),
}
.physical_size(texture_format);
image.texture_descriptor.mip_level_count = level_count;
image.texture_descriptor.dimension = if depth > 1 {
TextureDimension::D3
Expand All @@ -196,6 +253,24 @@ pub fn ktx2_buffer_to_image(
} else {
TextureDimension::D1
};
let mut dimension = None;
if face_count == 6 {
dimension = Some(if layer_count > 1 {
TextureViewDimension::CubeArray
} else {
TextureViewDimension::Cube
});
} else if layer_count > 1 {
dimension = Some(TextureViewDimension::D2Array);
} else if depth > 1 {
dimension = Some(TextureViewDimension::D3);
}
if dimension.is_some() {
image.texture_view_descriptor = Some(TextureViewDescriptor {
dimension,
..default()
});
}
Ok(image)
}

Expand Down

0 comments on commit 05e5008

Please sign in to comment.